[-] black0ut@pawb.social 3 points 5 days ago

By your definition, PNG isn't lossless because it's not an exact representation of every single photon of a picture that was taken. You'd need infinity pixels in order to be completely faithful to the "analog" thing that you're trying to picture, in the same way you'd need infinity points to completely translate an analog wave to digital.

When you compress anything with FLAC, you will get the exact same thing you compressed out, so there is no data loss.

Of course, that wave which you compress will not be faithful to the analog thing, but that's just a limitation of digital computers.

[-] black0ut@pawb.social 5 points 5 days ago

What I meant is yeah, you are right about that, but no, lossless formats aren't called lossless because they don't lose anything to the original, they're called lossless because, after compressing and decompressing, you get the exact same file that you initially compressed.

Another commenter on this post explained it really well.

[-] black0ut@pawb.social 5 points 5 days ago

When we talk about lossless in the audio encoding world, we aren't comparing directly with the analog wave, as there will always be loss when storing an analog signal in a digital machine. Lossless formats are compared to pure PCM, which is the uncompressed way of representing a waveform in bits.

With audio, every step you take to transform it, capture it, move it or store it, even while working with the analog waveform, degrades it. Even by picking it up with a microphone you're already degrading the waveform. However, generally, the official release CDs or WebDLs are considered the original, lossless, master file. Everything that manages to keep that exact waveform is lossless (FLAC, AIFF, WAV, ALAC...), and everything that distorts it further is considered lossy (MP3, AAC, OPUS...).

Additionally, a "bad transcode" (which is a transcode that involves lossy formats somewhere that isn't the last step) is also considered lossy, for obvious reason. Transcoding FLAC to MP3 to WAV stores the exact same waveform that MP3 made, as it is the lowest common denominator, even though the audio is stored as WAV in its final form.

Transcoding between lossy formats also loses more data, even if the final lossy format can store more bits or is more accurate than the original. This is one of the main problems with lossy codecs. MP3 192kbps to MP3 320kbps will lose information, just like MP3 to AAC. That's why, normally, we use a lossless file and transcode it to every lossy format (FLAC to MP3, then FLAC to AAC...). This way you're not losing more than what the lossy format already loses.

[-] black0ut@pawb.social 6 points 5 days ago

I have an extension that lets me block sites from search results. Half the spanish news sites are blocked, because I'm tired of seeing an interesting result, clicking on it, not being able to refuse cookies and having to go back.

[-] black0ut@pawb.social 12 points 6 days ago

I've seen, and I have 24bit 96khz files.

They're less common than your average 16bit 42khz, but they do exist.

[-] black0ut@pawb.social 4 points 6 days ago

I've tried myself, and the "loss" is really not that much. You can see it if you zoom, but if you listen to it you can't make out the track it comes from. It sounds more like noise. That was at least on the track I tried this with, maybe in a less compressable track there is more of a difference.

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[-] black0ut@pawb.social 87 points 2 months ago

It's for boosting Wi-Fi reception, don't worry about it.

[-] black0ut@pawb.social 40 points 2 months ago

Oh lord please have mercy! Blacklisting the file extension right now!

[-] black0ut@pawb.social 104 points 5 months ago

Yes, and I've seen it happening. Usually it doesn't instantly brick every PC, but it can sometimes brick certain PCs with specific configurations. Then it will be silently patched without acknowledgement for the bug.

I've seen it mess with (and crash) graphics and network drivers, rendering PCs useless until forced reboot. It can also mess up other games, processes, and even updates.

People have been warning gamers about kernel level anticheats since they were introduced, because no userland code should run with that level of privileges, period. However, people still installed those games not really understanding the threat, and that's why we have so many games with a kernel anticheat.

[-] black0ut@pawb.social 24 points 5 months ago

He was gifted 400k, just not by BK. The post doesn't say it was BK, even though it insinuates that. It's technically correct, but it has a clearly deceitful intention.

[-] black0ut@pawb.social 29 points 5 months ago

F2 is universal, it's been there since before Microsoft. It also works on Linux and most independent software.

[-] black0ut@pawb.social 33 points 8 months ago

If you use Arch, you aren't really affected. As far as we know, the backdoor only affects SSH if it is linked against liblzma, which is a requirement for libsystemd. However, Arch doesn't use that, so SSH has probably been safe. However, you should still update, because we don't know if the backdoor could've been used in other ways.

Note that if you update, xz 5.6.1-2 will be installed. This is a safe version. However, if you run xz --version, it will still report version 5.6.1.

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black0ut

joined 2 years ago