You didn't turn on the appropriate colorblind mode (which you are prompted to do during your new game setup). Both Zero Dawn and Forbidden West do this, I recently replayed ZD in preparation for FD and just started FD after holiday. This one's on you boss
Both horizon games have excellent colorblind modes and a button that highlights climbable points with high contrast. The paint is only visible without using this mode in the very first tutorial areas or on long/time-limited climbing segments. The game tries very hard to cater to a wide audience, and people still bandwagon on it relentlessly.
It kind of reads like you posted this as a question then accepted no feedback and pushed back on anyone with a different view. Not saying that's what's actually happening, it's only been a few hours, but you've responded exclusively negatively in these comments.
Oh so you're just a complete dumbass lmao blocked
I like ER more than DaS3, but I've definitely replayed it less. Even if you know where your entire build is located, setting a build up for pvp is a multiple day adventure rather than something you can spend a session doing. Speedrun routing doesn't open up multiple large portions of the map, so even if you finish the game glitchless quickly you still have a lot of stuff to go and do to finish a build for pvp unless you're just in love with some of the critical path boss weapons.
This is becoming less true for FPS every month - the described method of cheating (off-device reading and input simulation) is becoming more accessible as more cheat makers are selling premade devices that do this. Huge problem even for new shooters like rivals - someone was already caught doing it in one of their ingame tournaments. It's the primary way people cheat in League of Legends, and it would not surprise me to see evidence of it in dota 2(though I haven't personally, I haven't been paying attention to it for some years and it isn't as frequent that a variety streamer or youtuber plays it compared to lol).
As mentioned before, kernel anticheat won't catch these guys anyway, so it's largely just a way to alienate your user base. There's a new problem it does nothing special to solve.
Hi, linguist by degree, app admin by trade
Code-switching as defined by wikipedia is cool but I learned it with examples like loaned words becoming permanent between languages being one of the major reasons for "code-switching". Worth noting you rarely see this behavior online comparatively, mostly because of prescriptivist assholes like you that insist they know the entire definition of a word. You're a lot more likely to hear code-switching than see it. The provided example (someone asking for the salt in another language) counts.
Here's a link since you can't possibly comprehend being so unbearably wrong on the internet without a link. https://www.britannica.com/topic/code-switching
It's insane to me how often I see takes like this, where it's clear that not only did they not play the game, they didn't even watch a second of gameplay.
If the game didn't HEAVILY penalize you for actually trying to exploit your pals, I'd agree, but mechanically a sweatshop will actually produce nothing at all in a short period of time. Bad working conditions lead to pals stopping work altogether until you let them rest, feed them, etc. to the point it's obvious their marketing and actual game design aren't in lockstep. You're REQUIRED to treat pals well to make substantial progress.
For bedrock, yes, absolutely. Bedrock used to be lauded for its performance across multiple machines and it now runs like trash on every one with the most egregious storefront in gaming. You can spend 20 extra USD on bedrock to get a single mod-equivalent data pack. You can spend that much or more on minecraft skins that won't work outside of bedrock. Minecoins as a premium currency targeted toward children are one of the worst examples of robbing a low information userbase in gaming all around, it has reached unbelievable levels.
As for as storefronts go, which is what's being talked about here, they are competing and winning. With a fraction of the employees other companies employ for storefront work. Origin (Rest Unpeacefully) and Uplay never stood a chance and epic has had plenty of time to market saturate. The company not being publicly traded doesn't prevent competition, it prevents investor interests like quashing competition.
The browser war has been long and bloody, but here's a current battle.
https://fosspost.org/google-slowdown-firefox-users-when-watching-youtube
Love veloren, but it's worth mentioning this is a Cube World clone and not a minecraft clone