Lianodel

joined 2 years ago
[–] Lianodel@ttrpg.network 7 points 2 days ago

As a rule, no, but I'll make some rare exceptions.

It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.

For instance, I'm going to pre-order Slay the Spire 2.

  • Mega Crit is an indie studio.

  • I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.

  • I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.

Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.

[–] Lianodel@ttrpg.network 13 points 4 days ago (1 children)

My favorite part is when they complain about the overuse of the word "tankie," then call literally every other kind of leftist a lib.

[–] Lianodel@ttrpg.network 2 points 5 days ago

I've been meaning to try Traveller for ages! The Pirates of Drinax got me interested for a while, but the group fizzled out.

Hopefully I can get a game together sooner rather than later!

[–] Lianodel@ttrpg.network 2 points 5 days ago (1 children)

I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.

They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.

[–] Lianodel@ttrpg.network 10 points 1 week ago

Life imitates art, and that art is the board game Twilight Struggle.

(It's a Cold War simulator, played on a world map, and Canada counts as Europe for game purposes.)

[–] Lianodel@ttrpg.network 2 points 1 week ago

It's bad enough being one of those states now, and I'm in one of the good ones.

[–] Lianodel@ttrpg.network 30 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Hey, remember how right-wingers all laughed at What is a Woman? Reveling in their willful ignorance by laughing at anyone who dared to have a nuanced answer? Now they had a chance to define it for themselves, and immediately sat on their own (legally feminine) balls.

[–] Lianodel@ttrpg.network 2 points 2 weeks ago (1 children)

I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.

[–] Lianodel@ttrpg.network 3 points 2 weeks ago* (last edited 2 weeks ago)

My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P

[–] Lianodel@ttrpg.network 12 points 2 weeks ago

I played the heck out of NWN when I was a teenager!

...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P

I should go back and actually beat the game.

[–] Lianodel@ttrpg.network 3 points 2 weeks ago

I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.

As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.

On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.

[–] Lianodel@ttrpg.network 14 points 2 weeks ago

I'm not sure if they deleted it or I just can't find it, but there was a post on the LW destination that said the mods talked about the near-universal, overwhelmingly negative response, and were split 2-2 on what to do: either cancel the plans, or keep going anyway. They only made this post after considering the aforementioned near-universal, overwhelmingly response a tiebreaker.

I think that really encapsulates the problem.

 

What makes it your favorite? Do you want to play it? If so, what's keeping you from doing it?

For me, it's Burning Wheel.

I bought it purely based on aesthetics back in 2008ish, then got the supplements, then Gold, then Gold Revised, with the Codex, and the anthology...

I blame it for my weakness for chunky, digest-sized, hardcover RPGs. :P I also like the graphic design, I like the prose (even if it's divisive), and it has both interesting lessons you can plug into other games (like "let it ride," letting success or failure stand instead of making lots of little rolls) and arcane systems that pique my interest (like the Artha cycle, which makes roleplay, metacurrency, skill rolls, and advancement all intersect). I genuinely like reading it for its own sake.

I haven't played it because... well, since it's not D&D, that immediately makes it harder to get people interested, sadly. It's also a bit daunting, given its reputation as a crunchy system. But I have a group of players interested in trying new things, and fewer other games calling for my attention, so hopefully I'll get a chance soon. :)

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