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submitted 3 weeks ago by ryujin470@fedia.io to c/games@lemmy.world

They usually are free to play with predatory monetization mechanics. That was especially back in 2016 when thanks to these games, the mobile gaming revenue outpaced PC and console gaming revenue.

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[-] Katana314@lemmy.world 2 points 2 weeks ago

Not that it succeeded long term, but I salute Apple Arcade’s venture on this. It’s a subscription service that aimed to highlight iPhone games that had no monetization, and were usually small indie games with a fun idea.

[-] Kolanaki@yiffit.net 2 points 2 weeks ago

Because people seem to lap that garbage up enough for it to be profitable to make barely functionable shit, as cheaply as possible.

[-] Sproutling@lemmy.ml 1 points 2 weeks ago

Yep, getting people to pay $40-60 bucks for a mobile game is basically impossible, and as a result the business model is either F2P or $3-5 bucks with egregious monetization to earn back the costs.

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this post was submitted on 11 Nov 2024
141 points (96.1% liked)

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