[-] russjr08@outpost.zeuslink.net 48 points 7 months ago

Doesn't the publisher of the game have to approve for a game to be put on GeForce Now?

I mean, don't get me wrong - I know anti cheat detection has never been perfect, but you'd think this would be something they heavily try to make sure they get right.

[-] russjr08@outpost.zeuslink.net 42 points 7 months ago

I posted about this on the KDE community a couple of weeks ago, but Dolphin (their file manager) has a nice trick for archives (zips, tar's, etc) - in the extract menu, there's an "Extract, Autodetect Subfolder" button which will:

  • If the archive has an inner subfolder (and just that), it will extract this as expected
  • If the archive doesn't have an inner subfolder, and all the files are at the root level, it will create a new folder for you and extract the files there

This way, you don't end up with files splattered all over say, your downloads folder. Easily one of my favorite features, and is something I wish every File Manager had. It feels like someone had the same pain that I do (and I'm sure plenty others) of extracting something, and regretting it - but then they went as far as to fix the problem for everyone and implemented a feature for it (I'd love to have the knowledge to contribute to KDE someday)!

[-] russjr08@outpost.zeuslink.net 33 points 8 months ago

I tried out the beta version of 545 last week, I swear it made the render issue with XWayland apps worse. Even if it's back to the 535 state, it still makes using Wayland on Nvidia very difficult unless every application you plan to use is Wayland native. It'll be a while before that's the case for me.

I plan to just pick up a 6700 XT next week. I'm tired of being a second class citizen in Nvidia's eyes.

That being said, I appreciate the devs themselves who've been working on improving what they can (there's a couple that I've even seen participating in the Freedesktop GitLab). I assume the lackluster Linux support comes from the management side of things. I may not like the company, but I obviously don't have disdain for every single person there.

580

I hope this doesn't violate the low-quality rule. For those who don't know, when you right click an archive in Dolphin, the extract menu has a "Extract archive here, autodetect subfolder" option and its absolutely brilliant! If you've ever extracted a zip, tar, etc and ended up with files splattered everywhere this feature will prevent that. Basically when you choose this option it will:

  • Look to see if the archive has a top level folder, if it does, it will extract it normally
  • If it does not (so all of the files are at the top level), it will automatically create a folder for the archive and extract those top level files into it

It's something I really wish other file managers had, and is just another one of those features from the KDE team that gives me the "The developer(s) who created this also use this in their daily lives" impression (which is not to say that others don't). You can of course just open your favorite archive utility and manually check, then manually make the folder yourself and extract the files into there, but this lets me skip those couple of steps and I appreciate that so much.

[-] russjr08@outpost.zeuslink.net 56 points 9 months ago

Websites that do not let me copy/paste my password in from my password manager, and break the auto-fill functionality.

Additionally, the ones that make you change the password every sixty days because they don't let me copy and paste the newly generated one in... It just feels like they're begging me to try to use an insecure one.

[-] russjr08@outpost.zeuslink.net 80 points 9 months ago

This feels like a bit of a sideways take. I'll preface this with that I love Linux, and its been my preferred operating system for years.

That being said, "helplessness" isn't Microsoft's fault. Most people do not want to know the ins-and-outs of how something works, and that's perfectly okay. I am a software developer, but despite the fact that I have an Android (Pixel) phone I generally do not care to root my phone, flash alternative ROMs, etc anymore. I use Linux on my PC, but I do not want to spend hours tinkering with my phone, only for it to most likely end up in a state that is less-than-par than what it came with. I am glad that Android is open enough (well, its not as cut-and-dry as that but its more open than iOS) for the people who do want to tinker around with it to be able to do so, but its not for me. If I'm out and trying to request an Uber, I don't want my phone to crash every time I open the app just because the ROM I'm using has a bug.

By the same token, there are times where I don't really want to mess around with going through a million settings on my PC when I just need it to allow me to do some work. That is a trade-off that you tend to make with Linux (though its certainly gotten a lot better over the years), and I can't fault people for not wanting to go through that. Sometimes, I wish I hadn't made that trade-off and had just stayed blind to the love/hate relationship I've come to form around Linux.

I do not want to tinker around with my keyboard, I just want it to allow me to type. I don't want to tinker around with my headphones, I just want to listen to music. I use my refrigerator every day, and while I have some rudimentary understanding of how it works, I really rather not tinker around with it - and if it stops working, you're not likely to find me trying to fix it myself (short of say, the light bulb going out).

