[-] peppersnail@beehaw.org 7 points 4 months ago

Yes yes yes!!! Omg thank you both so much! I’m writing it down this time!

[-] peppersnail@beehaw.org 4 points 4 months ago

Thanks! Not quite. The tank in the game I had in mind wasn’t mechanical…I think…it had a more organic feel to it. Like, one would look like a turtle, and another would look like an insect. And it was always a top-down view.

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submitted 4 months ago by peppersnail@beehaw.org to c/gaming@beehaw.org

It's driving me nuts that I can't remember, but I saw this trailer that I think was posted here a couple of months ago. It had a steampunk-ish but bright fantasy aesthetic, and it was about managing this giant walking tank as it walked towards the right of the screen, going from place to place, with the occasional battle with another, similar tank. These tanks came in all kinds of designs, and you can zoom inside them and it shows a sort of management kinda gameplay where crew members are walking around doing stuff.

I know...this isn't much to go on, yeah. Anyone know what I'm talking about?

[-] peppersnail@beehaw.org 3 points 10 months ago

I got very confused for a long while. I thought I was looking at a frying pan in space, and was trying unsuccessfully to find the rest of the satire in the article.

[-] peppersnail@beehaw.org 9 points 11 months ago

What about the fine structure constant? :P

[-] peppersnail@beehaw.org 9 points 1 year ago

Why not? It doesn't sound that bad...might even be pretty good.

peppersnail

joined 1 year ago