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submitted 1 year ago by DmMacniel@feddit.de to c/scifi@kbin.social

Hello Sci-fi fans and writers, I hope that this here is the correct spot to ask this question regarding a conundrum I have come about during my work on a sci-fi short Story.

Outline

In said Short Story, I have some people (Agents) chasing after some other people (Heroes). The heroes stumbled upon some critical information that could damage the faction (Bad Guy) that employs the chasing party. The information got intercepted in time, but to make sure that the information wouldn't be leaked again, they would need to silence the heroes.

Technology

In space there are two modes of flight: conventional reaction based propulsion and a higher speed propulsion which uses a so-called jump drive which flings the spaceship along a predetermined trajectory at high sub-light speeds (max speeds would be 0.5c). There is near instantaneous communications, but you would need to be in coverage of the network itself, which is flaky at best.

Conundrum

So how would agents be able to intercept / interdict the heroes in a plausible fashion? Would it be reasonable to have a micro wormhole generator or some other way to deploy gravimetric wells, which would destabilize the entire star system? Would it be anticlimactic to just have the agents wait for the heroes to finish their jump, as they would know where they would drop out?

I would love to hear opinions and suggestions from you.

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[-] Darkonion@kbin.social 1 points 1 year ago

Maybe the fast travel is super sensitive to gravity variances, and if there was a relatively large (i.e. still quite small) change to local gravity along the path of travel the safety systems would kick it out into normal space. It operates on complex gravity surveys that are not updated all that often (i.e. when a star blows up or something else pretty significant).

And, the villians have a fairly large ship / object they can move around to disrupt travel. I'd say they'd have a pretty limited supply of them, and they'd only deploy it for something quite important, and would need pretty decent intelligence on where to plop it.

[-] tanjera@kbin.social 1 points 1 year ago

So many good responses here. I think you could write the story both realistically and plausibly. In your description, the "jump drive" is just fast sub-light travel- no bending or bridging of space-time, no teleportation mechanics. They're just flying fast, like, real fast. So slow them down without destroying then in the process.

Interdiction rockets that chase down the target, attach, then counter-thrust to stop them? Deploy an advanced substance to snare them (e.g. a liquid or polymer web to brake their kinetic energy mid-flight)? Disable their thrust (e.g. with an EMP or weapon) then brake them (or match speed and mate with their craft).

I think since it's traditional sub-light travel, it's more akin to "how do I stop the train" rather than the usual sci-fi "how do I drop them out of warp" or "how do I intercept this wormhole".

[-] DmMacniel@feddit.de 1 points 1 year ago

Indeed. I called it the Jump Drive as the Ship would jump over a threshold with a huge boom similar to breaching the sound barrier. And it's "slow" compared to FTL but that's all right as the setting is contained to one Star System.

I think I will settle with a torpedo send toward the heroes by the agents that will cause primarily a huge electric discharge which potentially disables the heroes' ship. Then the agents swoop in and go for the kill.

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[-] AMS@infosec.exchange 0 points 1 year ago

@DmMacniel If they don't need to catch, only destroy, and the Jump is an on-rails sort of thing then some sort of faster-than-jump weapon would be enough. The bad guys can make jump deadly for the heroes because the guns shoot faster and once you've jumped you can't dodge.

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this post was submitted on 26 Jun 2023
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