Brotato

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A place to discuss the roguelite shoot 'em up game Brotato

founded 6 months ago
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1
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Buccaneer

Stats:
Picked up materials have +100% value
Picking up a material resets the cooldown of all your weapons
-100 % Attack Speed
-50% materials dropped from enemies

Unlocked by: Reach +100 % Pickup Range

Unlocks: Eyepatch

Tags: Pickup

Starting Weapons: Brick, Cacti Club, Rock, Spear, Torch, Double Barrel Shotgun, Laser Gun, Shredder, Icicle, Flute, Slingshot, Crossbow

Wiki

What do you think about this character? Which is your favourite weapon to play it with? Let us know!

2
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Hiker

Stats:
Earn 5 materials for every 10 steps you take during a wave
+1 Max HP for every 80 steps you take during a wave
% Speed modifications are increased by 10%
-5 % Speed
-50% materials dropped

Unlocked by: Walk a total of 20000 steps

Unlocks: Scarf

Tags: Speed

Starting Weapons: Hiking Pole, Fist, Hand, Flute, Thief Dagger, Jousting Lance, Stick, Pistol, Taser

Steps mechanic

Hiker's unique mechanic is it's ability to gain materials and Max HP by taking steps during a wave.

Some notes about it:

  • By default character takes 3.33... steps each second while moving through arena.
  • Steps scale with the Speed stat. Having 10 Speed means character walks (3.33... + 10%) = 3.66... steps each second.
  • Due to Hiker's innate -5% Speed, he starts the game by walking 3.166... steps
  • Walking into a wall doesn't give any steps. Only walking that actually covers distance counts for a step.

Wiki

How do you play this character? Which weapons are great to use? Let us know!

3
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Gangster

Stats:
You start with 1 Harpoon Gun
-100% Harpoon Gun price
+200 % Crit Damage with Precise weapons
% Crit Chance modifications are increased by 25%
+1 HP Regeneration for every 2 Melee Damage you have
Enemies take 300% more damage for 3 seconds when hit by Ranged Damage
-100 Ranged Damage
+250 % Enemy health

Unlocked by: Reroll 10 times in a single shop

Unlocks: Kill 1000 enemies that are more than 700 range away from you

Tags: Crit Chance, Melee Damage

Starting Weapons: Claw, Thief Dagger, Knife, Scissors, Sharp Tooth, Shuriken

Wiki

What can you tell us about this character? How do you use the harpoon gun efficiently? Let us know!

4
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Gangster

Stats:
Can steal 1 item per shop
Stealing from the shop can spawn an elite
All future elites and bosses become stronger when you kill an elite or a boss
+20 % Items Price
Can't lock items

Unlocked by: Reroll 10 times in a single shop

Unlocks: Grenade Launcher

Tags: [None]

Starting Weapons: Knife, Thief Dagger, Lightning Shiv, Pistol, Revolver, SMG, Double Barrel Shotgun

Wiki

Do you like this character? How do you play it? Let us know!

5
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Dwarf

Stats:
+1 Engineering when killing at least 6 enemies with a direct weapon hit
+1 Melee Damage for every permanent 2 Engineering you have
You can't equip ranged weapons
-20 % Dodge
-100 % Attack Speed
% Attack Speed modifications are reduced by 50%

Unlocked by: Hit at least 25 enemies with a single melee attack

Unlocks: War Hammer

Tags: Engineering, Structure

Starting Weapons: Hammer, Wrench, Brick, Mace

Wiki

How hard is this character for you? Which weapon is the best to get the 6 kills in an attack? Let us know!

6
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Druid

Stats:
+5 Max HP
+15 Luck
Enemies have a higher chance of dropping fruits
33% chance to get +1 Luck when you pick up a fruit
33% of fruits are poisoned and hurt you (ignores Dodge and Armor)
-100 HP Regeneration
-100 % Life Steal
Engineering modifications are reduced by 50%

Unlocked by: Collect 250 consumables by the end of wave 20

Unlocks: Cauldron

Tags: Consumable, Luck

Starting Weapons: Fist, Claw, Ghost Flint, Cacti Club, Rock, Chopper, Quarterstaff, Pruner, Sickle, Lute, Stick, Spear, Torch, Flute, Slingshot, Ghost Scepter, Icicle, Wand, Javelin

Wiki

How do you feel about this character? What build do you go for? Let us know!

