Isn't that just a normal North America plug? Most lawn equipment was set up to use standard extension cords so that cables didn't have to be unique.
The dev stated that it mostly exists for more performance-limited applications like mobile.
Expanse does too, though it isn't common in that world.
Exactly. If you implement DRM that will make the software unusable if it can't phone home, you should be legally required to have a plan in place for when your servers shut down.
MMO servers get a bit more complicated since they often rely on third-party components that aren't releasable.
Only if the publisher has taken steps to stop individuals from preserving them through more traditional means.
Similarly, VLC names their releases after Discworld characters. It's a fun way to make major versions feel like more than just a number increment.
It might make me smarter, but it makes me feel dumb.
It may be an anti-looting measure. If you are caught artifact-hunting without a permit, it's assumed you were doing it for profit.
People still sculpt. Go look up Bobby Fingers on YouTube to get an idea of what sculpting looks like.
There are a variety of clays. From what I hear, most sculptors use some form of air-dry, not firing clay like pottery would use.
Nobody ever sculpted in marble. You would sculpt in clay, make a plaster mold, fine-tune the design, then meticulously transfer it to marble.
Banks like to think that branch employees (bank tellers) are sales people. Most of them give 'goals' to each employee requiring them to open a certain number of new accounts, land a certain number of loans, etc each week/month. It isn't ethical since the only people you can really sell on those services are the ones who should least get them. Anyone who actually wants/needs the services will come to you.
Wells Fargo differed from the rest of the industry by setting completely impossible goals, not just unethical ones. This led to them developing a culture where signing people up for services they didn't agree to became commonplace.
The first game has a weird gameplay loop where you get to a city that is very similar to the previous one, have to do a some filler missions (often with no story at all) to unlock the story mission, then do the story mission and move on.
2-Syndicate are much more continuously story-driven. They all have quite a few collectables, but they aren't important to experiencing the game.
The 2 family is mostly set inside cities, while 3 and after have more world around the cities. They also lose some focus on stealth over time, though it still exists in all of them.
Origins, Odyssey, and Valhalla become much more RPG-lite, combat focused, and require you to do quite a bit to keep up with enemy level scaling.
Looping back to the root of your question, the 2 family is often seen as the peak of the core series, with 4 (Black Flag) being up with it but different.
The only downside of the 2 family is that there isn't much evolution between the three games to make moving to the next game feel like a jump to a new game, but progression is lost each time. It feels like one massive game with weird break points.
The note reads: