[-] SeemSurprised@lemmy.world 6 points 1 week ago

This was a change I hadn't realised that we needed - the splash art is amazing but needed tying in to the textures in-game so this is a perfect way to do this. I think the succubus could definitely do with a bit of work but most the other stuff I LOVE! Especially the Yog texture and the goo with teeth. It will take a lot of getting used to and the game will feel very different for a while but I'm already excited!!

[-] SeemSurprised@lemmy.world 1 points 1 month ago

Oh ok. Thank you.

[-] SeemSurprised@lemmy.world 6 points 1 month ago

Ooh this looks great! Small request though, can the "upgrade" and "back" buttons be swapped? In most other UIs (both in the game and elsewhere) the confirm/primary function is on the right, with the cancel option on the left. Either way, this seems like a great QoL change!

[-] SeemSurprised@lemmy.world 5 points 2 months ago

Looks much cleaner! Are the other tabs for trinkets and notes about stuff made by the player?

[-] SeemSurprised@lemmy.world 1 points 3 months ago* (last edited 3 months ago)

Something I've never quite managed to understand is what it means in the description by saying "enemies with rigid skin". I thought that was the crystal boss and gnoll boss but they're both immune to weapon abilities...

[-] SeemSurprised@lemmy.world 5 points 3 months ago

It's a trinket. Artifacts are a separate item class.

[-] SeemSurprised@lemmy.world 2 points 3 months ago

Rip the pillar of permeant surprise

[-] SeemSurprised@lemmy.world 2 points 3 months ago

I assume you mean warlock not necromancer?

[-] SeemSurprised@lemmy.world 2 points 4 months ago

Interesting! Will the average damage remain the same? Are low damage rolls just as likely as high damage rolls?

[-] SeemSurprised@lemmy.world 1 points 4 months ago

When can we expect a beta to try out these new features?

[-] SeemSurprised@lemmy.world 6 points 4 months ago

This looks really useful! I think it will encourage players to use alchemy when not using this trinket too because they will realise how useful exotics are.

[-] SeemSurprised@lemmy.world 1 points 4 months ago

So will they generate randomly at some point in the dungeon as a prize item (So you could find it on level 25)? Or will they be obtained in some unique way?

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SeemSurprised

joined 4 months ago