jeff_rose

joined 2 years ago
[โ€“] jeff_rose@lemmy.world 1 points 3 weeks ago

I wish this patch had done more. I still have a lot of issues with the new base parts and textures. Maybe in 5.73. ๐Ÿคž

[โ€“] jeff_rose@lemmy.world 1 points 1 month ago

Yeah. I wonder if that's in preparation for requiring you to eat.

[โ€“] jeff_rose@lemmy.world 6 points 1 month ago (3 children)

It won't be long before we get a bacon cowboy.

Most of the features we've been getting, like fishing, are ported from Light No Fire. So it would make sense for this to be some sort of cooking update, like cooking meat from fish and fauna. I don't know how I would feel if they introduced a requirement to eat in NMS, but if they don't add some sort of requirement, it feels very unnecessary.

[โ€“] jeff_rose@lemmy.world 1 points 1 month ago

Maybe we will get cookable meat from fauna

[โ€“] jeff_rose@lemmy.world 2 points 3 months ago

I've play for MANY hours and only found one. I get the impression they're pretty rare.

[โ€“] jeff_rose@lemmy.world 1 points 4 months ago

Yeah. I do think it's odd that Sentinel tools have 2 fixed versions while other types of tools have procedural variability.

 

Portal Coordinates

Planetary Coordinates

I dropped a Communications Station and Save Beacon near the Harmonic Camp.

 

I assume it's Worlds Part 2 since Worlds Part 1 was released at the beginning of last year.

[โ€“] jeff_rose@lemmy.world 1 points 7 months ago

OK, unfortunately it looks like this issue has gone from kind of annoying to game breaking. I can no longer be at my base for long without the game locking up. Maybe it's an unrelated defect and just a coincidence, but maybe not. ๐Ÿ˜ 

[โ€“] jeff_rose@lemmy.world 1 points 7 months ago

What's funny is since posting this, two more people have built bases on top of mine. ๐Ÿ™„

On the one hand, being in a secluded system by yourself means stuff like this doesn't happen. On the other hand, it's generally more fun to have people around in a multiplayer game. Trade-offs, I guess. ๐Ÿคทโ€โ™‚๏ธ

[โ€“] jeff_rose@lemmy.world 2 points 7 months ago

Agreed. If they can't catch overlapping bases up front because of connectivity issues, some sort of cleanup process would make sense. Check the timestamps of Base Computer placement or Upload; the first one wins and the others get deleted. Parts from deleted bases show up in the Base Salvage Capsule like normal.

 

I've played every NMS expedition and while there have always been a problem Communication Stations, it wasn't until this latest expedition that I felt like trolling was getting worse.

On the first day of the expedition, I claimed a spot at the 2nd rendezvous system around some Runaway Mould, built a small base, and uploaded it. I slowly kept adding to the base over time, especially once I completed the expedition. So far I've had at least 8 different people build on top of it, which means I have to report their bases just so I can walk around my own. While I've had some people build close to my base, I have never had anyone literally build on the same spot, much less multiple people.

It stinks that Hello Games isn't doing a better job of making sure bases can't overlap, but it stinks even more that people take advantage of it.

[โ€“] jeff_rose@lemmy.world 2 points 7 months ago (1 children)

Is there any reason to do it if you have already done Expedition 2? Any new rewards that weren't in the original? I haven't heard of anything.

[โ€“] jeff_rose@lemmy.world 1 points 7 months ago (1 children)

If I remember correctly, once I finished the final battle the ship automatically landed nearby, ready to be claimed. I don't think I even claimed it in the Expedition tab before it happened. I know I wouldn't have had 1400 nanites.

It's possible you missed the ship or that the expedition glitched. The bug might have gotten patched in an update but it didn't matter to you because your game had already converted to Normal. Poking around Reddit, it sounds like others had similar problems claiming the ship.

[โ€“] jeff_rose@lemmy.world 3 points 7 months ago (3 children)

Within the Expedition, you will get the ship as part of the storyline for free. If you go to the Quicksilver vendor to try to claim it, it will take nanites.

 

I've converted a system in Euclid into a Stasis Device factory. I've built a base on every planet with a local Mineral, Gas, and Flora. Each base has Refiners and access to Storage.

Feel free to stop by if you're low on Units.

Remember to turn off Multiplayer before emptying the Supply Depots.

| Base    | Mineral     | Gas        | Flora         |
------------------------------------------------------
| Alpha   | Paraffinium | Nitrogen   | Star Bulb     |
| Beta    | Dioxite     | Radon      | Frost Crystal | 
| Gamma   | Phosphorus  | Sulphurine | Solar Vine    |
| Delta   | Cobalt      | Oxygen     | Echinocactus  |
| Epsilon | Uranium     | Oxygen     | Gamma Weed    |
| Zeta    | Copper      | Oxygen     | Gutrot Flower | 
 

I dropped a Communications Beacon at the location

Three supercharged slots

Space flea!

 

I dropped a Communications Beacon at the site

One supercharged slot

 

I dropped a Communications Beacon at the site

Only one supercharged slot

Space sled!

 

I dropped a Communications Beacon at the site

Only 1 supercharged slot

 

I dropped a Communications Beacon at the location

Two supercharged slots

Slick, aggressive design

 

Located in a system near the Liquidators Expedition path.

I dropped a Communications Beacon at the site.

Two supercharged slots

Looking not unlike the Batplane

37
New Insect Helmets (lemmy.world)
submitted 11 months ago* (last edited 11 months ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 

Has anyone still in the Liquidator Expedition managed to get one of the new insect helmets by killing a Vile Queen? I've seen people on YouTube do it with Normal saves, but I am wondering the Expedition saves are bugged (pun intended). I've been farming for a while and gotten nothing. Maybe I'm just unlucky.

ยฏ_(ใƒ„)_/ยฏ

 
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