A coworker of mine convinced another coworker to wipe their system and install Fedora, and use the Looking Glass + VFIO passthrough trick to have a Windows VM within Linux like he does. He spent both of his days off trying to get it to work (and facing weird issues that even I couldn't explain and find a solution for), and at the end of today he decided to reinstall Windows so that tomorrow he can have something reliable to use for work. This is exactly why I usually don't push people to use Linux. If they want to know more about it, sure I'm happy to show them the ropes - but selling it as a perfect solution is a bad idea and only makes Linux look bad.

If Microsoft didn't make an operating system that was simple enough for users who just want things to work, yet powerful enough for those who want to do more with it (such as making games, or using CAD software for engineering) then someone else would. I definitely get frustrated with Windows, but at the end of the day, it is what most of the world uses for a reason (just like Linux is used for most web servers around the world for a reason) - its the right tool for their job, whatever that job might be. Sure, the vague error codes that you get from Windows is frustrating at times, but Windows isn't open source and that is not likely to change. How is the old XP error code format of STOP CODE 0X003ABF VIOLATION OCCURRED AT KERNEL.DLL (along with the rest of the useless stack trace) going to help you anymore than the shorter ones that are generally found on Windows nowadays? You can't exactly go submit a pull request to fix the issue. In terms of the ability to search for the error, I've very rarely ever seen a Windows error code that didn't have a million and one causes (and ^2 the amount of potential "solutions" for the supposed cause). It's certainly not going someone whose just trying to do their homework for school, or edit their resume for job applications.

The same thing applies to the whole iOS vs Android debate. The same coworker who sold Linux to my other coworker uses an iPhone (actually, they both do as far as I'm aware), because its been reliable for him. He doesn't need to have the source code to iOS in order for it to do what he needs it to do. Quite frankly, the whole "sheeple" thing that you tend to hear people say, and this "Windows users are zombies" take being portrayed in this comment is incredibly childish. If you're not sharing the computer, the phone, etc and someone else owns it - why does it matter what they use?

I suppose you could argue that the majority of people these days don't want to troubleshoot anything, but can you really blame them? Imagine yourself before anything that you learnt about Linux, Windows, and computers in general - with the way things are built (think laptops and phones, with how their components tend to be soldered in) doing anything yourself to repair stuff is very difficult, and has a high chance of leaving you with a brick (which isn't a Microsoft invention). How many people have you seen try to fix a software related issue on their PC or phone, and ended up making the issue worse (which can be done just as easily, if not easier, on Linux)? Those stories are why a lot of people do not want to try to fix something and reach out to support, take it in for repair, replace it, etc.

[-] russjr08@outpost.zeuslink.net 36 points 9 months ago

In your settings, you can set your preferred languages - since you're on lemmy.world this link should take you there. You can hold control down to select multiple options if you're on desktop (and mobile should have a selection box pop up).

Though be sure to keep "undetermined" enabled, otherwise a lot of stuff will vanish. Also note that this only works for posts/comments where people have actually selected the correct language (if someone posts something in German, but marks it as English for example, it will still pop up).

[-] russjr08@outpost.zeuslink.net 46 points 9 months ago

LOL

We removed it way before the pricing change was announced because the views were so low, not because we didn't want people to see it.

(emphasis theirs)

I don't believe that in the slightest. While yes, they did do that quite a while before the change took place, it was hosted there as an easy way to track changes to the ToS. I bet it was more of a "Any changes we make will stand out a lot more", not realizing that any big change they make was going to stand out regardless (this whole thing being an example).

I mean come on, they could've at least tried with a better lie. I would've gone "Eh, maybe" if they'd said something like "Our legal team suggested that we keep it hosted in a central location, on our website". But really, "not enough people looked at it"?? What a joke.

[-] russjr08@outpost.zeuslink.net 77 points 10 months ago

I don't generally go with the "Oh no, anyways..." comment, but that's truly how I feel about the whole Reddit drama at this point.

They made their bed, and now they have to lie in it. I have zero confidence they'll change, and even on the remote chance they wanted to, its pretty much too late for that.

[-] russjr08@outpost.zeuslink.net 46 points 10 months ago

The Bitwarden clients all keep a cached copy of your password database, which can be viewed even if your server goes offline (you just can't make edits) - you can even export it when that is the case.

However, if you log out of Bitwarden, it erases the local cache off that device, which will require your server to be online in order to retrieve again (or export it from a different device that is still signed in).

