JRepin

joined 3 years ago
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cross-posted from: https://lemmy.ml/post/48914616

Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first.

This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. HDR output radiates bold and brilliant new hues, allowing your projects to shine like never before. Inject some juice to your UI without breaking a sweat using the new Control offset transforms. Find the plugin that will help push your game even further with the new Asset Store, bask in the ease of creation with standalone Android exporting and publishing, and helm a bevy of new features to eliminate any remaining friction between you and your vision.

 

cross-posted from: https://lemmy.ml/post/48914616

Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first.

This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. HDR output radiates bold and brilliant new hues, allowing your projects to shine like never before. Inject some juice to your UI without breaking a sweat using the new Control offset transforms. Find the plugin that will help push your game even further with the new Asset Store, bask in the ease of creation with standalone Android exporting and publishing, and helm a bevy of new features to eliminate any remaining friction between you and your vision.

 

Like a cult classic movie, Godot 4 has only gotten better with age. The first few releases focused on stability, granting the engine a rock-solid foundation that could be safely and easily iterated upon. Gradually, this has shifted more towards polish and quality-of-life, peaking in Godot 4.6 giving developers the tools to put them and their workflow first.

This brings us to Godot 4.7. With 3 years under its belt, the 4.7 Director’s Cut offers colors of never-before-reached intensity. HDR output radiates bold and brilliant new hues, allowing your projects to shine like never before. Inject some juice to your UI without breaking a sweat using the new Control offset transforms. Find the plugin that will help push your game even further with the new Asset Store, bask in the ease of creation with standalone Android exporting and publishing, and helm a bevy of new features to eliminate any remaining friction between you and your vision.

 

cross-posted from: https://lemmy.ml/post/48812123

KDE Plasma is a popular desktop (and mobile too) environment for GNU/Linux and other UNIX-like operating systems. In addition to other hardware, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release: Plasma 6.7.

This new major release brings back the Oxygen and Air themes from the KDE 4 era, including the Horos wallpaper. The ability to switch virtual desktops independently for each output/display was added. It is now easier to toggle between light and dark mode directly from the Brightness & Color widget. You can now test microphones from the audio settings, and assign a custom global keyboard shortcut for "push-to-talk" microphone un-mute. If you have Plasma keyboard enabled and a physical keyboard key is long-pressed a selection of related special characters is presented to choose from. When it comes to printing it is now much easier to connect to shared printers on Windows networks, and a new print queue management tool offers more power than ever before. Vietnamese lunar calendar was added, and you can now select the default system calendar application. It is now possible to set mouse and tablet stylus pointers to be synced. ICC color profile can now be applied when HDR mode is active. Graphical performance has been improved and power usage lowered for CPU-rendered applications, some full-screen applications and on Intel graphics hardware. This release also features an experimental preview of the Union theming engine, which is based on web-like CSS definitions and will make creating and using new themes easier in the future.

For complete list of new features and changes check out the KDE Plasma 6.7 release announcement and the complete changelog.

[–] JRepin@lemmy.ml 4 points 2 days ago

Be sure to follow @FediTips@social.growyourown.services and also check out Fedi.Tips website

 

cross-posted from: https://lemmy.ml/post/48865817

After many months of design, development, gathering feedback, and testing, today we’re releasing a big update with Mastodon 4.6. The headliner of this release is Collections, a way to create and share curated collections of profiles. Part of Mastodon’s work ethos is our commitment to trust and safety, so we’ve put a lot of thought and care into the design of this feature to avoid some of the pitfalls and abuse people have experienced with similar features on other platforms, while focusing on its primary goal: Helping new users discover more of the Fediverse.

 

cross-posted from: https://lemmy.ml/post/48865817

After many months of design, development, gathering feedback, and testing, today we’re releasing a big update with Mastodon 4.6. The headliner of this release is Collections, a way to create and share curated collections of profiles. Part of Mastodon’s work ethos is our commitment to trust and safety, so we’ve put a lot of thought and care into the design of this feature to avoid some of the pitfalls and abuse people have experienced with similar features on other platforms, while focusing on its primary goal: Helping new users discover more of the Fediverse.

