JRepin

joined 2 years ago
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cross-posted from: https://lemmy.ml/post/44944279

Krita 5.3/6.0 is the result of many years of work by the Krita developers. Some features have been rewritten from the ground up, others make their first appearance.

Enjoy the completely new text feature: on canvas editing, full opentype support, text flowing into shapes. It is now easier than ever to create vector-based panels for comic pages. Tools got extended: for instance, the fill tool now can close gaps. The liquify mode of the transform tool is much faster. There are new filters: a propagate colors filter and a reset transparent filter. Support for HDR painting has been improved. The recorder docker can now work in real time. There is improved support for file formats, like support for text objects in PSD files. And much, much, much more!

Depending which version of Qt and KDE Frameworks you build, the same source will result in one of the other. Both versions are almost functionally identical, with 6.0.0 having more Wayland functionality. But note that since Krita 6 is still considered rather experimental.

 

cross-posted from: https://lemmy.ml/post/44944279

Krita 5.3/6.0 is the result of many years of work by the Krita developers. Some features have been rewritten from the ground up, others make their first appearance.

Enjoy the completely new text feature: on canvas editing, full opentype support, text flowing into shapes. It is now easier than ever to create vector-based panels for comic pages. Tools got extended: for instance, the fill tool now can close gaps. The liquify mode of the transform tool is much faster. There are new filters: a propagate colors filter and a reset transparent filter. Support for HDR painting has been improved. The recorder docker can now work in real time. There is improved support for file formats, like support for text objects in PSD files. And much, much, much more!

Depending which version of Qt and KDE Frameworks you build, the same source will result in one of the other. Both versions are almost functionally identical, with 6.0.0 having more Wayland functionality. But note that since Krita 6 is still considered rather experimental.

 

cross-posted from: https://lemmy.ml/post/44944279

Krita 5.3/6.0 is the result of many years of work by the Krita developers. Some features have been rewritten from the ground up, others make their first appearance.

Enjoy the completely new text feature: on canvas editing, full opentype support, text flowing into shapes. It is now easier than ever to create vector-based panels for comic pages. Tools got extended: for instance, the fill tool now can close gaps. The liquify mode of the transform tool is much faster. There are new filters: a propagate colors filter and a reset transparent filter. Support for HDR painting has been improved. The recorder docker can now work in real time. There is improved support for file formats, like support for text objects in PSD files. And much, much, much more!

Depending which version of Qt and KDE Frameworks you build, the same source will result in one of the other. Both versions are almost functionally identical, with 6.0.0 having more Wayland functionality. But note that since Krita 6 is still considered rather experimental.

 

Krita 5.3/6.0 is the result of many years of work by the Krita developers. Some features have been rewritten from the ground up, others make their first appearance.

Enjoy the completely new text feature: on canvas editing, full opentype support, text flowing into shapes. It is now easier than ever to create vector-based panels for comic pages. Tools got extended: for instance, the fill tool now can close gaps. The liquify mode of the transform tool is much faster. There are new filters: a propagate colors filter and a reset transparent filter. Support for HDR painting has been improved. The recorder docker can now work in real time. There is improved support for file formats, like support for text objects in PSD files. And much, much, much more!

Depending which version of Qt and KDE Frameworks you build, the same source will result in one of the other. Both versions are almost functionally identical, with 6.0.0 having more Wayland functionality. But note that since Krita 6 is still considered rather experimental.

 

cross-posted from: https://lemmy.ml/post/44907370

Germany has made ODF mandatory as the standard format for documents within its sovereign digital infrastructure. The decision is incorporated into the Deutschland-Stack, the framework governing the development, procurement and management of digital systems for public administration at all levels. This is neither a pilot project nor a recommendation from a working group, but a mandate backed by the federal government and the coalition agreement.

The official document has been published by the IT-Planungsrat, the central political steering body comprising the federal government and state governments, which promotes and develops common, user-oriented IT solutions for efficient and secure digital administration in Germany: https://www.it-planungsrat.de/beschluss/b-2026-03-it.

At this point, the question for all other European governments is clear: what are you waiting for? With this decision, the distinction between those who care about digital sovereignty and those who do not becomes stark.

 

Germany has made ODF mandatory as the standard format for documents within its sovereign digital infrastructure. The decision is incorporated into the Deutschland-Stack, the framework governing the development, procurement and management of digital systems for public administration at all levels. This is neither a pilot project nor a recommendation from a working group, but a mandate backed by the federal government and the coalition agreement.

