I've wanted to run an isekai-style game for a long time. I feel like so few isekai stories properly explore the implications of being transported to a fantasy world with real-world knowledge.
I've never heard of Savage Worlds or Swords & Wizardry. What are they like?
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A year-long 5e campaign that is likely going to wrap in a few months when I run out of ideas and the players get too high level. After that, one of the players (a massive Elder Scrolls fan) has talked about possibly running a thing with the unofficial Elder Scrolls 5e supplement.
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A Star Wars: Edge of the Empire game that has been going on since January. It will also likely wrap within a few months, mostly because our group isn't a great fit for it. After that, I'm not sure. Maybe we'll do pathfinder, maybe we'll do DSA (because one of our german friends really likes it), or maybe we'll do something completely different.
Curse of Strahd is the 5e module I've wanted to try the most over the years, and Mouseguard is one of the more interesting systems I've gotten a taste of from one-shots. I kinda wish I was part of OP's family right now, NGL.
SW Edge is great, but it really needs the right kind of group to work. It feels like it requires so much creativity compared to other systems.