[-] VonKeebler@ttrpg.network 32 points 2 months ago

Does this mean your Windows partition has a good version called 'Mindows'? Are you telling me there is a distro called 'Walinux'???

[-] VonKeebler@ttrpg.network 3 points 2 months ago

Nice work man. Fuck the internet and its dark ass wizards.

[-] VonKeebler@ttrpg.network 8 points 2 months ago

Is this the sticker of a hobby that you want to be part of?

MY FUCKING WEBSITE DOESN'T EVEN HAVE CAT BAGS FOR SALE WHAT WAS I THINKING?

Buy a God Damn Cat Bag

[-] VonKeebler@ttrpg.network 1 points 2 months ago

You could give a flat file CMS like Grav a shot. It's basically like a wiki system for running a site. There's also a slow burn up a hill of complexity where you do LAMP with PHP then you gravitate to things like express.js then Electron and then you roll poorly on your sanity check and end up naked in a bell tower.

Insert that bell curve meme where it's wordpress on both sides.

For self hosting, pick up docker and understand that then go for portainer - it makes making mistakes in the arena super easy to scrub away. I suggest Synology NAS.

[-] VonKeebler@ttrpg.network 15 points 2 months ago

CatBagz.com is in this photograph and I don't like it.

What, no one really wants to purchase cat faced bags from a guy on the internet that doesn't like cats all that much and doesn't use bags all that much and can't social media and mostly just wants to stop being a fucking company shill but no I'm so fucking good at it that's my job and my life forever.

Fuck you, dreams. I'm taking cat bags to my fucking grave.

At least my red bubble stickers sell.

[-] VonKeebler@ttrpg.network 7 points 4 months ago

I keep thinking of J. D. Power and Associates like he's gonna rate Honda Civics.

[-] VonKeebler@ttrpg.network 4 points 1 year ago

I want an Ultra Lite game that has rules for every known armament to man, ammunition types, weapon attachments, cover, and crafting in depth.

I'm never satisfied.

1

Just had some thoughts on the interesting dice mechanics in OpenD6 and how it avoids the additional math introduced in abstracting this to numbered skills and modifiers.

In the OpenD6 system, skills can be purchased down to the pips on the D6. This is a fascinating idea where they remove the numeric skill or modifier math and go right for the dice jugular.

I'm interested in the chance math behind this. The D6 system only allows +1 or +2 before the player moves to a full additional D6. Technically, moving from +2 to D6 induces the chance that a 1 comes back on the D6, which leads into the wild dice mechanic.

What really is the cost benefit of moving to a D6 vs. potentially rolling a 1? You'd immediately improve best case scenario by 4, which seems quite vast in a 2-3 dice pool, while running the risk of rolling a 1 or 2, which puts you at the +1 or +2 level or worse.

If it was broken down to purely just +1, +2, D6, is there a method to expand "pip-buying" beyond D6 and avoiding additional crunch/complexity such as the wild die?

Does anyone else know systems that allow for breaking down dice into pips or direct "dice purchase" during character creation?

VonKeebler

joined 1 year ago