[-] MJBrune@beehaw.org 35 points 7 months ago

People are mad at MS for being MS. MS isn't great, Windows is flawed, and there should be better alternatives. People would be quick to move to Linux if it worked for them. Most desktops now are for gaming. Most gamers have Nvidia. Linux famously has issues with Nvidia because 90% of the distros out there decided to jump on to Wayland before it was even half done. If that's the state of Linux where my 8-year-old Windows 10 machine still gets updates regularly and runs fine. Windows 10 will actively prevent you from trying to upgrade and bricking your system whereas Linux is absolutely like "Go ahead, hope you read all the patch notes for the 1000s different updates you are about to get!" Most people will go with Windows because Linux doesn't work for them.

Overall Linux has the power to be good, it just doesn't have the community will power to do so.

[-] MJBrune@beehaw.org 35 points 8 months ago* (last edited 8 months ago)

Facts Section:

The real question is how does that compare to the rest of the games industry and what counts as a "fail".

So according to the article: a "failure" is when a game becomes "inactive." That seems like a poor standard for failing since every game will eventually be marked as a failure no matter how successful it once was. It could bring in millions of dollars but only 56 people played Deus Ex 1 today. Is that enough to count it as "inactive"? They don't define inactive so it's hard to really say if it's absolute zero or near zero and for how long?

This also is only counting the GameFi platform and only.

So 75% of web3 mobile games fail to stay active for over 5 years. Let's see how this checks with the rest of the industry.

https://www.gamesindustry.biz/report-83-of-mobile-games-fail-in-the-three-years-after-launch

83% of mobile games fail in 3 years and 43% of them fail to make it to release.

Okay but what about profitability. That's what really matters!

https://www.shacknews.com/article/56053/analyst-only-4-of-games

4% of games are deemed profitable.

Opinion:

I wouldn't play Web3 games, I don't really see a future for web3. I also don't really see a future for VR/AR. I could be wrong about these things but they right now all seem like gimmicks that haven't caught on. I also think that LLM AI isn't as mind blowingly useful as everyone might think. I think it's a neat tool and nothing more. It's not going to revolutionize AI. That will come from other advancements, potentially on top of LLM but more likely in parallel.

That all said, these stats don't seem to mark the death of web3. These stats actually seem slightly better than the rest of the industry. It's likely because they are on a rise with VC and other funding.

[-] MJBrune@beehaw.org 32 points 9 months ago

I don't think starfield does anything worth giving it an award for. You should give awards to things that do something unique or took a risk. Starfield is a very safe game that didn't really do anything unique or risky. They just made Skyrim in space.

[-] MJBrune@beehaw.org 33 points 9 months ago

force Florida to count the ballots in 2000 in favor of Al Gore. People want to talk about stolen elections? They literally wouldn't count all the ballots because of a technology flaw.

[-] MJBrune@beehaw.org 37 points 10 months ago

Man, I didn't know Australia was full of idiots. There was absolutely no reason to vote no to this. It was simply a group that would give feedback to the Australian Senate. Feedback from a marginalized group of the land you stole. Feedback that could simply be ignored by the Senate. It was simply giving that group a voice. How you could vote against that, I have no clue.

[-] MJBrune@beehaw.org 35 points 10 months ago

In 2014 I realized I was wasting my life working as a software engineer at T-Mobile HQ. Their company was terrible when it came to basic hygiene. People snotting into the sinks, the bathroom always a huge toxic mess, people always sick, and getting other people sick. I shared a cubicle with some random person. I'd always just take my laptop to one of the small meeting rooms that was used for 1-on-1 meetings. I was clearly on a project that no one could give a fuck about. I spent that time on #UnrealEngine@irc.freenode.net and started working with the engine.

One random Tuesday, I was in the small meeting room and there was a row of 3 or 4 of them. I was on the far corner and two people in the one next to mine were talking loudly. About me, I heard my name pop up a few times and it turned out to be my boss having a 1:1 with her boss about my lack of performance. They were preparing to fire me. It was the evening so I ducked out the rest of the day and prepared to get fired. For some reason, I decided I wanted to leave on my terms and I'd quit. I was a contractor so it wasn't like I was going to get a severance. I quit with no prospects, I did have a few interviews for Unreal Engine jobs a week ago and a few months ago but hadn't heard back so I assumed they moved on. So I quit to become a game developer on that Wednesday but those 2 interviews both got back to me that Thursday. By Friday I was trying to figure out between two studios to join. I went with the Canadian one and realized I had to start a business to support the relationship.

