Lianodel

joined 2 years ago
[–] Lianodel@ttrpg.network 2 points 3 days ago

For what it's worth, I was in a similar boat. I wanted to try WMs/compositors, but the configuration seemed daunting. Then I gave Dank Material Shell a try and it just configured the vast majority of the system very nicely. I still had to change some window rules in the config file, but even that has a GUI now. I also heard great things about Noctalia, and I'm sure there are others as well.

I still think KDE is a top-tier option, to be clear. :P And adding tiling to KDE is also a great way to get the best of both worlds, just from the other direction.

[–] Lianodel@ttrpg.network 7 points 1 week ago (3 children)

But consider,

gronk

[–] Lianodel@ttrpg.network 9 points 1 week ago

Seeing Copilot in Notepad of all places is what finally made me quit Windows for good.

[–] Lianodel@ttrpg.network 2 points 3 weeks ago (1 children)

I'm on EndeavourOS, which like CachyOS, is a derivative based on Arch. They smooth over a couple of the things that make Arch difficult: the installation, and initial packages.

Part of what makes Arch difficult is that it updates its repositories very quickly. That's good in many ways, because you get new features and new drivers more quickly, but sometimes things are buggy or break. From what I've heard, it's honesty fairly rare nowadays, but it's still a best practice to check archlinux.org before proceeding with a major update.

Anyway, I'm in a very similar boat. I've bounced off of Linux for various reasons in the past, but between Linux getting better and Windows getting worse, Linux is the "just works" option for me. It's not perfect, but any snags I've had have been smaller, less frequent, and more often fixable.

[–] Lianodel@ttrpg.network 5 points 4 weeks ago

Windows had trouble with it too and in more irritating ways.

Honestly, I'm embarrassed how long it took me as a human being to realize that things don't have to be perfect to be better. I would be way harder on any change than I was with the status quo.

Anyway, yes, especially after having more and more issues with Windows 11 in particular, for me and my use case, Linux is genuinely easier to use day-to-day. Is it perfect? No. Is it better? Yes, no contest.

[–] Lianodel@ttrpg.network 5 points 4 weeks ago

I do enjoy the tactical side of inventory management, but that's only for a specific kind of game, and even then, slot-based inventory works so much smoother.

[–] Lianodel@ttrpg.network 3 points 1 month ago

There's an artist who did that, and created a series of Trees of 40 Fruit!

I think the trick is that it works better the more closely related the trees are. These use only stone fruits.

[–] Lianodel@ttrpg.network 1 points 1 month ago

I imagine that's intentional. :P "Mausritter" means "Mouse Knight." IIRC, it was also inspired by Mouse Guard and Redwall, but is mechanically closer to old-school renaissance games.

[–] Lianodel@ttrpg.network 1 points 1 month ago (1 children)

I've only been using it for a few weeks now, but I'm having a great time with EndeavourOS. I've tried Linux every now and then for over 20 years now, but always bounced off for one reason or another. This time, I've never felt any desire to go back.

For me, my use case, and my hardware, EOS has been significantly less of a headache than Windows 11 was.

[–] Lianodel@ttrpg.network 4 points 1 month ago (3 children)

In addition to what others have mentioned, Mausritter might fit the bill!

[–] Lianodel@ttrpg.network 2 points 1 month ago

"The only moral plagiarism is my plagiarism."

 

What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

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