It's also a tabletop RPG again. Green Ronin made one, based on their Modern AGE ruleset. I believe it's explicitly based on the books and ignores show canon.
Bimfred
Most of us lose the playfulness as the responsibilities of adult life pile up. Between work, family and everything else, there's just no time. But that playfulness, doing something just for the fun of it, is armor. It helps ward off depression, relieves stress, it keeps our mental health up. We need hobbies, we need things in our life that are just fun and enjoyable, and we don't need to feel guilty about taking some time to relax and unwind.
I live out in the countryside. The nearest store is about 2.8km away. Put on some good music, get an ice cream for the second half of the trip, it's a lovely walk. I could catch a bus back, there's a stop right by the shop, but my timing is generally shite. If I'd be halfway home by the time the bus comes, I'd rather just walk.
They're not producing fuel to continue the same reactions, which would be a violation of conservation of energy. They're producing fuel to run a different reaction. Less "perpetual motion machine," more "spinning a turbine to charge a battery to run an EV."
Edit: A better analogy is cracking water to capture the hydrogen, to later burn it in a fuel cell.
A Deuterium-Deuterium reaction produces Helium-3 and a neutron, or Tritium and a proton. Roughly even odds on which products you'll get. And a ton of energy. A Deuterium-Tritium reaction produces Helium-4, a neutron and a shitton more energy.
Basically, the DD reaction is used to create fuel for a more predictable and energetic reaction. From the article, seems they're also bombarding Lithium with neutrons from the DD reaction to create more Tritium. Problem with Tritium is that while it does occur naturally, it's extremely rare and volatile. Tritium has a half-life of about 12 years, so if we want to use it in a fusion reactor, we need a feasible way to produce more of it at scale.
It's all stepping stones to a greater goal though. DD and DT reactions produce neutrons, which will make your entire reactor highly radioactive thanks to neutron activation. D-³He and ³He-³He reactions produce ⁴He and protons, which are actually able to be controlled by magnetic fields and won't irradiate your whole shit. But then sourcing ³He becomes your new biggest problem.
Hats off to my man MrEdders. Yes, I'll absolutely watch your three hour video on some obscure 90's FMV noir game!
Since you were so insistent that it's simple, I told you to go and implement non-rigid capes to two old games that never had more than a rudimentary physics engine, and report back just how easy it was. And seeing how your reply, three minutes later, started with the words "Already done," I can only assume that you did it. So do tell, how easy was it?
Cause that was the task. Add soft body physics to Jedi Outcast, which is running on a modified Quake 3 Arena engine. Or create a new animation rig and redo all of the character animations. And you did it in three minutes. So show your work.
Took you three minutes to implement soft body physics in the Quake 3 engine, huh? Show your work.
Right. Go add capes that aren't just rigged to the existing skeleton to Jedi Outcast or Morrowind, then come back and tell me how easy it was.
I'd absolutely love to play it, but I don't know any Expanse fans who'd also want to run it. My own skills as a game master are sorely lacking in the "actually running a game" aspect, even after years of practice. Honestly, I bought the books mostly for design inspiration for my Space Engineers builds.