So I went from a cushy software engineer job where I didn't have to do anything to start up an international business contractor working in one of the most volatile industries. Back at T-Mobile as I stepped into the elevator they said "We want people who want to work here." and it hit me. I just gave up one of the best-paying jobs I'd have in order to do something I actually want to do.

Overall I had a lot of "I really should not be doing this" moments in that whole process but usually followed by "But if I fucking pull this off I'll be amazing." I've been in the games industry for 10 years now. My business is now quietly still standing as I moved to an employee job recently on a project I am really passionate about.

[-] MJBrune@beehaw.org 37 points 11 months ago

One, there was a point where the application system was bugged and some applications were lost so they had to stop processing applications. This is an issue on lemmy not on the mod team. Additionally, because lemmy is not setup for the sort of application process the mod teams want, there is no way to notify a rejected application. Your application might have been rejected.

Two, by replying here you are choosing to encounter this community. Don't be surprised when you get moderated for not following rules.

Three, no one will miss these sorts of interactions. It's not puritan to want to avoid something that takes away from your enjoyment rather than adds to it. Clearly at one point you thought so to and wanted to join. Perhaps though you only wanted to be a bad actor in the community and the application process worked as intended.

[-] MJBrune@beehaw.org 38 points 1 year ago

No need for name calling. Everyone gets frustrated and misses things.

[-] MJBrune@beehaw.org 34 points 1 year ago

So essentially someone probably wanted to move it one way and it moved the other. It should automatically reposition itself in contact with NASA in 2 months. It's amazing the foresight we had in 1977 to write in all sorts of catch-alls... In 2 months we'll get back in contact with the probe and it will have its own place, hanging out with aliens.

[-] MJBrune@beehaw.org 34 points 1 year ago

Wikipedia states: "In July 2023, communication with Voyager 2 was lost when flight control pointed its antenna away from Earth, moving it by 2 degrees away from Earth. The NASA dish antenna in Canberra is being used to search for the space probe and will be used to saturate its location with commands to re-align the probe's antenna in an attempt to re-establish the radio link. If NASA fails to contact the probe, it is expected that an automatic system on Voyager 2 will direct its dish toward Earth in October 2023."

[-] MJBrune@beehaw.org 34 points 1 year ago* (last edited 1 year ago)

I feel like the answer is twofold.

Either the developers hit technical limitations of their save system and couldn't reliably restart everything. I feel like RDR2 did this because most of their missions were very specific scripted sequences that needed to be kept on track from the start. A lot of roguelikes are unable to save during a run or within a node of that run. For example Peglin and Void Bastards. It's much easier to say what node or position the player is at than all the AI states, combat, etc. Additionally, automatic saving has always been difficult. Everyone knows the whole "the game auto-saved and now I die instantly over and over again" bug that happens in any game. The way to negate this is to use checkpoints with areas where you know the player isn't going to get attacked. Another way is to try to detect when you are in combat or not but this can lead to the game never saving. Overall it's much easier to just save a state that you know the player will be okay to start back up in.

Or the designers felt like it added something to the game like in Alien Isolation. Save points allow you to exit and designers are trying to focus on keeping players playing. So save points are also an exit point. When you allow the player to save, you allow the player to exit without feeling like they must continue going. Designers use this to try to keep their games more engaging. Super Meat Boy removed a few exit points from typical platformers in order to make the game faster. A lot of games try to be so easy to keep playing that they make it hard to stop. In some ways, this can be seen as a dark pattern in game design. Typically though, designers aren't trying to be nefarious but instead trying to keep the game engaging.

[-] MJBrune@beehaw.org 37 points 1 year ago

Yeah, legally it's fine. Societiarily, it's not really fine. If you are building a service and I put on my business cards this is the address you can reach me at through this service, removing that address without warning is unacceptable. If you want me to trust the service you are building is reliable and worthy of my business then you better be prepared to treat the data the service owns and the choices the users make with lots of respect.

For example, if your lemmy instance owner took your name and started using it for their own purposes without warning but sent you a quick message that read "I took your account name, but hey, as compensation you can just tell me what other handle you want and you can have it. Also, I know I am really awesome, so if you want to meet people who have talked to me, let me know and I can set that up." What would you do? Would you stay on that instance or would you go find a service that you feel is reliable and trustworthy?

Honestly, I can probably safely assume you'd find another service because your account age is the same as mine and that is around the time that Reddit started to show they were not a trustworthy service. So kind of proof that this is legally fine but societally not going to instill trust.

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MJBrune

joined 1 year ago