mohab

joined 8 months ago
[–] mohab@piefed.social 1 points 8 hours ago (1 children)

Hmm… but isn't it an "ongoing series"? Like, you can have short or long arcs, but if the continuity is the same, the story technically hasn't ended.

I agree gaming takes it a step further, but this is like comparing a worse example to a bad one… yeah, one is worse, but they both suck at the end of the day.

I'm glad you like Fast and Furious, but it's only one example of many. It's not the only movie franchise being milked to death, and won't be the last.

[–] mohab@piefed.social 3 points 1 day ago (3 children)

Yes, but it's also devoid of creativity and takes up space that could be occupied by more creative endeavors, so it's a similar path at the end of the day.

My point is pointing a finger at Fortnite and Epic Games is fair, but same finger should also be pointed at Universal, Disney, NBC… etc.

And the biggest finger should be pointed at capitalism itself.

[–] mohab@piefed.social 8 points 1 day ago (5 children)

And time machine leads to multiverse, and multiverse leads to reboot. Never mind the spinoff potential…

[–] mohab@piefed.social 8 points 1 day ago (7 children)

Hmm… title is a little bit clickbaity—author seems to be mainly going after live service games, not necessarily every video game.

Also, novels and movies don't always end 😂 Not sure why they threw that into the title. Freaking Fast and Furious will surely outlast planet Earth at this point 😂 What about Star Wars? It'll never end.

I agree with the general sentiment though: I think players are flexible and will be inclined to give your new IP a shot, but capitalism is risk averse, and will obviously disagree.

[–] mohab@piefed.social 2 points 1 day ago

I upvoted for the Jon Benjamin mention. Jon Benjamin Has a Van is so fucking funny.

And I love Bob's Burgers, but Home Movies was magic and I consider it his peak VA work.

[–] mohab@piefed.social 6 points 1 day ago* (last edited 1 day ago) (1 children)

Yes. You probably will miss out on branching paths if any exist, but you will miss out on those in a regular playthrough anyway.

You also probably should've asked this question instead of the one in the title of the thread—they're two fundamentally different questions.

I know narrative-driven games are dominant nowadays, but not every game is narrative-driven.

[–] mohab@piefed.social 8 points 1 day ago

Ima be honest: Colbert can do better than this show.

Strangers with Candy was peak absurd humor and The Colbert Report was one of the best political satire shows at the time.

I'd love to see him do something new.

[–] mohab@piefed.social 10 points 2 days ago

Nice, now CEOs get to do mass lay offs on-the-go 😂

When will the capitalism cult die… has got to be more casualties than the two world wars combined at this point.

[–] mohab@piefed.social 2 points 3 days ago

Based on my experience so far, I totally agree with you. I'm simultaneously impressed by the ideas and confused by the package they came in.

It's just that the fluff and errors are glaringly obvious… hard to fathom how the same mind who came up with these captivating ideas wrote, or at best OK'd, the fluff and errors.

I'd say I expected poor and somewhat pretentious writing and got that, but I'm impressed enough by the ideas that I haven't started skipping cutscenes yet, so I assume, overall, it's net positive… not by much, but it is.

[–] mohab@piefed.social 6 points 3 days ago* (last edited 3 days ago) (2 children)

Warning if you haven't played the game: there's a sidestory spoiler in this comment.

Unbelievable, but fucking Death Stranding 😂 The story has some cool concepts and moments—e.g. Mama's story—but it's too obtuse, has too much filler, and many senseless moments. Like, the Junk Dealer and his girl living literal meters away from each other and for some reason trying and failing to find each other or establish contact for years, or an entire MULE camp peacefully coexisting next to a Timefall farm… best way I can describe the world and story so far is it's an inconsistent mess.

Funniest moment though has got to be The Craftsman going "Fuck you, not joining your UCA!" only to go back on that in the literal next sentence with "But maybe if you do X, we can talk!" 😂

Apart from the odd climbing bugs and the silly, barebones combat, the game is nice though. Rebuilding the world and cooperating with other players feels really nice. And barely making it through BT encounters on very hard is exhilarating.

Fucking bikes are awesome to ride too… I love how goofy they're meant to be.

I don't see myself coming back after I 100% it though… I'm halfway through and I don't see any value in replaying the game so far. It's not exactly a skill-based game, and after roads and ziplines, I'm hardly motivated to go back to walking, but I don't think it's meant to be replayable, and I'll probably get like ~70 or more hours out of it in total and I bought it for $7, so I suppose that's OK.

Oh, I forgot to mention "I am Fragile… but not that fragile" Kojima sit down, please 😂

[–] mohab@piefed.social 2 points 3 days ago* (last edited 3 days ago) (1 children)

It is tricky, I agree.

Another point I think I need to try and comment on:

Ultimately yeah, I'm saying the game isn't for me. But I often hear the game in discussions of what the industry is missing in terms of game design, and I don't think I agree that it's worth that level of praise.

I think when people praise Hi-Fi Rush, they basically mean: "Hurray, a mid-budget, FINISHED action romp from a big publisher with a cool gimmick and no intention to drown me in microtransactions!" which is why you see the PS2/PS3/Xbox 360 catalog comparisons.

I don't think anyone actually means Hi-Fi Rush is the Jesus Christ of gaming—and if they do, I completely disagree.

We could use similar games though—specifically in the action game genre. We get very few of those nowadays.

[–] mohab@piefed.social 2 points 3 days ago

He also directed two action GOATs: God Hand and Vanquish.

He did not direct Hi-Fi Rush though—that was John Johanas.

 
 

I'm currently scraping the Steam barrel and I could really use these ports:

  1. Gravity Rush Remastered/Gravity Rush 2: best traversal in gaming. Surprisingly fun combat too. Just pure joy all around.
  2. Viewtiful Joe: integral Kamiya core and probably the closest on this list to actually happening seeing the Clover revival.
  3. God Hand: I have nothing new to add here. All I can do is reiterate the "beat'em goat" claim.
  4. The Red Star: PS2 hidden gem—mix of beat'em up and twin-stick shooter. Proper action game rooted in arcade design principles.
  5. Ketsui: again, all I can do is reiterate the "shmup goat" claim. Criminal this is not on Steam. Come on, M2.

Alternate editions of games we already have on Steam:

  1. Catherine: Full Body: extra stages is cool, but I need the online Colosseum.
  2. Ninja Gaiden II: ugh, this one is obviously never happening at this point. I swear, even if they try a third time, they'll most likely find some way to mess it up.

Definitely never happening: Pikmin. Nintendo suck.

 

I'm looking for action hidden gems, preferably scripted and linear—no open world or procuderal generation (roguelike, roguelike-like, or roguelite)

Some of my "usual suspects" favorites are Bayonetta, The Wonderful 101, Viewtiful Joe, God Hand, and Ninja Gaiden II. On the shmup/twin-stick shooter side: Crimzon Clover, Ketsui, and Assault Android Cactus+.

I also love Catherine, so I wouldn't mind some puzzle thrown in there.

As nonlinear as I can go: The Deadly Tower of Monsters.

 

I love my favorite games and have been playing them for years, but I disliked about 99% of the games I played.

I don't think I have FoMO or anything; I just find it weird because my taste in music, film, or art/media in general is usually fairly broad. I guess I just wonder why my taste in games is aggressively limited.

It's not for the lack of trying new games; I've tried more or less anything I could find, sometimes because it's popular, other times because it looked interesting, but nothing really hits the mark like my favorite games.

I just don't like what most developers create, I guess?

I'm hoping, by posting this, maybe I can find others who are having a similar experience, and we can share thoughts.

view more: next ›