[-] 8bitMage@ttrpg.network 14 points 1 week ago

Oooo! Boobplate post. (Grabs popcorn)

[-] 8bitMage@ttrpg.network 3 points 1 month ago

Spoilers Season 2 Episode 35 Dockside Diplomacy

spoilerThe party's search for a guy named Marius lead them to the Nicodranas dockfront at night. Marius was parleying with some pirates, which of course led to a fight. A fireball and Thunderstep later, the city guard joined the fight too. Not an the player's side (or pirates).

Noticing they were starting to get overwhelmed, the party decided to retreat... by stealing the pirate ship. Which sent the campaign in a completely new and fun direction and allowed them to wear pirate costumes on-stage for the next episode.

It was also mostly Tavis's doing that locked them in that direction of "escape", but also made sense as Fjord (his character) had a whole sailor background. It ended leading directly into Fjord's individual story arch.

I believe Matt said later during a Talks Machina or something that he did not think of that option when we was setting up the fight before stream, but that it's exactly the kind of crazy player decision that he loves.

I just love the: oh, we need to retreat. I know! Let's steel the pirate ship.

My players did something similar in one of our campaigns. Though in their case the ship they were already on was attacked by pirate and I'd REALLY underestimated the difficulty. My players slaughtered the pirates and decided to take their ship instead of just ride on someone else's. The core plot of that campaign was really location agnostic, so I didn't mind at all.

[-] 8bitMage@ttrpg.network 5 points 1 month ago

My fav Matt surprised moment isn’t the party going into a fight they shouldn’t have, but how Travis decided to get them out of a tough fight in Nicodranas in Campaign 2. Totally sent campaign in a new but fun direction. Bonus that the next episode was live on stage and the cast got to play dress-up.

[-] 8bitMage@ttrpg.network 3 points 1 month ago
[-] 8bitMage@ttrpg.network 5 points 3 months ago

Play Battlestaions This was my last group’s actual fallback… that started to become our main game because it was more interesting than my campaign O.o

[-] 8bitMage@ttrpg.network 4 points 5 months ago

I once started a Star Wars campaign with the players meeting in prison. Most arrested by the Empire for things they didn’t do. A couple for things they did.

First episode was breaking out. I planned out a few options and dropped hints. They of course chose brute force. At the end was a choice between a few different ships to steal and get off the planet and use for the rest of the campaign.

[-] 8bitMage@ttrpg.network 6 points 6 months ago

Had this happen in a Savage Worlds campaign set in the old west. My gunslinger Mark Reid was only 5’ 6”, slight of build, and appearance half hidden by their slightly oversized debt hat and tinted glasses.

They were actually Maryrose Caroline O’Shannon, from a semi-wealthy Irish family. She’d ran away to US to avoid an arranged marriage.

I’d dropped a few vague hints, but we were playing online, so they were easy to miss. I thing the GM was planning on her old life catching up with her at some point but the group broke up before anything was ever revealed.

(Mary/Mark Read was a real life female pirate who posed a man until she ran into Anne Bonnie & Calico Jack Rackam. The character was kind of a combination of Mary & Anne, visually leaning towards the pretty boy appearance of Leo from Quick & the Dead.)

[-] 8bitMage@ttrpg.network 6 points 7 months ago

I had a similar idea for a wholesome Celestial Warlock recently. Remembering a bit form some stand-up comedian in the 90s; with schizophrenics, why do the voices always tell them to do bad things?

Character is an low-key Aasimar, but tries to hid it by being all goth. They were mostly ignored by their family, like 90a latch-key kid.

They try to act all dark and edgy, but they constantly have their bright and chipper Celestial patron whispering in their ear to do positive things. Played like the Bowler and her dad in Mystery Men.

“You should really help that orphan find their real parents.” “You HAVE to rescue the princess!” “Hey, help that old lady across the street.” “You don’t need all their gold as a reward, you should leave them at least half.” “Hey. Hey! Tell [party’s druid] that she really looks cute in that outfit.”

Could also work with Divine Soul Sorcerer, with their angelic ancestor whispering in their ear.

[-] 8bitMage@ttrpg.network 8 points 9 months ago

Yeah, I hate that DnD is such a resource management game too. (More so that is is the ONLY game my group will consider playing.)

I tend to horde any limited resource. TTRPG or video game.

Is this group of mooks big enough to justify using power/spell/item X? Is there a bigger group around the corner? Is this just a lieutenant or the BBEG? Oh, this guy is monologueing, he must be the BBEG. But does his fight have multiple phases? OR is he just a puppet and the real BBEG is waiting for us to blow all our abilities.

Doesn’t matter how narratively I’m engaged in the plot. I’ve got a tactically aware mind and these thoughts are always there.

[-] 8bitMage@ttrpg.network 5 points 9 months ago

“… a strong poison created in Sicily around 1630…”

“It was a colorless, tasteless liquid and therefore easily mixed with water or wine…”

Vizzini never had a chance.

[-] 8bitMage@ttrpg.network 9 points 9 months ago

Opportunities like that are why my bard stocks up on potions of damage resistance/invulnerability ^_^;;

[-] 8bitMage@ttrpg.network 3 points 10 months ago

“Scream loudly. Something will surely hear.” This could be epic while the players are trying to take a desperately needed long rest in a dangerous location. They encounter an otherwise harmless gnome or fey or kobold, that makes an outrageous demand. Like the players handing over one of their most valuable magic items. Otherwise they’ll scream.

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8bitMage

joined 1 year ago