#8 Beef Lemongrass banh mi style sandwich from a place called Baguette in Corvallis, Oregon, USA. I ate it many times in the short while I stayed there, probably 8-10 years ago. Sometimes I think about going back just to have it again...
Chinese and Japanese would have so many. My favorite is probably 緑 which means green. I also like the simplified Chinese horse: 马. Special shoutout to 凸 meaning convex, 凹 meaning concave, and 凸凹 meaning bumpy (not sure if this is true in Chinese). There's thousands to choose from so of course there are a lot of other handsome one-character words, but those are the first few I thought of.
Source Film Maker, 3D animation software based on source engine which was used for games like Portal and Team Fortress 2.
People are such perfectionists when it comes to buildings. I love this image; the patchwork aesthetic needs less hate. Yeah it looks silly, but why should it look serious? I wouldn't be upset if a building built today were to have an awkward attachment added in 500 years that was built to the design standards of that time period.
Somebody showed me recently the rebuild of the Augusteum building of the University of Leipzig which had a hyper-modern redesign like 180 years after it was first built (look it up, it's pretty cool). And the building in this post is like a lower-effort, more earnest version of that idea. Is it bad real estate? Sure. But it's good architecture. "Authenticity" be damned.
I've stopped using the word "roguelite" because most people who play roguelites just call them "roguelikes" and adding "lite" to the end makes it feel like those games are "lite" versions of roguelikes.
When I play Nethack, Dungeon Crawl Stone Soup, Cogmind, Brogue, etc. I call them "classic roguelikes" or "traditional roguelikes" which feels a lot more precise than having a distinction between "like" and "lite" and it also feels a lot less combative to "roguelites". It feels like the term roguelite exists mostly to just correct people who incorrectly use "roguelike" and be like "unm, actually that's not a roguelike 🧐 only my game is a roguelike 🤣"
Most people call roguelite games "roguelikes"; it should be on the fewer people who play traditional roguelikes to change what they call their oddly specific genre.
Also, for those who have never played a traditional roguelike, I highly recommend Brogue. It's free and has much easier controls than most other old roguelikes, and the graphics are also pretty good for ASCII.
They do include the effect size of including non-binary students when they write "(nb. Non-binary students account for 0.3% of this total)" etc. so the impact on the actual data is shown, if you're concerned about the statistical analysis. It also does make sense to group them together in this context as they are both minorities in STEM. However the way the article is written makes it clear that including non-binary students was an afterthought; if it was clear in all the data and headings that the data is for both non-binary and female students with the interpretation that they are looking at just "students who aren't men" then it would have been a lot better.
"Madoka Magica is actually a deconstruction of the magical girl genre because unlike most magical girl shows it's really dark and revolutionized the genre imo" sayers be like: "no I haven't actually watched any other magical girl anime but I really want to :)"
Golden Sun is probably one of my favorite RPGs, very deep combat system where in the lategame you will be modifying your character class in the middle of battles to change your movesets and other cool mechanics. Fairly interesting story as well. It has great GBA pixel art and it does have random encounters.
Persona 5 is a turn-based RPG that lots of people who aren't usually into turn-based RPGs tend to like. Simple but satisfying battles, and a story that would have seemed mediocre if it wasn't for great music and some cool moments which make it really stand out. No pixel art and also no random encounters.
OMORI is pretty good and has a really good art style. The story is also very good with some very memorable characters and moments, and pretty good music. The combat is simple and probably best described as "not bad". The biggest downside of the game imo is that despite not being very long (<20 hours) it felt like it dragged on close to the end. It might have random encounters? I don't really remember.
Overall I recommend Golden Sun if you are able to emulate it or something (not on steam or switch)
You settle a dispute between two snakes who can't agree on whether or not to turn off the light. Not as many swamp levels as the sequels.
I couldn't get by without AutoHotkey and AltSnap. Especially having extra buttons on my mouse, there's so many custom shortcuts, commands, controls, etc. that I couldn't make without them. AltSnap also has a built-in borderless windowed button that works better with games than some apps I have used that are explicitly for that purpose. I have shortcuts for changing volume, switching windows, toggling always-on-top, and even making windows transparent all from the mouse.
"hole-in-one" or more like holinwuns, stress on the first syllable. We would use cookie cutters to get shapes out of the middle too.