[-] Hadriscus@lemm.ee 2 points 6 hours ago

Thanks for the larger picture

[-] Hadriscus@lemm.ee 1 points 6 hours ago

Isn't NDT a great science communicator ? I've seen some of his lives and I think he does a great job

[-] Hadriscus@lemm.ee 5 points 16 hours ago

Wait, what happened to Safely ?

[-] Hadriscus@lemm.ee 1 points 2 days ago

I started off with a downvote but then I understood what you meant

[-] Hadriscus@lemm.ee 4 points 5 days ago

"mix things up a little"

[-] Hadriscus@lemm.ee 4 points 6 days ago

not in my jardin !

[-] Hadriscus@lemm.ee 1 points 6 days ago* (last edited 6 days ago)

Snake 2 with the wrapping borders

[-] Hadriscus@lemm.ee 2 points 6 days ago

Can you please source this ?

[-] Hadriscus@lemm.ee 1 points 6 days ago

drink diesel ? I thought the obvious conclusion was to fill up my tank with rice

73
submitted 2 months ago* (last edited 2 months ago) by Hadriscus@lemm.ee to c/discoelysium@lemmy.zip

I haven't even cooled down yet, literally just finished it... I don't think I've ever experienced a piece of art so carefully intentional, so cleverly crazy, or so painfully human. I've only done one playthrough, but I could guess the multitude of paths and forks, the complexity of it all, simply staggering.

My friend recommended it to me a couple weeks ago, and I went "yeah yeah, sure I'll play it". Oh, boy. I got hooked a few days ago and played through the entire last night -I think I didn't blink once during the last four or five hours. I was nearly brought to tears when I met the phasmid on the island. I was hoping so hard that holding onto that belief would pay off... and it did ! it appeared at the apex of the story, the moment of resolution, and suddenly... nothing else mattered.

So much conscientious artistry went into that world, it feels incredibly tangible. That writing was unbelievable. The art style is fantastic too of course. Perfectly wraps the whole package.

For the record, I played a mostly communist Harrier, with artsy tendencies and a logician/analytical brain, but also a strangely developed sense of authority. 😂 Gotta admit I was kinda trying to throw off the game, but it... totally rolled with my weird build.

So yea I just needed to share. Peace !

[-] Hadriscus@lemm.ee 117 points 3 months ago

Not sure if you read the recent article or not, but the guy responsible for this enshittification came from Yahoo, where he applied the same policies. So you're more literally correct than you may think

[-] Hadriscus@lemm.ee 86 points 7 months ago

I don't understand why people don't collectively quit Twitter and flock to Mastodon. It's very simple, it's better for everyone

125
submitted 7 months ago by Hadriscus@lemm.ee to c/politics@lemmy.world

“We have to change all the governments. … All the governments in Western Europe will be changed,” Jean-Luc Schaffhauser, a former member of the European Parliament for Le Pen’s party, said in an interview. “We have to control this. Take the leadership of this.”

73
submitted 11 months ago by Hadriscus@lemm.ee to c/jerboa@lemmy.ml

It looks like text wraps because it is too long, this ends up looking a bit off. Perhaps you can try scaling it down to fit the monitor width.

Cheers,

Hadriscus

2
Mangrove tree (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by Hadriscus@lemm.ee to c/blender@lemm.ee

Hi all, here's my contribution to getting this sub off the ground : link to ArtStation (cross-posted from https://lemm.ee/post/2985781)

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

6
Mangrove tree (www.artstation.com)

Hope it's alright that I'm linking to my Artstation gallery. This is a procedural mangrove tree I made with Blender geometry nodes. I've been working on it for a while, finally got it in a state where sets can be populated with it. The approach is pretty naive, there's no phototrophy or anything fancy (yet!), just branches planted on branches planted on branches... I did respect the golden angle though, and the leaves turn to face the sun to an extent. I'd like to try space colonization next, most likely that will have to be simulated from the seed onwards. But that should yield much more organic and realistic shapes.

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Hadriscus

joined 1 year ago