6

Addressing Feedback

  • In Season 22, we’re updating those weekly ritual challenge requirements so players can complete their nine challenges in any ritual playlist they’d like, as opposed to having to complete three each across Vanguard, Crucible, and Gambit playlists. We’ll also be increasing the frequency of ritual engram drops after completing ritual activities, and we’re making the latest ritual loot pool weapons focusable at their respective vendors at the start of the Season for the first time, rather than needing to wait until the following Season to chase those god rolls.
PvP
  • New PvP Map (Season 22): Multiplex

  • New PvP Modifier - Checkmate: Checkmate is a modifier where rich Primary weapon fights can happen more often, and gun skill can be augmented by communication and strong positioning. Primary weapon damage has been tuned to feel different than the rest of the game without being jarring, reducing the gap between the faster killing weapons and the average time-to-kill, and in general pushing longer range Primaries into slower killing profiles. Player health has been increased, all ability cooldowns are lengthened, and Special ammunition must be earned via gameplay and is not dropped on death. This all results in slightly longer combat encounters that reward skill and consistency.

    • Checkmate will be available in Crucible Labs from Week 5 to Week 10. We will start off with two weeks of Checkmate Control, then switch it up with two weeks of Checkmate Survival, and finally, two weeks of Checkmate Rumble to finish off its trial run for Season 22.
  • New PvP Mode - Relic: Relic is a 6v6 party mode where players wreak havoc and destruction on their foes with relic weapons. Relics include the Aegis from Vault of Glass, the Synaptic Spear from Season of the Risen, and the Scythe from Season of the Haunted. Each player charges their personal relic energy by defeating opponents with their normal loadout. Upon reaching full charge, players can acquire a relic from a relic depot. Defeating relic holders and using the relics to defeat opponents earns points for the team.

    • Whereas Checkmate is heavily focused on gunfights, Relic is intended to provide lighthearted gameplay that can be enjoyed by anyone, similar to Mayhem and Team Scorched. Relic will be available in Crucible Labs from Week 1 to Week 4, and again in Week 11 until the close of the Season. We look forward to hearing your feedback on both Checkmate and Relic when they roll out next Season.
  • Matchmaking Updates: Our quest to constantly improve matchmaking is always ongoing, and in Season 22, we’re modifying our loose skill-based matchmaking settings for Control and Iron Banner. These new settings will look to improve matchmaking times and experiences for players who find themselves at the upper or lower ends of the skill spectrum, and for those playing in low-population regions or times.

    • The team is also adding loose Fireteam Matchmaking to the Crucible rotators, including Labs, to ensure players are being evenly matched against similar Fireteam sizes without the need for a Freelance node. Additionally, we’ll be tackling an issue with lobby balancing that can misallocate players over certain skill levels.
  • Also coming in Season 23: Looking further ahead, we’re planning to deliver a new Iron Banner mode for Season 23, along with a brand-new Häkke Aggressive Frame Strand Pulse Rifle as our newest Competitive Division weapon reward. The Mercurial Overreach Adaptive Frame Arc Sniper Rifle will remain available for competitors throughout Season 22.

    • As a reminder, we’re also focusing our map reprisal efforts on porting The Citadel from 2018 to the Crucible in Season 23. We all have fond memories of dominating Control with our fireteams on this one and can’t wait to see what you do with the latest arsenal out there in The Dreaming City.
Vanguard
  • Vanguard Medals: will be available in Vanguard Ops and Nightfalls starting in Season 22. After first being introduced in last year’s Guardian Games and their continued success in this year’s event, we have decided to bring them in full-time to spice things up in our Vanguard playlists.

    • Medals will contribute to scoring, allowing players to attain higher scores and reputation multipliers by performing unique actions and doing cool things. Our goal here is to reward players for playing well, and not require players to go out of their way to grind for score. In short: we don't want you to feel like you have to compromise your build in order to boost your score with additional medals.
    • Some medals from Guardian Games will be exclusive to Guardian Games, such as finishing champions/elites.
  • We’ve also recently focused more of our teams’ resources into more varied and frequent Seasonal activities, such as Battlegrounds, that can later make their way into Vanguard playlists alongside our Strikes and eventually serve as new additions to Nightfall and Grandmaster playlists. While this can come at the cost of other content in a given year, we feel this exchange has been worth the extra investment for the overall health of our playlists. As a result, we’ll have additional Battlegrounds coming into the Nightfall and Grandmaster Nightfall rotations in Seasons 22 and 23 to keep players on their toes before The Final Shape launches.