 

cross-posted from: https://lemmy.ml/post/48865817

After many months of design, development, gathering feedback, and testing, today we’re releasing a big update with Mastodon 4.6. The headliner of this release is Collections, a way to create and share curated collections of profiles. Part of Mastodon’s work ethos is our commitment to trust and safety, so we’ve put a lot of thought and care into the design of this feature to avoid some of the pitfalls and abuse people have experienced with similar features on other platforms, while focusing on its primary goal: Helping new users discover more of the Fediverse.

 

After many months of design, development, gathering feedback, and testing, today we’re releasing a big update with Mastodon 4.6. The headliner of this release is Collections, a way to create and share curated collections of profiles. Part of Mastodon’s work ethos is our commitment to trust and safety, so we’ve put a lot of thought and care into the design of this feature to avoid some of the pitfalls and abuse people have experienced with similar features on other platforms, while focusing on its primary goal: Helping new users discover more of the Fediverse.

 

cross-posted from: https://lemmy.ml/post/48812123

KDE Plasma is a popular desktop (and mobile too) environment for GNU/Linux and other UNIX-like operating systems. In addition to other hardware, it also powers the desktop mode of the Steam Deck gaming handheld. The KDE community today announced the latest release: Plasma 6.7.

This new major release brings back the Oxygen and Air themes from the KDE 4 era, including the Horos wallpaper. The ability to switch virtual desktops independently for each output/display was added. It is now easier to toggle between light and dark mode directly from the Brightness & Color widget. You can now test microphones from the audio settings, and assign a custom global keyboard shortcut for "push-to-talk" microphone un-mute. If you have Plasma keyboard enabled and a physical keyboard key is long-pressed a selection of related special characters is presented to choose from. When it comes to printing it is now much easier to connect to shared printers on Windows networks, and a new print queue management tool offers more power than ever before. Vietnamese lunar calendar was added, and you can now select the default system calendar application. It is now possible to set mouse and tablet stylus pointers to be synced. ICC color profile can now be applied when HDR mode is active. Graphical performance has been improved and power usage lowered for CPU-rendered applications, some full-screen applications and on Intel graphics hardware. This release also features an experimental preview of the Union theming engine, which is based on web-like CSS definitions and will make creating and using new themes easier in the future.

For complete list of new features and changes check out the KDE Plasma 6.7 release announcement and the complete changelog.

[–] JRepin@lemmy.ml 7 points 4 weeks ago

Nope not yet, we can still fight it. We can help others figtht it like the Linux and other people in libre/free and opensource communities are. And the best way to fight it is to boycott using any platform or product that requires it and use good alternatives that resist it.

[–] JRepin@lemmy.ml 2 points 1 month ago* (last edited 1 month ago)

As far as I found out about this until now is that the X100 (normal cores) and A100 (AI core) are almost the same RISC-V cores, mainly only different in th RVV vector registers length spec VLEN (256 vs. 1024). The RISC-V Unprivileged specification in chapter 31.1.2. Implementation-defined Constant Parameters says this about cores with different VLENs:

The vector extension supports writing binary code that under certain constraints will execute portably on harts with different values for the VLEN parameter, provided the harts support the required element types and instructions.

NOTE: Code can be written that will expose differences in implementation parameters.

NOTE: In general, thread contexts with active vector state cannot be migrated during execution between harts that have any difference in VLEN or ELEN parameters.

So regarding this there may not be so much of a problem.

Another probably bigger problem is that the A100 cores are not really RVA23 compliant, since they do not support Hypervisor Extension: RVH 1.0 which is required by RVA23 and is only supported on normal X100 cores. But then again usual user-level code does not use the H extension instructions. So maybe even this might not be such a problem for most user-space code.

Anyways as things currently stand : the code only gets executed automaticaly and scheduled onto 8 X100 cores, A100 cores are ignored, even if it could also run on A100. If you are sure the code can run on A100, you must manualy move/execute them on A100 (and again they are confined to only the A100 cores).

Probably the Linux kernel and scheduling needs to get some upgraded logic to make it able to freeely move code among X100 and A100 in the future. And again it depends on how VLEN is treated, is it fixed in the code or can it dynamically acommodate depending on the core it is currently on.

Oh and A100 cores have support for vendor-specific SpacemiT IME (Integrated Matrix Extension) , which is based on some proposals for future RISC-V extension, but yeah nothing official yet. And looks like these are not supported on X100.

