SpaceScotsman

joined 1 year ago

ahem, that's PROFESSOR Hanks, thank you very much

[–] SpaceScotsman@startrek.website 14 points 1 week ago (2 children)

This clever pricing system is only available on Itch.io, [...] It is also on sale on Steam until March 7, but that price doesn't fluctuate.

I thought steam had some sort of t&c agreement where you had to price all copies of a game the same no matter the store they were on. surely this would violate those rules. or am I misremembering that?

"Key franchises"? And they don't think WW is a key franchise? Out of all their films from the past few years, the WW ones have been some of the best. If they don't want to do anything with it, they don't deserve the IP.

[–] SpaceScotsman@startrek.website 26 points 1 month ago (5 children)

The biggest challenge with an "owned wealth" tax is how do you actually measure it? It's easy if it's held in cash in a bank, but most billionaire's wealth is is land, property, and how do you measure the value of a Picasso stored in a vault if they can slip the valuator a grand to say it's worthless?

Closing offshore money transfer loopholes, heightened tax on luxury spending (100% VAT on private jets and yachts?), making fines income-based, and treating capital gains the same way as income, are all more achievable.

I'm totally on board with the sentiment though.

[–] SpaceScotsman@startrek.website 8 points 1 month ago (1 children)

There's no need to be concerned because they're never going to build 100,000 new homes, never mind the 1.5M target. Building enough homes to house people would cause supply to meet demand and make the housing market "crash". And Labour will never upset those who've been tricked into thinking that home property is an investment.

I'm not sure if this counts as gameplay mechanics or rather narrative structure, but games like Outer Wilds, Fez, Tunic, where the exploration and discovery of the game is the end goal of playing the game, not just getting to the game's end state.

I'm not sure if there's an accepted term for these games, but I've always thought of them as "archaeology" games. There's a bunch of stuff, both plot and gameplay, that is hidden (sometimes in plain sight), until you discover it and find out what meaning it carries.

It's honestly not amazing. It's a third person shooter across multiple different levels of built up environments, offices, corridors. The enemy AI is pretty terrible, and although there are different tactics you can use to "hack" and take over enemies or melee, it's usually just easier to shoot.

But the parkour style navigation stood out. You can do wall jumping, which I was not expecting, and there are hidden pickups you can explore and find. And the open environments are nice (the corridors can feel a bit samey after a few levels).

It feels like one of those tie-ins that, had the dev team had more time to explore, balance, and really make it into its own game, might have been really good.

[–] SpaceScotsman@startrek.website 7 points 1 month ago (3 children)

I've downloaded some old PS2 era games. Some of the gameplay is quite dated, but I really enjoy the retro feel of the environments and graphics. Perfect photorealism isn't always necessary to enjoy a game. I've been playing Burnout and Ghost in the Shell SAC.

[–] SpaceScotsman@startrek.website 11 points 1 month ago

Pretty sure this is how you get a 'the troubles'

[–] SpaceScotsman@startrek.website 29 points 2 months ago

Maybe if he wans to be able to make games for longer, he needs to dial it back and get a manager that can plan to reduce the amount o crunch needed, ideally to zero. The attitude that crunch should be normal in creative projects is atrocious and needs to go.

[–] SpaceScotsman@startrek.website 12 points 2 months ago

Ukip, Brexit, Reform... What are the odds on how long it takes Farage to make yet another party?

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