The official document has been published by the IT-Planungsrat, the central political steering body comprising the federal government and state governments, which promotes and develops common, user-oriented IT solutions for efficient and secure digital administration in Germany: https://www.it-planungsrat.de/beschluss/b-2026-03-it.

At this point, the question for all other European governments is clear: what are you waiting for? With this decision, the distinction between those who care about digital sovereignty and those who do not becomes stark.

 

cross-posted from: https://lemmy.ml/post/44893731

The 6.11 release for Qt Framework is now available, with improved performance, newly supported techniques and capabilities on graphics, connectivity and languages, not to mention a whole new approach to asynchronous C++ coding.

  • Hardware-Accelerated 2D Rendering: A new module, Qt Canvas Painter, based on the HTML Canvas 2D Context, provides performance & productivity gains.
  • 3D Improvements: New rendering techniques Screen Space Global Illumination (SSGI) as an option for lightmap baking, and Screen Space Reflections (SSR). Also imrovements on the Temporal Anti-aliasing algorithm with motion vectors. New user-defined render passes for post-processing effects, color picking, layer masks, etc. directly in QML.
  • Interactive Graphs: You can now implement custom graphs where a user-defined delegate renders each data point. There's a new Qt example, the Wind Turbine Dashboard, and many improvements, e.g. new ways to style line graphs, and multi-axis support on 3D graphs.
  • Declarative Approach to C++: Qt Task Tree brings a whole new approach to asynchronous coding and C++ API design in Qt. In addition, various APIs have been unified to allow adapting any asynchronous task to work with the new module.
  • Other Improvements: Improvements on vector graphics, controls, and accessibility. Connecting to web servicers is now easier with the new module, Qt OpenAPI. Navigating in an IDE between QML and C++, and making data available from C++ backend code to Qt Quick have gotten easier. A wealth of other improvements, such as for multimedia, Android, and API documentation.
 

cross-posted from: https://lemmy.ml/post/44893731

The 6.11 release for Qt Framework is now available, with improved performance, newly supported techniques and capabilities on graphics, connectivity and languages, not to mention a whole new approach to asynchronous C++ coding.

  • Hardware-Accelerated 2D Rendering: A new module, Qt Canvas Painter, based on the HTML Canvas 2D Context, provides performance & productivity gains.
  • 3D Improvements: New rendering techniques Screen Space Global Illumination (SSGI) as an option for lightmap baking, and Screen Space Reflections (SSR). Also imrovements on the Temporal Anti-aliasing algorithm with motion vectors. New user-defined render passes for post-processing effects, color picking, layer masks, etc. directly in QML.
  • Interactive Graphs: You can now implement custom graphs where a user-defined delegate renders each data point. There's a new Qt example, the Wind Turbine Dashboard, and many improvements, e.g. new ways to style line graphs, and multi-axis support on 3D graphs.
  • Declarative Approach to C++: Qt Task Tree brings a whole new approach to asynchronous coding and C++ API design in Qt. In addition, various APIs have been unified to allow adapting any asynchronous task to work with the new module.
  • Other Improvements: Improvements on vector graphics, controls, and accessibility. Connecting to web servicers is now easier with the new module, Qt OpenAPI. Navigating in an IDE between QML and C++, and making data available from C++ backend code to Qt Quick have gotten easier. A wealth of other improvements, such as for multimedia, Android, and API documentation.
 

cross-posted from: https://lemmy.ml/post/44893731

The 6.11 release for Qt Framework is now available, with improved performance, newly supported techniques and capabilities on graphics, connectivity and languages, not to mention a whole new approach to asynchronous C++ coding.

  • Hardware-Accelerated 2D Rendering: A new module, Qt Canvas Painter, based on the HTML Canvas 2D Context, provides performance & productivity gains.
  • 3D Improvements: New rendering techniques Screen Space Global Illumination (SSGI) as an option for lightmap baking, and Screen Space Reflections (SSR). Also imrovements on the Temporal Anti-aliasing algorithm with motion vectors. New user-defined render passes for post-processing effects, color picking, layer masks, etc. directly in QML.
  • Interactive Graphs: You can now implement custom graphs where a user-defined delegate renders each data point. There's a new Qt example, the Wind Turbine Dashboard, and many improvements, e.g. new ways to style line graphs, and multi-axis support on 3D graphs.
  • Declarative Approach to C++: Qt Task Tree brings a whole new approach to asynchronous coding and C++ API design in Qt. In addition, various APIs have been unified to allow adapting any asynchronous task to work with the new module.
  • Other Improvements: Improvements on vector graphics, controls, and accessibility. Connecting to web servicers is now easier with the new module, Qt OpenAPI. Navigating in an IDE between QML and C++, and making data available from C++ backend code to Qt Quick have gotten easier. A wealth of other improvements, such as for multimedia, Android, and API documentation.
 

