Justin Alexander has a book on GMing coming out this year that I think will be very good. His blog is a wealth of good information
Running a new group through 2e Abomination Vaults. I'm also excited to run Indigo Isles at some point, although don't have the time to do that right now. The AP looks really good though!
Happy to see pathfinder get more love the last few months
For AP's I exclusively use FoundryVTT, and buy the official AP modules from Paizo. My current group doesn't play in person, but I suspect if that were to change I would still want to incorporate Foundry into home games to some extent, even if that just meant showing the map on a TV and ignoring the character sheets & encounter tracker altogether. It's just too nice having most of the prep done for me already.
I also play quite a bit of Ironsworn: Starforged, and rely quite heavily on Obsidian for that. I don't use a lot of different plugins personally, but I did see an obsidian ttrpg guide posted the other day.
Obligatory sorry for the wall of text :)
I'll preface this by saying I'm hardly an expert in the space, having dabbled with PbtA (Avatar Legends), FitD (BitD) and Mythic GME (all topics I think are related to Ironsworn in some way). I do play Ironsworn: Starforged solo, and have been very thoroughly impressed for the most part. There is definitely an adjustment period, which I think boils down to a few points for me:
Overall though I love playing Starforged solo, and I feel that it has really improved the pathfinder game I'm running right now as well. I'd highly recommend any GM or player to mess around with systems like this that really push you into a different way of thinking, and for other forever GM's out there it's a great way to get to be a player. I also hope to try out the co-op rules at some point with my current group when someone can't make it to a session (instead of cancelling)