Gambit
  • While we don’t have plans to dedicate more resources to significantly transform Gambit, we do have a few updates planned for the year of The Final Shape. These include porting the Cathedral of Scars map and its beautiful Dreaming City setting into the latest version of Destiny 2, as well as adding the Shadow Legion and Lucent Hive enemy types.

  • We’re also reducing the number of Gambit-specific Seasonal Challenges starting in Season 22, so players won’t need to bank motes to be able to earn that big purse of Bright Dust for completing nearly every challenge in the Season. Finally, we’re adding Fireteam Matchmaking to Gambit next Season, which will replace the Freelance node and should result in faster, better matchmaking by combining both Gambit playlists. We’ll keep an eye on reception and player engagement after these additions take place, and we hope you’ll visit ‘ol Drifter next Season to get your hands on his new Void Machine Gun.

Armor Set Updates
  • A long time ago, we shared a plan to address concerns on reward balance. Players have pointed out that we didn’t release a new armor set for the ritual playlists (Vanguard, Crucible, Gambit) with Lightfall as previously called out in our yearly release schedule. Delivering ritual armor sets at the rates we have in the past has become increasingly challenging, especially considering these sets have historically had very low adoption by players as both base armor and cosmetic ornaments.

    • At this time, we are amending our delivery plans for how often we refresh these sets and will no longer be creating a new set for every expansion. However, we are prioritizing the delivery of a new ritual armor set alongside The Final Shape to infuse some new looks you’ll be able to show off from your time in the Vanguard, Crucible, and Gambit playlists. We also have a new armor set for Trials of Osiris releasing in just a few short weeks!
Game Security
  • Over the course of the year, we have invested further in data science and machine learning, building confidence in the detections they produce. These tools allow us to observe and evaluate player behavior in new ways and issue an increasing number of actions in response.

  • In addition, we have continued to adapt new policies to protect players, including the Abuse of External Accessibility Tools policy. The development of this policy has allowed us to catch cheaters that we may not have otherwise. This policy not only gives us an avenue to action this form of cheating, but it has also spurred us to investigate player behavior in new ways.

  • Finally, we've worked with BattlEye to address network manipulation tools, improving our data collection, detection, and mitigation strategies. Competition is best when fair, so we will continue to issue bans or restrictions to those abusing these methods.

Stability Updates
  • Moving toward 7.2.0 (Season 22 launch), we are beginning to do internal “chaos testing” using the new code we added and are already using that data to make more improvements in the 7.2.0 update, as well as verify current fixes we have planned for the Season. As we do this work, we aren’t just focusing on the Claims system outlined in our roadmap. Our efforts also cover stability across all 50+ services that help to make Destiny 2 run. These include taking a close look at our load balancing code, service-to-service communication code, internal message processing pipelines, and more.

  • If 7.2.0 is focused on detecting and fixing current stability issues, the theme of 7.3.0 (Season 23 launch) will be helping to protect us against stability issues that might occur in the future. Work here will focus on systems like auto-recovery, making internal systems healthier, and further isolating systems from one another so that a problem in one area is less likely to cascade into issues in other areas. We want our players to have the best possible experience, and we view our work with Destiny Services as a long-term project that we will continue to invest in beyond Season 23 and into the future.

Seasonal Structure
  • As we mentioned back in February, we’ve been working behind the scenes to shake up the Seasonal paradigm this year to subvert player expectations and make each Season feel unique. We know our players are looking for more variety in repeatable Seasonal activities, and more than anything, we want to constantly surprise everyone with what comes next in each Season.
Quality of Life Upgrades
  • Cosmetic Favoriting: At long last, you’ll be able to pin up to 100 of your favorite shaders, ornaments, and emotes to the top of the list starting in Season 22.

  • Stasis Aspects and Fragments moved to vendor system: Any character who has completed the Beyond Light campaign will be able to acquire all available Stasis Aspects and Fragments from Elsie Bray on Europa starting next Season.

  • Transmats will now be unlocks: Like shaders before them, transmats will now be stored as unlocks on your account, rather than consumable items. Feel free to change transmats at will without needing to grab copies from Collections or find them in the wild.

