For those with nausea, I've had some good results with ginger candy. Something chewable that is comprised entirely of ginger.
I take it with me whenever I give a demo somewhere.
Works in seconds.
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For those with nausea, I've had some good results with ginger candy. Something chewable that is comprised entirely of ginger.
I take it with me whenever I give a demo somewhere.
Works in seconds.
I only play standing games that stick within the confines of room scale, that way all my movements are natural.
When I play other games, it's teleport or nothing, no other locomotion form works for my, my sense of balance is to sensitive, and I haven't had the time to work to get used to it.. and swinging on vines is way out no.
Curiously I also get severe motion sickness when I drive go karts, but not when I drive cars. Although, sitting in the passenger seat, especially the rear seats, however can be a problem sometimes if I'm going around windy roads)
I'm young and have played computer games since childhood, I never bought a VR headset cause anything more than 20 minutes and I feel dizzy as fuck.
VR needs an overhaul for me to actually buy into it, I honestly just think the headsets aren't going to work, I don't think a higher refresh rate will fix this
Today l learned that some people get motion sickness from playing flatscreen games. How do you even survive a car? Let alone an airplane?
So pretty much like playing Hexen 2 on a P100 in 1997 huh.
Haven't heard about the game "Hexen" in years!!!
I'm super glad I'm not one of them... I will baselessly credit the Nintendo 3DS with developing that skill
"... and that's a huge problem for the companies behind it."
Thank you for clarifying.
VR has very little appeal to me.
It isn't a problem with screen technology or processing technology or anything like that. We aren't going to "tech" our way out of this.
It is a biological problem and as such, I think the appeal of VR will always be rather niche.
Even the best selling VR headset that I found online was the Quest 2 and it "only" sold like 15M units (honestly way more than I ever expected) with everything else being considerably lower volume. Compare that to the number of Nintendo Switches sold (130M) and you start to see how small the VR market is. I am very curious to see how the Sony VR2 will end up selling. I would love to get a pair, but I think all these headsets will be short lived.
VR has been around since the 20th Century. It is still here, and the market is expanding with more options as time goes on.
I wanted to play VR games since I saw the first VR stuff in the 90s. Finally got a Valve Index set this year, and it's fuckin' awesome. For all the Quest and Vive users on here saying VR sucks - it's your gear that sucks.
Here's a list of VR games that are fuckin' awesome:
HL Alyx (as everyone already mentioned)
Into the Radius (S.T.A.L.K.E.R. in VR)
Grapple Tournament (UT2004 with grappling hooks in VR)
Dragon Fist Kung Fu (kung fu fighting in VR duh)
Blade and Sorcery (swords and sorcery)
Battle Talent (ripoff of Blade and Sorcery that is also cool)
Assetto Corsa (racing sim)
DCS World (flight sim)
Beat Saber (music chopping)
I can spend hours doing VR, prefer standing but some games are sitting. High paced jumping/spinning/flipping games. Elite dangerous, Sorento (sp), robo recall, windlands. No issue of sickness at any point, even with fps drops and frame hangs
Good for you, I could do all that on a ship out at sea using a laptop with a 1070 and a wired headsetand and could also not get sick.
Doesn't change the fact that literally like half the people I ever tried to introduce to VR have immediately felt violently sick to their stomach within minutes and some did try to get over it. With multiple attempts.
Maybe we just aren't built to experience motion in this way.