The whales will buy it and satisfy the management who approved this piece of shit price
It's honestly sad. The whales are just a different form of gambling addicts, the wasted money isn't even a factor for some people.
I had a roommate who was absolutely a whale, and he would buy expensive skins in multiplayer games because they were expensive and he literally wanted to feel better than others who he thought couldn’t afford the skin. When in almost all situations it’s that they just weren’t idiots like him
Yeah your anecdote doesn't catch the vast majority of people that this shit exploits though. Seriously, blaming the whales isn't a useful argument to convince people this shit is cancer, it's just a oh we can't do anything about it cop-out.
How is this similar to gambling? I really do not see any parallels.
I guess they meant the addict part rather than the gambling part, unless this is some kind of loot-box situation
Oblivion's Horse Armor dlc has more worth than this
Oblivion's Horse Armor DLC also didn't cost more than Oblivion either.
You can get the whole MCC on sale for less...
Only not buying games from such shameless companies can fix this. Stop buying from companies that try to make an ass out of you!
Nah. Things like this aren't meant to have a large appeal. It aims to expoilt the few customer with lack of financial control. 'Just not buying' doesn't really hurt the company since it didn't really cost anything in the first place. It is (like a scam) designed to filter out financially irresponsibile people and extract as much money as possible from them.
I meant boycotting the company, not just the dlc
You'd have to convince the diehards, casuals, and especially the ones that are willing (regardless of being able to) to spend money on whatever the company throws their way of this. Way, waaaay easier said than done, unfortunately.
Can't speak for everyone else, but due to the company's track record, i didn't even look at Halo Infinite's direction since it was announced. Then again, as soon as I heard the multiplayer was Free to Play and seperate from the campaign, yeah...not surprised they pulled something like this.
I see what you mean and wont argue against the strong point that people are fucking stupid. So yeah, maybe only legislation can fix this …
As strange as the idea of regulations needing to come to the rescue might be to some, that's a decent way for it to go....seriously, so many problems we deal with on the daily just need a bit of regulations for them to not be as out of control as they are (because, as you said, a LOT of people are stupid/ignorant. Or are taking advantage of said people). Now, this just needs to get as bad as lootboxes--which, IMO, it's practically there, but maybe it needs to get worse, god forbid--for a legislator to look this way.
Your non-participation counts for nothing, versus the minority of people suckered into throwing in arbitrary quantities of money for fuck-all.
Only legislation can fix this. This business model is a scam. Maximum revenue comes from addiction and frustration. If we allow this to continue, there will be nothing else.
Only legislation will fix this.
If we allow this to continue, there will be nothing else.
What kind of legislation, though? Loot boxes seem like an easy one to write: gambling is illegal already in a lot of places. When it's just exploitative greed, I'm not sure how it's technically so different from charging exorbitant rates for swag at a baseball game or something. Or charging a few thousand bucks for a purse at some high-end fashion retailer.
To be clear: I loathe the FOMO trends in game development, overpriced skins, micro/macro-transactions, and all the "credit/XP boosters" type bullshit. Turning money into ingame currencies to obfuscate actual prices, the general design of games frontloading fun and then squeezing dollars out of you to feel that same high again....I'm just skeptical that there's anything to do about it from a legal perspective that doesn't apply to most of the rest of the capitalist enterprises out there. Please though, I want to be wrong about this, so any examples of how to curb some of these excesses would be great.
Why? Don't buy the armour. Let the whales pay to keep the lights on.
These things exist exactly because whales pay for it. Letting them keep whaling is not a solution nor a workaround, it's just being complacent to the issue.
You don't think game development catered specifically for whales is a problem?
343 execs: make sure all these armors and weapons can't be used in the campaign / coop.
343 devs: but it's easy to implement we have the all the assets ready to go.
343 execs: stfu just remove the option.
Exec: People need to take the story of Halo srs, I'm told that means something to your silly game about space fascists fighting robots or whatever.
Dev: Okay, how about you unlock them after completing the campaign once?
Exec: I don't understand. Where did we make money that way?
looks at final fantasy xiv's cash shop >.>
Or frankly any online game, live service or not.
This model is not new or unusual and these prices aren't out of line with industry comps.
I don't really like it, but it's barely news that game companies continue to adopt this monetization strategy.
Anime and mmos almost always seem to have their specific whales who WILL dress up their avatar.
Combined? 🫣😬
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