In D&D this would pass a group stealth check because more than half of the group passed.
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In D&D 5e. In other editions, that would have to be some kind of special ability or simply off the table altogether.
I never bother when the dm asks for a stealth check when playing an unstealthy character.
Just go along with the idea that I'm gonna get hurt to alay the detection of my comrades...
Dm: roll a stealth check.
Me: Wtf is a stealth check? I barge into the room like a bull whos balls are bound, sword drawn, heated breath, blood boiling.
You would be leeroy then...
The thing about Leeroy is that the joke is that everyone in that raid was a clown.
”Change of plans. You guys keep going, I'll distract them "
It's a group check and unless there are some wildly different modifiers between the PCs then it looks to me like at least half of the party passed, therefore the party passes, no worries.
This is true in 5e DnD. Since this is "RPGMemes", and the meme applies to a lot more RPGs, including editions of DnD other than 5e.
True, but OP's other comments strongly imply that they're playing 5e!
But nothing in the meme relies on it, so as a criticism of the meme it falls flat.
People often post memes to discuss things that happened in their games and I see a lot of rules misunderstanding in the comments, I hope my comment helped some people out. As for the quality of image captioning? Reasonably good meme.
I played a shadowdancer in full plate that always used stealth for initiative once. She was practically invisible, but with the implacable CLANK CLANK CLANK precluding a heavy THWACK to start off every combat. it was pretty reliable strat all things considered.
it was ironically our swashbuckler who was the bane of all stealth attempts, as they were just so unlucky with d20 rolls
I tend to take one or two approaches. First being "Slowest and Loudest" in that the one worst at the test makes the roll, most of the time with help. Possibly also backed by a setup action.
Second is turning it into an extended test, I'll put up a tracker and we'll see what actions the narrative drags up. With this option a failure is only Stealth Over if it has to be, when there is no other reasonable consequence. So clanker can clank.
I hate group checks for this kind of thing. I mainly only use them for perception or knowledge checks (always fun when one person is oblivious). For group tests like stealth or athletics for a chase it's probably better to either build a challenge out of it so other skills can apply and more checks balance the luck factor, or just let one player be skill leader and make the check with appropriate penalties if part of their challenge is managing the clanky loud orc in plate.
Does anybody play with crit fails/successes for skill checks? I thought RAW was that they're only for attacks and death saves. Nice meme though
Plenty of people do, it sucks. Nothing like having a bonus large enough to still pass even on a one but because someone likes more critical failures you fuck up at doing something that should be comically mundane to your supposed expert 5% of the time.
Crit fails/successes are built into Pathfinder2e, so yeah we use em'
Some of the best stories in all my RPG experiences have come from a crit fails!