I can't speak for op but I tried that for 40 years Take the meds.
Uh, meds for things like ADHD are the same here in Canada, actually. While our hospitals and doctors are on a different system from you, our meds are generally the same... I mean, from the end-user business of private pharmacies and health insurance and whatnot. There's some kind of collective negotiation with buying that I don't know about that controls the prices.
I turned it off when it failed to failover to sms when there was no data connection.
Are both me and the recipient online? Send RCS. Are either of us not connected? Send sms. How is that so hard?
Otherwise RCS is just "worse SMS for people with intermittent data connectivity".
I wonder if Android Wear wouldn't work as an OS basis for this - lower power requirements, probably allows black-and-white screens. The problem there is that Android Wear is absolute hot garbage that can't decide if it's stand-alone or companion to your phone.
Why is not just targeting raw AOSP instead of Google Android not considered? It seems like you could use modern hardware with that... is it the lack of Play Store that's the dealbreaker?
That's not how inflation works.
Yup. The game is pretty overrated, imho, but its aesthetic was amazing. No lighting system, everything was hand-shaded with textures that really got the Megaman look. One of a kind style.
Imho the problem with the 3D-era pokemon games isn't that they look low-fi, it's that they look low-fi in a boring way. Like they were built from asset-store content from 15 years ago.
If ever there was a game that could've gotten away with some weird theme like voxel-art or heavy use of billboarded sprites, it's pokemon. Like, imagine a pokemon game with pixelated hand-animated textures like in Megaman Legends. That would work.
The end of an era. Now I'm nostalgic over their awful '90s games like Shogo. Was also such a shame that AvsP2 never got re-released because it was permanently trapped in rights hell.
No, it's complaining about how some games are so swingy that even with skill-based matchmaking the game always seems to be a landslide in one direction or the other.
Overwatch is the worst for this.
Game one: We absolutely steamroll and as tank I do more than both DPS players put together. Yay.
Game two: We get our asses kicked and some Ana who doesn't know to switch or group up when they're getting dived spends the whole endgame screaming how awful our tank is.
Whoever decided it was okay to hold electronics together with glue instead of screws needs to go The Hague.
Best to just down vote and move on.