Malix

joined 2 years ago
[–] Malix@sopuli.xyz 7 points 4 days ago (2 children)

Kinda cool this kind of "work sims" keep popping up. Though I tend to lose interest in them after few hours, as the gameplay generally turns to routine and becomes fairly boring... that said I don't even know how many hours I've spent driving a truck in Euro Truck 2 so... not all routines are the same, I guess?

Is the game fairly dimly lit or is your store just trying to save on electricity?

[–] Malix@sopuli.xyz 3 points 1 week ago (2 children)

"something something monkey paw curls" - maybe the contract didn't specifically mention it would be a game of their liking, and so sony dictated it has to be a online-pvp-shooty

But then again, destiny was already an online-shooty so.. dunno.

Never played a Marathon game, but as they are free on steam (bundled with some source port with AFAIK modern controls), I need to gather my pals and play them.

[–] Malix@sopuli.xyz 19 points 1 week ago (2 children)

corn and petting? the future sounds great!

thanks for the explanation.

[–] Malix@sopuli.xyz 13 points 1 week ago (4 children)

so.. corn? Is this a thing or just something edible the cartoonist randomly chose?

But I do like corn though.

[–] Malix@sopuli.xyz 2 points 1 week ago (4 children)

I'm just spitballing, but the ip owner needs to do something with the ip so they can keep it? IIRC similar things have been mentioned here and there when some long forgotten ip suddenly gets a new loweffort installment.

So, could be that they were making the extraction shooty anyway, so they slapped Marathon on it "just to refresh the timer"? I dunno if that's how it works, not a lawyer.

[–] Malix@sopuli.xyz 3 points 2 weeks ago (1 children)

Didn't this game have required rt? Does it turn off for steamdeck? Can't really see other ways to make it happen

[–] Malix@sopuli.xyz 2 points 2 weeks ago

+1 for keepetclassy. Good stuff there.

Originally found the channel via "Lets drown out" -series Gabe and Yahtzee (Zero punctuation, Second Wind, etc) did aaaaaages ago.

[–] Malix@sopuli.xyz 5 points 2 weeks ago (2 children)

isn't this basically the exact same as the banana clicker, but just with a stone and lower effort?

[–] Malix@sopuli.xyz 5 points 2 weeks ago

I've heard the game's name, but otherwise not familiar with it at all. The stutter could be some kind of dynamic shader compilation too, who knows.

[–] Malix@sopuli.xyz 30 points 2 weeks ago (2 children)

depends entirely on the game, how it loads stuff and how big the stuff is.

100 GB openworld game? HDD probably is going to struggle with the asset loading, probably leading to stuttery gameplay or very noticeable pop-in

<10GB game with closed arenas/levels? Probably loads everything at the start of the level, might take slightly longer on HDD, but probably doesn't make any difference after that.

[–] Malix@sopuli.xyz 3 points 2 weeks ago

mean while in dummyland: I just now realized I've been not using veil piercer. 🤦

was kinda wondering that I surely had this around 90-something last time... sigh :D

[–] Malix@sopuli.xyz 3 points 2 weeks ago* (last edited 2 weeks ago) (2 children)

clawing my way back to 100 after R5. Got some sweet fleet bonuses waiting for yet another reinforce-reset.

And, yea, USI is one of the better ones in the genre, I just keep coming back.

 

For the uninitiated: it's a 2003 racing game which became more or less a meme, because every possible feature of the game just doesn't work.

I kinda feel the game is going to be released just because of the meme-status, so that people would notice the publisher's other games.

Either way, I appreciate making the game available, if just for laughs.

 

Hi all

Trying to make a switch over to librewolf, but currently the "most mission critical issue" is that I can't seemingly force the PiP -videoplayer to stay on top of all other windows.

My kwin window rule is essentially identical, apart from window class, to the old one I used with Firefox - and that one worked just fine. Not sure if kwin, librewolf or user id10t issue.

But if anyone has thoughts or pointers about this, please share!

the settings as they are now:

edit: I absolutely hate this. IMMEDIATELY after posting I tinkered a bit and turns out "Match whole window class" = Yes -setting was the thing. It works now. DERRRRP.

So in case anyone else stumbles on the same issue, check that setting.

