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submitted 3 months ago* (last edited 3 months ago) by Goadstool@hexbear.net to c/gamedev@hexbear.net

This took fuckin forever but I feel good to be back in the saddle for reals.

I wasn't actually gonna make a sequel to Kor, but then I had an epiphany on how I could do the combat much more interestingly. I will not elaborate right now except to say that it will be a little more complex and a little more action-y.

For the sake of saving time and because I'm brutally poor right now I will be reusing a lot of stuff from Kor 1 - like moving around outside of combat will still look like Kor 1 with the little 16x16 sprites and tiles, but it's going to be at a higher (standard) res and not be locked to various 4-color palettes. I'm going to stick with this darker limited palette of 142 colors (plus transparent) because it will give the game a unique look, and because I spent literal weeks working on this palette for another game and fuck if I'm not gonna goddamn use it.

Anyway I think this turned out neat even though it's not finished or totally polished. More updates soon.

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[-] thelastaxolotl@hexbear.net 9 points 3 months ago
[-] ComradeOohAah@hexbear.net 5 points 3 months ago

Looking good! rat-salute-2

this post was submitted on 19 Mar 2024
35 points (100.0% liked)

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