count_dongulus

joined 3 years ago
[–] count_dongulus@lemmy.world 10 points 11 months ago (3 children)

Ever had an "AI" show up at 2AM on an emergency call to fix a gas leak? How about an "AI" to cook a breakfast sandwich? Maybe an "AI" is taking over babysitting while you're out of town...? No?

"AI" doesn't do anything. But if your job primarily revolves around words or pictures on a screen, maybe "AI" can help you with that.

[–] count_dongulus@lemmy.world 2 points 11 months ago (1 children)

Pulsar xlite user here, love it so much I bought a second for my work computer. Haven't used that logitech one but I do like larger mice. Get it on Amazon so you can easily return it if you don't like it.

[–] count_dongulus@lemmy.world -1 points 11 months ago

Wall hacks could be defeated by the server only reporting the positional information about enemy players to game clients when it detects that the client player's camera should be able to see some part of the other player's silhouette. This is possible, albeit computationally expensive, but the main functional issue is latency. Nobody wants enemies magically popping into view when their view changes quickly because their ping was more than 6ms lol

[–] count_dongulus@lemmy.world 2 points 11 months ago

Microsoft is getting out of the games business.

[–] count_dongulus@lemmy.world 8 points 11 months ago

Science is effort following the scientific method. Hypothesis, observation, analysis, reproducibility, etc. So no.

[–] count_dongulus@lemmy.world 44 points 11 months ago (2 children)

"You got a pay cut!"

[–] count_dongulus@lemmy.world 13 points 11 months ago (1 children)

As soon as shareholders, and the board, feel an LLM agent can reliably do all the work of a CEO, the CEO will not need to exist. But the problem is that LLM agents require human supervision or intervention at irregular intervals. Since neither shareholders nor the board work full time, there still has to be someone to supervise and be available. The role of the CEO might change, and LLM agents might end up taking on a lot of the work they do. Maybe someday the CEO will mostly just be an "idea guy" that networks with other similar people to drum up deals and gets the LLM agent unstuck every once in a while. But it's very unlikely there will be no human in the loop during regular work hours.

[–] count_dongulus@lemmy.world 13 points 11 months ago

Good job Cloudflare

[–] count_dongulus@lemmy.world 6 points 11 months ago

So I can finally abort those crying foetuses on my next plane flight depending on which state we're over

[–] count_dongulus@lemmy.world 5 points 11 months ago

Nah mines strong AF. I have trouble splitting it open. Cleans great ✨

[–] count_dongulus@lemmy.world 24 points 11 months ago

Well no shit, they don't care if they get fuckin stabbed

[–] count_dongulus@lemmy.world 2 points 1 year ago

Biting the hand that feeds

 

I had a thought the other day in relation to how impossible it is for a large country to make everyone happy with broad policies. There are big differences in opinions, values, economics, and cultures across a population. What one city, county, province, etc prefers for policy seems to be universally be overridden by "higher level" governance levels going to the top if they so choose. Are there any countries where lower level, more specific jurisdictions get to set policy overrides instead of vice versa? Like, a place where nationwide laws are defaults, but smaller hierarchies can pass laws to supercede the higher defaults?

 

Playing complex strategy games for many years, one of the things that irks me the most is that hard AI levels often just give the dumb AI cheats to simulate it being smarter. To me, it's not very satisfying to go against cheating AI. Are any games today leveraging neural networks to supplant or augment hand-written decision tree based AI? Are any under development? I know AI can be resource intensive, but it seems that at least turn based games could employ it.

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