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I “alphaover” the images with some offset, for example:

the image laid over the other cuts off, as the overlay can’t reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I’d rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and “bruteforcing” the concept.

How would I go about getting all overlaid images to display in full in such case? I’ve tried different options on the “alpha over” and “color mix” -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

 

Hi

So, the thing I want to accomplish is to add .png images, compile them and then transform the compiled montrosity (move/scale, etc).

But the thing is, if I "alphaover" the images with some offset, for example:

the image laid over the other cuts off, as the overlay can't reach outside the dimensions of the underlaying one.

I know I can just:

  • use eg. gimp and combine the images there, but I'd rather have my workflow entirely in blender.
  • add transparent padding for ~billion pixels around the decal as a workaround, but that sounds silly and "bruteforcing" the concept.

How would I go about getting all overlaid images to display in full in such case? I've tried different options on the "alpha over" and "color mix" -nodes without results, but entirely possible that I just missed some critical combination.

So, thoughts?

27
submitted 8 months ago* (last edited 8 months ago) by Malix@sopuli.xyz to c/blender@lemmy.world
 

(also; an album: https://imgur.com/a/H4EZCdV - changed the topic link to show the render, for obvious visibility. Album includes node-setups for geonodes and the gist of what I use for most materials)

Hi all, I'm an on/off blender hobbyist, started this "project" as a friend of mine baited me a bit to this, so I went with it. The idea is to make a "music video" of sorts. Gloomy music, camera fly/walkhrough of a spoopy house, all that cheesy stuff.

It started basically with the geonodes (as shown in the imgur album) - basically it's a simple thing that generates walls/floorlists around a floor-mesh and applies given materials to them, nothing fancy but it allows me to quickly prototype the building layout.

The scene uses some assets from blendswap:

  • https://blendswap.com/blend/14139 - furniture, redid the materials as they were way too bright for the direction I intended to go. But the modeling on the furniture is top notch, if a bit lowpoly but nothing a subsurf mod. can't fix.
  • https://blendswap.com/blend/25115 - the dinner on the table. Also tweaked the material quite a bit, the initial one was way too shiny and lacked SSS.

Thanks to the authors of these blendswaps <3

edit: the images on paintings on the wall are some spooky paintings I found on google image search, but damn it I can't recall the search term to give props. I'm a failure.

The source for the wall/floor textures are lost to time, I've had these like a decade on my stash. Wish I could make these on my own :/

 

...Yea I legit got nothing. What a weird concept but... I'm oddly down with it.

61
Sometimes lore hits differently (shencomix.tumblr.com)
submitted 1 year ago* (last edited 1 year ago) by Malix@sopuli.xyz to c/grimdank@lemmy.world
 

edit: also, no idea what's going on with the kirby lore, as referred in the comic.

 

So, done several of this carjacking missions now, when they're timed, I usually get within like 200-300m away from the target until time runs out, even if I've literally leaned on the pedal and had straight road with next to no traffic on it.

I can only assume there are more optimal ways to get to the destination than what the "gps routing" is giving me, unless I just plain old need to "gid gud".

Give it to me straight, are these just brutally tight timewise or do I just plain suck?

I wouldn't usually care for optional things, but El capitan berating me each time is getting old.

 

I have several pieces of cyberware, which when upgraded from tier 5 to 5+, basically all the ... tertiary? stats (the blue ones at the bottom of the item card) go down.

While it is true that the main feature of the cyberware piece does USUALLY get marginally better, it seems weird that the other stats go down?

But sometimes it seems to turn worse too, for example Deep-field Visual Interface, got a tier 5 version of it:

  • Crit Chance increases the further you are from the enemy (max. 95% at 90 meters)
  • Cool Attuned: +1% Crit. Damage per Attribute Point

But when upgraded to tier 5+, the first stat becomes (edit: found a screenshot for this: https://i.imgur.com/CzLAWlY.png)

  • Crit Chance increases the further you are from the enemy (max. 92% at 95 meters)

which to me feels just worse, unless I'm completely missing something here. Lower max cc at longer range? Wut?

What's the dealio? Does the upgrade view not take into account some perks I've selected or something? Or taking them into account wrongly/partially/derp?

It feels weird to not upgrade my gear because the higher tier item is just worse and I'm swimming in crafting materials.

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