  • Wish-Ender pursuit improvements: The Wish-Ender quest has gone through a number of changes throughout the years, and in Season 22, it becomes a real quest. No more charged or uncharged discs sitting in your inventory – just a single quest strand in your quest log.

  • Resources tab added to Collections: This is a change we are really excited about – we now have a Resources tab in the Collections, which shows you all of the currencies, upgrade materials, and engrams in the game, appropriately categorized, with information on how to acquire it, as well as what to do with it once you have it.

  • Iron Banner Challenges split:

    • With Pinnacle rewards not being as big of a draw as they once were Season-over-Season since Season of the Deep began, we felt it was time to split the Pinnacle acquisition and reputation multipliers we added back in Season of the Haunted.

    • Starting in Season 22, Iron Banner will have two different stacking challenges each day: one for players who just want their reputation multiplier which does not require using specific Seasonal subclasses, and one for players who are going after their Pinnacle rewards, which does require using Seasonal subclasses.

  • Ritual Rank Ups immediately: Dating all the way back to Season 3, ritual reputations (previously known as Valor, Glory, and Infamy) waited until you hit orbit to process any rank-ups, because the almost-full screen banner would overwrite the scoreboard if it showed up earlier. When we revamped and streamlined reputations over the past few years, we moved the rank-up banner to the bottom of the screen and made them less conspicuous, but we left the processing of the ranks until you hit orbit. Now we’ve finally taken the step and made the rank-up process immediately at the end of an activity. No more waiting for your rewards... now they’ll show up right away in your loot stream.

Sandbox Updates
  • New Strand Aspects: At the start of Season 22, we’re adding three new Strand Aspects to enhance the Strand kit of each class by adding a unique dynamic gameplay element. These Aspects will be Whirling Maelstrom for Hunter, Banner of War for Titans, and Weavewalk for Warlocks. Stay tuned for more info as we get closer to the launch of the Season.

  • Exotic Armor Reworks, Pt. 2: Similar to our first wave of Exotic revamps in Season of the Deep, the team is reworking another batch of underused Exotic armor pieces in Season 22 to shake things up and give players a new reason to dive into their Vaults. Watch for a new Developer Insights article going live next week to cover all the changes we’ve got coming.

  • New Weapon Subfamilies Incoming: Looking further into the future, we’ll be introducing some entirely new weapon subfamilies with The Final Shape. Tune into the Showcase on August 22nd to get your first look at some of these in action, as well as some other unexpected additions to Destiny 2’s arsenal yet to come.

  • Previously mentioned Weapon tuning updates

21

Finally, some updates on material caps! They're as follows:

  • Ascendant Shards: 10 => 30
  • Ascendant Alloy: 10 => 30
  • Enhancement Prism: 50 => 100

They also announced some incoming weapons to the various ritual playlists, along with the fact that focusing for new ritual weapons will be available right away, rather than having to wait for the next season to come around to focus weapons that have newly entered.

A good read all around.

[-] russjr08@outpost.zeuslink.net 46 points 11 months ago

This is such a ridiculous position.

I'm not the original person you responded to, but I am going to go out on a limb here and say that I disagree. While I personally do not think that all Chromium browsers (especially since there are projects like ungoogled-chromium) transmit your personal data, I can't verify this myself because the Chromium codebase is far too much of an undertaking for myself to review.

While the same is also true for Firefox (and really any potential open source browser), on a pure personal-trust factor I trust Mozilla/Firefox to be more caring about protecting my personal data than I do Google, who literally revolves around data collection. Inevitably its a moot point for me since I do use Google services anyways, but I don't think its that far reaching for someone who potentially doesn't to take the original person's stance.

15

Microsoft is ending Xbox Live Gold, and it will be replaced with a new tier of Game Pass called "Core", starting September 14, 2023.

Most things will remain the same (such as the price), but there are a couple of notable changes:

  • The "Games With Gold" program will not be continued (1)
  • Instead, members will gain access to 25 games from the Game Pass library, as selected by Microsoft (with supposedly a few being added every year)

Subscribers of Xbox Live Gold will be automatically moved over to Game Pass Core when it starts on September 14th.

(1) In regards to members with previous GwG items in their libraries, any claimed Xbox One titles will remain in their library as long as they continue their Game Pass Core subscription, and any claimed Xbox 360 games will be available regardless of subscription status - just like how Games with Gold worked previously.

It certainly feels like an end of an era with the Xbox Live Gold name going away.

17

Hello folks!

