8

Changelog for 2023-09-05 to 2023-09-11

These are the new changes over the past week, collated by yours truly with this hacky script :P

Content

  • #68021 - Add cordless drills to "power tools" itemgroup, create corded power drills
    by dchieh222
    Summary: "Add cordless drills to "
  • #68084 - Pineapple Supreme
    by LordBarkBread
    Summary: "Adds pineapple ingredient for Supreme Pizza"
  • #68098 - Updated Alloy Reference Manual
    by Daved27hundred
    Summary: "new Alloy Reference Manual contains recipes for steel grades + spawns more often"
  • #68092 - Add "category": "tool_magazine" to weld tanks
    by Aeiouuu01234
    Summary: "Add tool magazine category to weld tanks"

Features

  • #68044 - Add EOC condition: weapon category
    by lispcoc
    Summary: "Add EOC condition: weapon category"
  • #68047 - Sound-triggered traps
    by psuedolet
    Summary: "Sound-triggered traps"
  • #68072 - Option to ignore items in usage zones (i.e. firewood, auto-eat, etc)
    by smileynet
    Summary: "Option to ignore zone contents in usage oriented zones"
  • #67932 - Unload sparse items only zone option
    by smileynet
    Summary: "Unload sparse items only zone option"

Bugfixes

  • #68013 - prevent the default backgrounds from being added to templates and random scenarios
    by KeremBabaG
    Summary: "Don't apply the default backgrounds for non custom starts"
  • #68041 - [Magiclysm] Spirit faction fixes
    by Standing-Storm
    Summary: "Fix spirit faction relations"
  • #68057 - Bugfix: Re-scroll list of options when toggling header
    by inogenous
    Summary: "Re-scroll list of options when toggling header"
  • #68055 - Bugfix: Prevent segfault when scrolling options
    by inogenous
    Summary: "Prevent segfault when scrolling options"
  • #68077 - Fix cattail jelly mission turn-in
    by smileynet
    Summary: "Fix Cattail Jelly Mission Turn-in"
  • #68071 - [Object Creator] Instead of calling exit(), reset and signal the default handler
    by snipercup
    Summary: "Fix signal handler: call to exit() in Object Creator"
  • #68067 - Update raw_fruit.json to remove incorrect RAW flags in raw_fruit.json
    by dchieh222
    Summary: "This resolves incorrect RAW flags in raw_fruit.json"
  • #68094 - Fix Magiclysm merge errors
    by Standing-Storm
    Summary: "Fix Magiclysm merge errors"

Mods

  • #68012 - [ Xedra Evolved ]Border Patrol Office Improvements
    by Maleclypse
    Summary: "Xedra Evolved Border Patrol Office Improvements"
  • #67947 - [Magiclysm] Add seven more spells (it's a pattern)
    by Standing-Storm
    Summary: "Add seven druid, earthshaper, and technomancer spells"
  • #68014 - JSON-ize faction camp hunting returns
    by RenechCDDA
    Summary: "JSON-ize faction camp hunting returns"
  • #68036 - Aftershock energy weapons rebalance
    by John-Candlebury
    Summary: "Aftershock: Rebalance energy weapons to use overheat mechanics"
  • #68005 - [DinoMod] document lore
    by LyleSY
    Summary: "[DinoMod] document lore"
  • #67975 - [Magiclysm] Add nature spirits, part 1
    by Standing-Storm
    Summary: "Add nature spirits to Magiclysm, part 1"
  • #68035 - [Magiclysm] Add warning message before dragon breath
    by Standing-Storm
    Summary: "Add warning message before dragon breath"
  • #68025 - [Magiclysm] Add fantasy species ferals
    by Standing-Storm
    Summary: "Add fantasy species ferals"
  • #68066 - Walther PPQ9mm is not old.
    by LordBarkBread
    Summary: "Fixing up a single issue within BombasticPerks OLD_GUN perk."
  • #68032 - [DinoMod] dino camp hunting
    by LyleSY
    Summary: "[DinoMod] dino camp hunting"
  • #68090 - [Magiclysm] Make goblins myopic in light
    by Standing-Storm
    Summary: "Make goblins myopic in light"
  • #68089 - Undine healing fix.
    by LordBarkBread
    Summary: "Undine healing fix"
  • #68049 - [Magiclysm] More wizard furniture
    by Standing-Storm
    Summary: "More wizard furniture for Magiclysm"

Performance

  • #67835 - Cache results of item search functions
    by Kamayana
    Summary: "Cache results of item search functions"
  • #68051 - Optimize loading of pockets with many items inside
    by Kamayana
    Summary: "Optimize loading of pockets with many items inside"
  • #68087 - Stop clearing weight carried cache unnecessarily
    by Kamayana
    Summary: "Stop clearing weight carried cache unnecessarily"

Interface

  • #67936 - Character creation: small screen fixes
    by Brambor
    Summary: "Character creation: small screen UI fixes"

Balance

  • #68027 - Use normal distribution for NPC altruism
    by RenechCDDA
    Summary: "Most NPCs altruism (personality) scores are average (normal distribution) instead of pure random"
  • #68076 - Rebalance gunsmith ammo conversion
    by RobertoRobot
    Summary: "Rebalance the price of 7.62x39mm and the gunsmith ammo conversion ratio"
  • #68068 - Restore the craft amount for arrows to 10
    by snipercup
    Summary: "Restore the craft amount for arrows to 10"

None

no comments (yet)
sorted by: hot top controversial new old
there doesn't seem to be anything here
this post was submitted on 13 Sep 2023
8 points (100.0% liked)

Dark Days Ahead Discussion

250 readers
1 users here now

Discussion for all things Cataclysm: Dark Days Ahead!

Join the discussion using this guide

  1. Be Nice - Pointless negativity, "edginess", or discrimination will not be tolerated.
  2. No NSFW - No NSFW content is allowed. While CDDA deals with adult content, the intent is not to be erotic. Submissions that have excessive sexual themes may be removed at moderator discretion.
  3. Constructive Criticism - We encourage constructive criticism and feedback. However, avoid excessive or ongoing negativity that does not have any actionable or constructive elements. "This gameplay element is imbalanced because it makes this other thing too difficult" is fine. "This change should be reverted, it's terrible" is not.
  4. Stay On-topic - As this is a Lemmy dedicated to the game Cataclysm: Dark Days Ahead, the submissions should primarily focus on CDDA as a topic.

founded 1 year ago
MODERATORS