7
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Chef

Stats:
+35 Luck
+200% damage from non elemental sources against burning targets
Consumables explode for 5x1 (+100% Elemental Damage) burning damage when picked up
You start with 1 Scared Sausage
+100 % Enemy health
Elemental Damage modifications are reduced by 75%

Unlocked by: Have at least 25 enemies burning at the same time

Unlocks: Spoon

Tags: [None]

Starting Weapons: Spoon, Chopper, Fist, Knife, Hatchet, Stick, Torch, Screwdriver, Wrench, Plank, Pruner, Cacti Club, Wand

Wiki

What can you say about this character? What items are a must have? Let us know!

8
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Creature

Stats:
Weapon damage additionally scales with 35% Curse
You start with 1 cursed Fish Hook
+1 Curse when you level up
-10 Range at the end of a wave
-5 % XP Gain at the end of a wave

Unlocked by: Unlocked by default

Unlocks: Barnacle

Tags: Curse, XP Gain

Starting Weapons: Fist, Claw, Cacti Club, Sharp Tooth, Sickle, Hatchet, Rock, Stick, Spiky Shield, Chopper, Torch, Plank, SMG, Shredder, Icicle, Ghost Scepter, Javelin

Wiki

How do you feel about this character? Do you have a strategy with the fish hook? Let us know!

9
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Captain

Stats:
+60 % XP Gain for every free weapon slot you have
+100% stats gained from level upgrades
+200% XP required to level up
+2 % Enemy health at the end of a wave
+2 % Enemy damage at the end of a wave

Unlocked by: Unlocked by default

Unlocks: Captain's Sword

Tags: XP Gain

Starting Weapons: Fist, Knife, Hatchet, Spear, Ghost Axe, Ghost Flint, Chopper, Quarterstaff, Torch, Plank, Lightning Shiv, Double Barrel Shot, SMG, Revolver, Slingshot, Shredder, Javelin

Wiki

Do you like this character? How many weapon slots do you fill to best make use of the bonus? Let us know!

10
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Builder

Stats:
You start with 1 Builder's Turret

Every 5 uncollected materials are converted into 1 % Structure attack speed and 1 Structure Range at the end of a wave
Engineering modifications are increased by 50%
+20 Harvesting
You can't have structures
-30% pickup range
Damage modifications are reduced by 75%

Unlocked by: Unlocked by default

Unlocks: Lighthouse

Tags: Engineering

Starting Weapons: Brick, Plank, Javelin, Double Barrel Shotgun, Laser Gun, Medical Gun, Revolver, Shredder, SMG, Slingshot, Ghost Scepter, Flute, Taser, Wand

Builder's Turret: It has 4 tiers. Fulfilling the requirements levels up the turret to the next tier.

As 5 uncollected materials are needed to increase Structure Range by +1%, each tier costs 150 uncollected materials to level up, for a total of 450 materials across all tiers.

Wiki

How do you play this character? What's your strategy? Let us know!

11
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Curious

Stats:
You start with 1 Spyglass. 2 additional loot aliens appear every wave. All future loot aliens become stronger when you kill a loot alien
+2 % XP Gain for every different Item you have
-10 % Damage for every duplicate item or weapon you have
+25 % Enemy health

Unlocked by: Unlocked by default

Unlocks: Pearl

Tags: Luck

Starting Weapons: Brick, Cacti Club, Ghost Axe, Hatchet, Knife, Plank, Rock, Torch, Lightning Shiv, Pistol, Double Barrel Shotgun, Icicle, Lute, Javelin, Slingshot

Wiki

Do you like this character? What variety of weapons do you use? Let us know!

12
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Sailor

Stats:
+200% damage with Naval weapons against cursed enemies
+25 Curse
-25 % Damage
You can only equip tier II weapons or above
Dodge is capped at 20%
Harvesting modifications are reduced by 100%

Unlocked by: Unlocked by default

Unlocks: Treasure Map

Tags: Curse

Starting Weapons: Anchor, Trident, Blunderbuss

Wiki

What do you think about this character? How do you feel about Curse in general? Let us know!