The 6.11 release for Qt Framework is now available, with improved performance, newly supported techniques and capabilities on graphics, connectivity and languages, not to mention a whole new approach to asynchronous C++ coding.

  • Hardware-Accelerated 2D Rendering: A new module, Qt Canvas Painter, based on the HTML Canvas 2D Context, provides performance & productivity gains.
  • 3D Improvements: New rendering techniques Screen Space Global Illumination (SSGI) as an option for lightmap baking, and Screen Space Reflections (SSR). Also imrovements on the Temporal Anti-aliasing algorithm with motion vectors. New user-defined render passes for post-processing effects, color picking, layer masks, etc. directly in QML.
  • Interactive Graphs: You can now implement custom graphs where a user-defined delegate renders each data point. There's a new Qt example, the Wind Turbine Dashboard, and many improvements, e.g. new ways to style line graphs, and multi-axis support on 3D graphs.
  • Declarative Approach to C++: Qt Task Tree brings a whole new approach to asynchronous coding and C++ API design in Qt. In addition, various APIs have been unified to allow adapting any asynchronous task to work with the new module.
  • Other Improvements: Improvements on vector graphics, controls, and accessibility. Connecting to web servicers is now easier with the new module, Qt OpenAPI. Navigating in an IDE between QML and C++, and making data available from C++ backend code to Qt Quick have gotten easier. A wealth of other improvements, such as for multimedia, Android, and API documentation.
[–] JRepin@lemmy.ml 1 points 2 weeks ago

Not yet, few are just announced. The actual ones are expected to arrive sometime in April

 

cross-posted from: https://lemmy.ml/post/44200610

RVA23 profile of RISC-V marks a turning point in how mainstream CPUs are expected to scale performance. By making the RISC-V Vector Extension (RVV) mandatory, it elevates structured, explicit parallelism to the same architectural status as scalar execution. Vectors are no longer optional accelerators bolted onto speculation-heavy cores. They are baseline capabilities that software can rely on.

RVA23 doesn’t force scalar execution to become deterministic. It simply makes determinism viable because the scalar side is no longer responsible for throughput. The vector unit handles the parallel work explicitly, and the scalar core becomes a coordinator that can be simple, predictable, and low‑power without sacrificing performance.

To understand why this shift matters, it helps to recall how thoroughly speculative execution came to dominate high-performance CPU design. It delivered speed, but at increasing cost—in power, complexity, verification burden, and security exposure. RVA23 does not reject speculation. Instead, it restores balance. It acknowledges that predictable, vector-driven parallelism is now a credible, mainstream path for performance growth.

 

RVA23 profile of RISC-V marks a turning point in how mainstream CPUs are expected to scale performance. By making the RISC-V Vector Extension (RVV) mandatory, it elevates structured, explicit parallelism to the same architectural status as scalar execution. Vectors are no longer optional accelerators bolted onto speculation-heavy cores. They are baseline capabilities that software can rely on.

RVA23 doesn’t force scalar execution to become deterministic. It simply makes determinism viable because the scalar side is no longer responsible for throughput. The vector unit handles the parallel work explicitly, and the scalar core becomes a coordinator that can be simple, predictable, and low‑power without sacrificing performance.

To understand why this shift matters, it helps to recall how thoroughly speculative execution came to dominate high-performance CPU design. It delivered speed, but at increasing cost—in power, complexity, verification burden, and security exposure. RVA23 does not reject speculation. Instead, it restores balance. It acknowledges that predictable, vector-driven parallelism is now a credible, mainstream path for performance growth.