My apologies if this is not the appropriate place for this, I'll take it down if so. I spent the better part of the last 11 hours getting this project put together.

The README in the repository goes over just about everything regarding what this tool is about (and how to get it up and running), but the quick elevator pitch is that I wanted a way to monitor the stats of my instance because of the bot spam issues that have been going around in a lot of places. As of now, Lemmy keeps track of a lot of data that could be useful to at least be cognizant of what is going on, but doesn't actually expose it on the UI side.

Originally my idea was to just read the database info straight into Grafana, but of course due to my very little experience with Grafana I didn't realize that this wasn't going to quite work out the way I wanted, as the data in Lemmy's table isn't super well suited for what Grafana expects in terms of time-series data. Which then lead me to wanting to connect it with InfluxDB - another thing that I "knew of" but didn't have any experience with.

The end result was building a tool that could export/stream data from Lemmy's PostgreSQL database over to Influx, allowing me to then make some really nice visuals in Grafana! There are a couple of screenshots at the bottom of the README (I don't know how to scale images when inlining them into posts here and don't want a massive image in the post), along with a link to a snapshot/demo version of the dashboard.

Maybe it'll help some other instance admins, or maybe everyone will think its terrible (I do mention that I'm quite new at Rust), but either way its been frustrating, yet fun, and a good learning experience thus far!

[-] russjr08@outpost.zeuslink.net 63 points 1 year ago

So, I was born in the late 90's - I don't know if they still have "computer literacy" as a core course in schools these days, but they did when I was going through K-12 (or, well K-9.. once you were in high school they assumed you knew the basics of how to use a computer, and had more advance courses).

One of the very first things we learned about the internet is that once you put something on the internet, there is no way to take it back. At the time, uploading pictures to the "cloud" and such wasn't really a thing so we learnt this by using email: Once you've sent an email to someone, you cannot "unsend" it. You can kindly ask the other party to delete the copy of the email without opening it, but you cannot guarantee that the email wasn't saved on another computer, or saved somewhere else along the route between your computer and the receiver's computer. Clicking the send button was taught to us as "etching your letter into stone".

Because of this, I've always (or at least, as far as I can remember) made sure that anything I put on the internet, or even "put into digital form" (such as even writing something in a file on your computer - you can recover deleted files from a hard drive unless you really put in the effort to actually erase it... there is a huge difference between erasing a file, and marking it as "deleted") is something that I'm okay being tied with me forever. I'm sure if you looked hard enough, you could find me participating on message boards as a young teenager - and to that I just say "Oh well". Is some of it probably very cringe-inducing and embarrassing? I have no doubt.

(This is also why you should take extreme caution when talking about say, your friend, on the internet - if you post something about them on the internet, you're condemning them to this same exact thing)

Now funnily enough, as far as I understand the ActivityPub protocol, it is for all intents and purposes the exact same as email in this regard. Once you've sent something, there are no "take backs". All you can do is kindly ask others to delete their copy, and that comes with zero guarantees. If I had a mastodon server, and someone deletes their toot - I could take down my server and my server would never receive that delete request. Or, just simply change the source code of the Mastodon instance on my server to straight up ignore deletion requests.

Would it be nice for Lemmy to have a way to actually delete your content? Sure. But that's not technically feasible, and personally (as controversial as it may seem) I would rather Lemmy not try to give you the false sense that everything was completely gone forever. I'm not saying that you shouldn't be able to delete your account off a Lemmy instance, but it shouldn't come with an option that says "Check here to remove your data/media from all federated instances" because Lemmy/no one can promise that, and I really hate it when software (or really anyone/anything) attempts to make a promise in bad-faith knowing that they can't possibly ever uphold it.

Anyone who thinks Reddit is "better" than Lemmy in this regard probably doesn't realize that Reddit is making a claim they can't keep. The most obvious example of this is all of these subreddits that have gone dark? You can bring up most of their posts on the Wayback Machine or Google Cache. That would be the case regardless of whether they were set to private, or even if they were just straight up "deleted".

We really should not be setting the belief for people that there exists a way to completely nuke a piece of data off the internet, because you cannot make a guarantee of that being the case.

11
KDE Plasma 6: Better Defaults (pointieststick.com)

Plasma 6 looks to be shaping up quite nicely already! Some really nice quality of life style updates, and I'm quite shocked (though the reasoning makes sense) to see them moving to double-click actions by default instead of single-click.

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russjr08

joined 1 year ago