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Systems with success/minor success/failure
(ttrpg.network)
Why I can't see your comment directly on my post? I really need to get used to this platform... Anyway thanks for that diagram! Pretty cool. But I meant apart than PbtA or FitD...
Thanks! I've played some PbtA and FitD, and I'd like to see if other games have some sort of success/success with consequences/failure system. Seems there are some good recommendations!