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"The closure of any team is hard obviously on the individuals there, hard on the team," Spencer said. "I haven't been talking publicly about this, because right now is the time for us to focus on the team and the individuals. It's obviously a decision that's very hard on them, and I want to make sure through severance and other things that we're doing the right thing for the individuals on the team. It's not about my PR, it's not about Xbox PR. It's about those teams.

"In the end, I've said over and over, I have to run a sustainable business inside the company and grow, and that means sometimes I have to make hard decisions that frankly are not decisions I love, but decisions that somebody needs to go make.

"We will continue to go forward. We will continue to invest in what we're trying to go do in Xbox and build the best business we can, which ensures we can continue to do shows like the one we just did."

[-] Hdcase@beehaw.org 19 points 1 month ago

The whole piece is worth a read but to me this paragraph sums it all up:

"Who even knows what would please these people? They say they're focusing their resources on bigger games, then they say they need smaller games. They say they love your games, then they shut your studio down. They make more money than they've ever made before, then they cut costs repeatedly, drastically, and cruelly. They buy more studios than they can manage, so the answer is not to use that aforementioned money to hire more (or perhaps better) managers, but to have fewer studios so management's job can be easier."

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If you're a developer working for Xbox, what can you do to secure your job?

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The platform holder has repeated the same terrible mistakes for over a decade. The reason is simple: its priorities are back-to-front.

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Xbox is offering voluntary severance agreements to producers, quality assurance testers and other staff at ZeniMax as part of a broader cost-cutting initiative

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Microsoft has released its latest financial results, showing significant growth in gaming revenues — thanks in no small part to the acquisition of Activision Blizzard.

However, Xbox hardware sales continue to decline and saw the steepest drop since the Xbox Series X and S launched in 2020, down 31% year-on-year.

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This is a fascinating deep dive into the development of the game, with many people involved giving interviews. Instead of being in a long development hell, Lionhead knocked out the game in a stunning 18 months - which made Microsoft happy, but resulted in the cutting of a ton of content.

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Crucially, the creator allows players to make modifications that aren't always possible in other RPGs, letting them modify a characters genitals (choosing between preset options), identity (male, female, non-binary/other), and voice. [Lead character artist Alena] Dubrovina says including those options was about giving players the ability to create characters that, while grounded in the lore of Dungeons & Dragons, are "relevant today."

"Gender is not defined by your body, genitals or your voice in our game, we want everyone to be who they want to be and build their own unique identity. If you want to play as a bearded non-binary dwarf with a masculine voice and green hair, why not?

[-] Hdcase@beehaw.org 20 points 8 months ago

I'm sorry, my next post will be about your balls getting blown off to better accomodate your specific needs.

[-] Hdcase@beehaw.org 44 points 9 months ago

Supposedly the whole Fall Guys team at Mediatonic, who Epic just acquired, were let go. Including the game director.

[-] Hdcase@beehaw.org 12 points 9 months ago

Embrace, extend, extinguish. That's MS's strategy, by their own words.

[-] Hdcase@beehaw.org 14 points 9 months ago

It's honestly hard to look at and one of the reasons I stopped going years ago (one of the guys' repeated transphobic social media posts was the other.)

[-] Hdcase@beehaw.org 20 points 10 months ago

The lolbugthesda meme exists because it's true. There aren't many games I've had to completely start over because of a game breaking glitch in a side quest, but that was Skyrim and the infamous thieves guild glitch.

They're good games but pretending there are no bugs, either funny cosmetic ones or serious progress blocking ones, helps no one.

[-] Hdcase@beehaw.org 25 points 11 months ago

As they continue to spend billions buying publishers and developers to shore up their Game Pass offerings, expect prices to go up and the deals to get worse.

[-] Hdcase@beehaw.org 13 points 11 months ago

That’s a real bummer, especially as I ended up really liking Callisto. I hope everyone lands on their feet.

[-] Hdcase@beehaw.org 13 points 11 months ago

I thought some people would think it was interesting. I'm sorry if you weren't one of those people and I hope you had a good day.

[-] Hdcase@beehaw.org 12 points 11 months ago

I would argue that MS had every incentive to put Starfield out on PS5, but ultimately decided against it along with all new Zenimax games. They even estimated they would have sold 10 million copies on Playstation. I think that shows they are willing to forego money from some multiplatform games in the short term if they think they will make more money from Game Pass and Xbox hardware in the long run.

[-] Hdcase@beehaw.org 28 points 11 months ago* (last edited 11 months ago)

"Execs behind Starfield"

The same execs that bought the company already half way through development of Starfield, and rather than delivering anything new or of value, only wanted to make sure it was extinguished on other systems?

As for "execs behind Halo," the less said the better. I've never seen a series driven so hard into the ground.

[-] Hdcase@beehaw.org 20 points 11 months ago

As primarily a Playstation and Nintendo gamer, I think this acquisition is going to be 99% bad news for me. Oh well.

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Hdcase

joined 1 year ago