[–] JRepin@lemmy.ml 2 points 4 months ago* (last edited 4 months ago) (1 children)

Well for x86 software still needs to be testing if some instructions are supported dynamically if they want to take adventage of the latest ones. For example you still neeed to test for different versions of AVX or even older SSE versions, since not all the x86 CPUs support everything. In 2020 something similar to RISC-V profiles was also defined for x86: microarchitectural levels. And most software just is compiled for the lowest commonly supported set of x86 instructions, in essence x86-64-v1 or x86-64-v2, depends on the software or GNU/Linux distribution. Although recently some distributions started to provide additional higher levels of packages for programs that benefit most from the use of latest x86 instructions. And then glibc HWCAPS feature enables the system to load the most optimized binary of the appliation. For example see openSUSE Tumbleweed gains optional x86-64-v3 optimization.

[–] JRepin@lemmy.ml 6 points 4 months ago* (last edited 4 months ago) (3 children)

To make this easier RISC-V has profiles (the latest being RVA23), which specify a base extension set. So software can target a specific profile, and CPUs advertises which profile they support (+ possible additional extensions). Regarding naming schemes, AMD and Intel are not so clear here either, so it would not be so much different :)

[–] JRepin@lemmy.ml 9 points 10 months ago (2 children)

On openSUSE they have snapper snapshotting integrated into package management, so it automatically creates a snapshot before and after updates. And if something would go wrong you could easily select an old snappshot to boot from in the GRUB menu.

[–] JRepin@lemmy.ml 3 points 11 months ago (1 children)

I have the BPI-F3 and it comes with Bianbu distribution by default. It is based on old LTS versions of Ubuntu with some updated packages (like Mesa) and some packages optimized for the X60/K1 CPU. The problem with this CPU/SBC is that SpacemiT is bad at upstreaming the support, they do support only in their own forks of Linux kernel and other software. So upstreaming is done by volunteers and is progressing very slowly (example only for the Linux kernel), so usual distros like Debian do not have support out of the box. Also it is a problem that the K1/X60 has some Imagination PowerVR BXE-2-32 integrated graphics and this one is not supported by Mesa and only has closed binary drivers which Imagination provides to SpacemiT and they then add it into Bianbu. Also keep in mind that even this driver does not support OpenGL (the normal desktop one). Only OpenGL ES and Vulkan. So in essence this means that the compositor/windowmanager and the toolkits like Qt need to be compiled with this support which is generaly not the case in more normal distros. Sometimes they provide two sets of compiled packags, one with normal desktop OpenGL which you then have to replace with the openGL ES variants. And these are usually not so well tested in the normal daily desktop use case.

So for daily use you more or less have to stick with Bianbu Linux on it. If you do that, I would it is quite usable, if you do not find GNOME-based desktop it has limiting as I do, since I am used to the power and plethora of features in KDE Plasma :) It is a bit slow for some more demanding tasks like video, graphics, games and stuff like that, but yeah, for simple office usecases, it is fine. So depends on what you would use it to do.

[–] JRepin@lemmy.ml 3 points 11 months ago* (last edited 11 months ago)

Oh yeah. Can't wait for this. Bad session management/restore is basically the only major thing I still miss a lot on Wayland. Hopefully Firefox and other apps will gain support for this soon (I guess all Qt/KDE apps will get support at once when they also add support to Qt and KDE Frameworks). Anyways I just opened the enhancement request for Firefox for this just hoping they will add support soon.

[–] JRepin@lemmy.ml 9 points 11 months ago (1 children)
[–] JRepin@lemmy.ml 4 points 11 months ago

I would guess these are for device-tree specifications and run-time detection of what extensions some RISC-V CPU supports. Also might be some support for using these extensions in some common kernel code that is used by other parts of the kernel. But to be sure we would need to check the commits themselves.

[–] JRepin@lemmy.ml 1 points 11 months ago

Well as they mention it, they do know.

[–] JRepin@lemmy.ml 2 points 11 months ago (1 children)

It does not break anything. Just uses C++ and builds upon it and improves it. And MOC comes in when some niceties are required that are hard to do with plain C++ (and be backwards compatible) or when more flexibility is required. If you know how to do it better, well Qt is free (as in freedom) and opensource and you can join the project and replace MOC with a better implementation. Until then it is a not so important detail and foolish to throw away entire Qt and all the numerous goodies and nice things that it brings just for this small detail.

[–] JRepin@lemmy.ml 2 points 11 months ago (3 children)

What's wrong with it? It is basically invisible and all done automatically in the background by the build system.

[–] JRepin@lemmy.ml 1 points 11 months ago (5 children)

Why are you sad?

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