If you're wanting to build a game, do it for you and not someone else. It's going to be a difficult and thankless task, so make sure that you are enjoying the process!
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Thanks for the advice.
I think this is something I would enjoy doing even if no one played it. I'm not necessarily looking for thanks, but I also recognize it would be a massive waste of resources - which could be spent on a project people find useful. It's also a multiplayer game, so without players, it would be truly pointless.
I think I'll go through with it though; if there's general curiosity, there's a chance.
why? you're not going to compete with pokemon so are you wanting to practice your coding and balance design? the point of my post is to ask you to think about your personal goals for project like this.
True on all accounts
I would like a "federated" and open battle simulator. I would also like some viable alternative to pokemon for turn-based monster battling (the only one I know of is Temtem, and it's not doing well). Pokemon could also pull the plug on "Pokemon Showdown" at any moment. Though they are benevolent today, they may not be tomorrow.
I'm not really looking to compete with Pokemon, it just has a game-mode that inspired the project. Kind of like "Warcraft 3" and "League Of Legends" - they are not competitors at all, but LoL wouldn't exist without Wc3.
as long as you understand why and what you're after, go crazy.
that being said, wow is not why lol exists. wc3 is.
thanks again. and yeah my mistake on the warcraft (now edited)
tbf it's just semantics. i've almost certainly said the same at some point.
For people like me wondering WTF VGC is: https://www.smogon.com/smog/issue7/vgc
I'll follow this project with mild curiosity, no specific asks from me. Best wishes! Also, if you have not already, I suggest asking !pokemon@lemm.ee
Good points. I'll include the link in the post and ask over in the pokemon community.
Ironically, in my (limited) experience, the core pokemon fandom tends not to be interested in VGC.