13
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Vampire

Stats:
+2 % Damage for every 1% of missing health
+1 % Life Steal for every 3% of missing health
+1 Armor for every 5% of missing health
Max HP modifications are reduced by 25%
-60 % Damage
-100 HP Regeneration
-100 HP recovered from consumables

Unlocked by: Reach +40 % Life Steal

Unlocks: Decomposing Flesh

Tags: Life Steal

Starting Weapons: Fist, Claw, Sharp Tooth, Ghost Flint, Hatchet, Knife, Thief Dagger, Lightning Shiv, Scissors, Spiky Shield, Stick, Torch, Screwdriver, Wrench, Shuriken, Pistol, SMG, Double Barrel Shotgun, Medical Gun, Revolver, Shredder, Crossbow, Sickle

Wiki

What about this character? What is the perfect health percentage for max. Damage without dying? Let us know!

14
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Technomage

Stats:
You start with 2 Turret
+5 % Structure attack speed for every permanent 1 Elemental Damage you have
+2 Elemental Damage for every 1 Structure you have
+75% XP required to level up
Melee Damage modifications are reduced by 100%
Ranged Damage modifications are reduced by 100%

Unlocked by: Reach 10 Elemental Damage and get 3 structures at the same

Unlocks: Particle Accelerator

Tags: Elemental Damage, Engineering, Structure

Starting Weapons: Wrench, Screwdriver, Plank, Torch, Lightning Shiv, Pruner, Taser, Wand, Icicle

Wiki

How do you play this character? How do you combine the elemental with the structural damage? Let us know!

15
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Vagabond

Stats:
Equipped weapons always contribute to the class bonuses of other equipped weapons
You can't equip two of the same weapon at the same time
-5 Armor
-5 % Dodge
Luck modifications are reduced by 50%
Harvesting modifications are reduced by 50%

Unlocked by: Reach level 10 before wave 6

Unlocks: Jelly

Tags: None

Starting Weapons: Cacti Club, Chopper, Thief Dagger, Spear, Sharp Tooth, Hand, Claw, Quarterstaff, Hatchet, Plank, Ghost Flint, Spiky Shield, Lightning Shiv, Torch, Shuriken, Crossbow, Revolver, Laser Gun, Lute

Wiki

What do you like about this character? Which weapon classes are a must? Let us know!

16
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Baby

Stats:
+12 Harvesting
-20 % Items Price
You gain a weapon slot when you level up instead of a stat upgrade (max: 24)
You start with one weapon slot
Shops always sell at least one weapon
+130% XP required to level up

Unlocked by: Reach level 10 before wave 6

Unlocks: Celery Tea

Tags: XP Gain

Starting Weapons: Fist, Scissors, Screwdriver, Pruner, Sharp Tooth, Quarterstaff, Knife, Stick, Plank, Rock, Wrench, Shuriken, Taser, Wand, Icicle, Slingshot, Pistol, Hiking Pole, Spoon, Flute

Wiki

How do you play this character? How many Stücks is enough sticks? Let us know!

17
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Demon

Stats:
+50% of your Materials are converted into Max HP at the end of a wave (13 Materials=1 Max HP)
You buy items using Max HP instead of materials

Unlocked by: Win a run in danger 5

Unlocks: Obliterator

Tags: None

Starting Weapons: Thief Dagger, Lightning Shiv, Ghost Axe, Ghost Flint, Torch, Chopper, Sharp Tooth, Wrench, Ghost Scepter, Wand, Taser, Icicle, Spoon, Flute

Wiki

What do you think about this character? What's yout strategy? Let us know!

18
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Knight

Stats:
+2 Melee Damage for every 1 Armor you have
+3 Armor
You can't equip ranged weapons
You can only equip tier 2 weapons or above
% Attack Speed modifications are reduced by 50%
Harvesting modifications are reduced by 80%

Unlocked by: Win a run in danger 4

Unlocks: Plasma Sledge

Tags: Armor

Starting Weapons: Sword, Hammer, Spear, Torch, Jousting Lance, Quarterstaff, Plank, Rock, Fist, Knife, Scissors, Cacti Club, Mace, Anchor

Wiki

How do you like this character? What build do you use? Let us know!

