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submitted 9 months ago by Microw@lemm.ee to c/citiesskylines@lemmy.ml
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[-] zepheriths@lemmy.world 5 points 9 months ago* (last edited 9 months ago)

Ok but let's look at paradoxes last release which was Victoria 3.. In case anyone doesn't know that game was beyond fucked on release. No functional market, AI had special abilities with its armies, and death wars for one desert

[-] autotldr@lemmings.world 0 points 9 months ago

This is the best summary I could come up with:


If this hugely ambitious city builder simulation would have been released some time ago, patched over and over again, and updated with some gap-filling DLC, it would be far better off.

Or its technical debts could have been slowly paid off to let its underlying strengths come through, as with Disco Elysium or The Witcher 3.

It has a rough-draft look when compared to its predecessor, which has accumulated eight years of fixes, DLC, and mods to cover a dizzying array of ideas.

Worst of all, it was highly anticipated by fans, some of whom have high-end systems that still can't properly run the sluggish game.

When he was at EA, Zubek saw how a game slipping from one year to the next could mean an entire division falls short of expectations.

Slipping can make it harder to convince a publisher to hire or reassign the people you really need to finish a game.


The original article contains 532 words, the summary contains 154 words. Saved 71%. I'm a bot and I'm open source!

[-] Microw@lemm.ee 5 points 9 months ago

Not the best summary in this case tbh

this post was submitted on 19 Nov 2023
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Cities: Skylines

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