148
submitted 7 months ago by GhostlyPixel@lemmy.world to c/halo@lemmy.world
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[-] GhostlyPixel@lemmy.world 43 points 7 months ago
[-] gerbler@lemmy.world 34 points 7 months ago

The things you gotta do to keep your video memory down when you're making a game on 256mb of VRAM. Gamedev is full of cool tricks like this.

[-] n3m37h@sh.itjust.works 22 points 7 months ago

Those cheeky bastards, I would have NEVER known

[-] Nachorella 18 points 7 months ago
[-] LordOfTheChia@lemmy.world 14 points 7 months ago

And the clouds are the same rock, just textured white.

[-] Venator@lemmy.nz 14 points 7 months ago

Probably taking advantage of geometry instancing

[-] AnneBonny@lemmy.dbzer0.com 12 points 7 months ago

They did a good job.

[-] Stalinwolf@lemmy.ca 5 points 7 months ago

I was building maps in Halo Reach and noticed the same thing. There were like one or two rocks to choose from. I wondered if anybody would know I was using the same rock repeatedly.

[-] sebinspace@lemmy.world 3 points 7 months ago

This is standard practice in virtually all video games ever..

this post was submitted on 16 Feb 2024
148 points (99.3% liked)

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