As for SIMD. RISC-V does not have anything official yet, since the normal and more general V vector extension should be used in most (if not all common) cases to replace the SIMD instructions. There are some good cases for SIMD way of ding things but yeah RISC-V has nothing official yet, they are working on a P Packed-SIMD extension that may be available sometime in the future. As far as I could see neither X100 nor A100 support any of these P instructions.

[–] JRepin@lemmy.ml 1 points 1 month ago (1 children)

There is a UEFI Requirements section in the RISC-V Boot and Runtime Services Specification (BRS) specification. But this is optional and as far as I know most SBCs don't use it. So yeah because of poor mainline Linux kernel and other components (like SBI) upstreaming by RISC-V systemproviders it is still a sad case that often you need a system specific image. So yeah I think we will need to wait until RISC-V breaks more into PC-like and server space before BRS and similar specs get used more.

[–] JRepin@lemmy.ml 1 points 1 month ago

There is a UEFI Requirements section in the RISC-V Boot and Runtime Services Specification (BRS) specification. But this is optional and as far as I know most SBCs don't use it. So yeah because of poor mainline Linux kernel and other components (like SBI) upstreaming by RISC-V systemproviders it is still a sad case that often you need a system specific image. So yeah I think we will need to wait until RISC-V breaks more into PC-like and server space before BRS and similar specs get used more.

[–] JRepin@lemmy.ml 9 points 1 year ago (2 children)

On openSUSE they have snapper snapshotting integrated into package management, so it automatically creates a snapshot before and after updates. And if something would go wrong you could easily select an old snappshot to boot from in the GRUB menu.

[–] JRepin@lemmy.ml 3 points 1 year ago (1 children)

I have the BPI-F3 and it comes with Bianbu distribution by default. It is based on old LTS versions of Ubuntu with some updated packages (like Mesa) and some packages optimized for the X60/K1 CPU. The problem with this CPU/SBC is that SpacemiT is bad at upstreaming the support, they do support only in their own forks of Linux kernel and other software. So upstreaming is done by volunteers and is progressing very slowly (example only for the Linux kernel), so usual distros like Debian do not have support out of the box. Also it is a problem that the K1/X60 has some Imagination PowerVR BXE-2-32 integrated graphics and this one is not supported by Mesa and only has closed binary drivers which Imagination provides to SpacemiT and they then add it into Bianbu. Also keep in mind that even this driver does not support OpenGL (the normal desktop one). Only OpenGL ES and Vulkan. So in essence this means that the compositor/windowmanager and the toolkits like Qt need to be compiled with this support which is generaly not the case in more normal distros. Sometimes they provide two sets of compiled packags, one with normal desktop OpenGL which you then have to replace with the openGL ES variants. And these are usually not so well tested in the normal daily desktop use case.

So for daily use you more or less have to stick with Bianbu Linux on it. If you do that, I would it is quite usable, if you do not find GNOME-based desktop it has limiting as I do, since I am used to the power and plethora of features in KDE Plasma :) It is a bit slow for some more demanding tasks like video, graphics, games and stuff like that, but yeah, for simple office usecases, it is fine. So depends on what you would use it to do.

[–] JRepin@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

Oh yeah. Can't wait for this. Bad session management/restore is basically the only major thing I still miss a lot on Wayland. Hopefully Firefox and other apps will gain support for this soon (I guess all Qt/KDE apps will get support at once when they also add support to Qt and KDE Frameworks). Anyways I just opened the enhancement request for Firefox for this just hoping they will add support soon.

[–] JRepin@lemmy.ml 9 points 1 year ago (1 children)
[–] JRepin@lemmy.ml 4 points 1 year ago

I would guess these are for device-tree specifications and run-time detection of what extensions some RISC-V CPU supports. Also might be some support for using these extensions in some common kernel code that is used by other parts of the kernel. But to be sure we would need to check the commits themselves.

[–] JRepin@lemmy.ml 1 points 1 year ago

Well as they mention it, they do know.

[–] JRepin@lemmy.ml 2 points 1 year ago (1 children)

It does not break anything. Just uses C++ and builds upon it and improves it. And MOC comes in when some niceties are required that are hard to do with plain C++ (and be backwards compatible) or when more flexibility is required. If you know how to do it better, well Qt is free (as in freedom) and opensource and you can join the project and replace MOC with a better implementation. Until then it is a not so important detail and foolish to throw away entire Qt and all the numerous goodies and nice things that it brings just for this small detail.

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