5
Increase size of font and window size in this Lua script
(lemmy.world)
This script renders a window with stats to the player as they play. Can someone help me increase the size of the window slightly and the font size? I have attempted a few parameters with no luck
local messages = {}
local glitter = {}
local glitterCount = 0
function addMessage(text, mood)
for i = math.min(#messages + 1, 4), 2, -1 do
messages[i] = messages[i - 1]
messages[i].targetPos = i
end
messages[1] = { text = text, age = 0, targetPos = 1, currentPos = 1, mood = mood }
if mood == 1 then
for i = 1, 60 do
local dir = vec2(math.random() - 0.5, math.random() - 0.5)
glitterCount = glitterCount + 1
glitter[glitterCount] = {
color = rgbm.new(hsv(math.random() * 360, 1, 1):rgb(), 1),
pos = vec2(80, 140) + dir * vec2(40, 20),
velocity = dir:normalize():scale(0.2 + math.random()),
life = 0.5 + 0.5 * math.random()
}
end
end
end
local function updateMessages(dt)
comboColor = comboColor + dt * 10 * comboMeter
if comboColor > 360 then comboColor = comboColor - 360 end
for i = 1, #messages do
local m = messages[i]
m.age = m.age + dt
m.currentPos = math.applyLag(m.currentPos, m.targetPos, 0.8, dt)
end
for i = glitterCount, 1, -1 do
local g = glitter[i]
g.pos:add(g.velocity)
g.velocity.y = g.velocity.y + 0.02
g.life = g.life - dt
g.color.mult = math.saturate(g.life * 4)
if g.life < 0 then
if i < glitterCount then
glitter[i] = glitter[glitterCount]
end
glitterCount = glitterCount - 1
end
end
if comboMeter > 10 and math.random() > 0.98 then
for i = 1, math.floor(comboMeter) do
local dir = vec2(math.random() - 0.5, math.random() - 0.5)
glitterCount = glitterCount + 1
glitter[glitterCount] = {
color = rgbm.new(hsv(math.random() * 360, 1, 1):rgb(), 1),
pos = vec2(195, 75) + dir * vec2(40, 20),
velocity = dir:normalize():scale(0.2 + math.random()),
life = 0.5 + 0.5 * math.random()
}
end
end
end
local speedWarning = 0
function script.drawUI()
local uiState = ac.getUiState()
updateMessages(uiState.dt)
local speedRelative = math.saturate(math.floor(ac.getCarState(1).speedKmh) / requiredSpeed)
speedWarning = math.applyLag(speedWarning, speedRelative < 1 and 1 or 0, 0.5, uiState.dt)
local colorDark = rgbm(0.4, 0.4, 0.4, 1)
local colorGrey = rgbm(0.7, 0.7, 0.7, 1)
local colorAccent = rgbm.new(hsv(speedRelative * 120, 1, 1):rgb(), 1)
local colorCombo = rgbm.new(hsv(comboColor, math.saturate(comboMeter / 10), 1):rgb(), math.saturate(comboMeter / 4))
local function speedMeter(ref)
ui.drawRectFilled(ref + vec2(0, -4), ref + vec2(180, 5), colorDark, 1)
ui.drawLine(ref + vec2(0, -4), ref + vec2(0, 4), colorGrey, 1)
ui.drawLine(ref + vec2(requiredSpeed, -4), ref + vec2(requiredSpeed, 4), colorGrey, 1)
local speed = math.min(ac.getCarState(1).speedKmh, 180)
if speed > 1 then
ui.drawLine(ref + vec2(0, 0), ref + vec2(speed, 0), colorAccent, 4)
end
end
ui.beginTransparentWindow('overtakeScore', vec2(uiState.windowSize.x * 0.5 - 600, 100), vec2(400, 400))
ui.beginOutline()
ui.pushStyleVar(ui.StyleVar.Alpha, 1 - speedWarning)
ui.pushFont(ui.Font.Title)
ui.text('Overtake Run')
ui.popFont()
ui.popStyleVar()
ui.TextScaled(5)
ui.TextSize(30)
ui.pushFont(ui.Font.Huge)
ui.text(totalScore .. ' pts')
ui.sameLine(0, 40)
ui.beginRotation()
ui.textColored(math.ceil(comboMeter * 10) / 10 .. 'x', colorCombo)
if comboMeter > 20 then
ui.endRotation(math.sin(comboMeter / 180 * 3141.5) * 3 * math.lerpInvSat(comboMeter, 20, 30) + 90)
end
ui.popFont()
ui.endOutline(rgbm(0, 0, 0, 0.3))
ui.offsetCursorY(20)
ui.pushFont(ui.Font.Title)
local startPos = ui.getCursor()
for i = 1, #messages do
local m = messages[i]
local f = math.saturate(4 - m.currentPos) * math.saturate(8 - m.age)
ui.setCursor(startPos + vec2(20 + math.saturate(1 - m.age * 10) ^ 2 * 100, (m.currentPos - 1) * 30))
ui.textColored(m.text, m.mood == 1 and rgbm(0, 1, 0, f)
or m.mood == -1 and rgbm(1, 0, 0, f) or rgbm(1, 1, 1, f))
end
for i = 1, glitterCount do
local g = glitter[i]
if g ~= nil then
ui.drawLine(g.pos, g.pos + g.velocity * 4, g.color, 2)
end
end
ui.popFont()
ui.setCursor(startPos + vec2(0, 4 * 30))
ui.pushStyleVar(ui.StyleVar.Alpha, speedWarning)
ui.setCursorY(0)
ui.pushFont(ui.Font.Main)
ui.textColored('Keep speed above '..requiredSpeed..' km/h:', colorAccent)
speedMeter(ui.getCursor() + vec2(-9, 4))
ui.popFont()
ui.popStyleVar()
ui.endTransparentWindow()
end