19
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Masochist

Stats:
+5% Damage when you take damage until the end of the wave
+10 Max HP
+20 HP Regeneration
+8 Armor
-100% Damage

Unlocked by: Win a run in danger 3

Unlocks: Spiky Shield

Tags: Max HP, Armor, HP Regeneration, Life Steal

Starting Weapons: Rock, Scissors, Cacti Club, Ghost Axe, Spiky Shield, Sharp Tooth, Torch, Double Barrel Shotgun, Medical Gun, Wand, Icicle, Brick, Lute

Wiki

What can you say about this character? What's the highest damage percentage you got in one wave? Let us know!

20
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Soldier

Stats:
+50% Damage while standing still
+50% Attack Speed while standing still
+10% Speed
+200% pickup range
+15 Knockback
You cant attack while moving

Unlocked by: Win a run in danger 2

Unlocks: Nuclear Launcher

Tags: Stand Still

Starting Weapons: Knife, Lightning Shiv, Crossbow, Double Barrel Shotgun, Laser Gun, Pistol, Shredder, Revolver, SMG, Taser, Wand, Icicle, Flute, Javeliny

Wiki

How hard is this character for you? What's your strategy? Let us know!

21
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Bull

Stats:
+20 Max HP
+15 HP Regeneration
+10 Armor
HP Regeneration modifications are increased by 50%
You explode for 30 (300% Melee Damage, 300% Ranged Damage, 300% Elemental Damage) damage when you take damage
This explosion has a 1.5x crit multiplier
You can't equip weapons

Unlocked by: Win a run in danger 1

Unlocks: Gnome

Tags: Armor, HP Regeneration, Explosive (Item Tag)

Starting Weapons: None, as they can't equip any

Wiki

What's your favourite synergy with this character? Which items are a must have? Let us know!

22
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: One Armed

Stats:
+200% Attack Speed
Damage modifications are increased by 100%
You can only equip one weapon at a time

Unlocked by: Win a run in danger 0

Unlocks: Focus

Tags: Damage

Starting Weapons: Claw, Thief Dagger, Ghost Axe Lightning Shiv, Scissors, Cacti Club, Torch, Plank, Hatchet, Pruner, Jousting Lance, Double Barrel Shotgun, Shredder, SMG, Taser, Revolver, Icicle, Shuriken, Javelin

Wiki

What's the best of worst thing about this character? Which weapon do you go for? Let us know!

23
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Renegade

Stats:
+2 projectiles
Projectiles pierce through 1 additional target
+10 % Damage for every different Tier I item you have
You can't equip melee weapons
-400% Damage
-50% accuracy
% Damage modifications are reduced by 80%

Unlocked by: Get 10 different tier I items during a run

Unlocks: Fairy

Tags: None

Starting Weapons: Pistol, Revolver, Shredder, SMG, Laser Gun, Medical Gun, Double Barrel Shotgun, Taser, Wand, Icicle, Ghost Scepter, Crossbow, Shuriken, Slingshot, Flute, Javelin

Wiki

How do you play this character? What's the best strategy? Let us know!

24
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: King

Stats:
+50 Luck
+25 % Damage for every Tier IV weapon you have
+25% Attack Speed for every Tier IV weapon you have
+5 Max HP for every different Tier IV item you have
-15% Damage for every Tier I weapon you have
-15% Attack Speed for every Tier I weapon you have
-2 Max HP for every different Tier I item you have
UNLISTED BONUS: Starting weapon is Tier II

Unlocked by: Get 3 tier IV weapons at once

Unlocks: Excalibur

Tags: None

Starting Weapons: Fist, Circular Saw, Knife, Hatchet, Ghost Axe, Lightning Shiv, Torch, Plank, Spear, Jousting Lance, Sword, Hammer, Spiky Shield, Pistol, SMG, Crossbow, Double Barrel, Shotgun, RocRocket Launcher, Taser, Fireball, Lute, Trident, Flute, Grenade Launcher, Javelin

Wiki

How do you feel about this character? What are your favourite weapons? Let us know!

25
 
 

Regular threads about every Character, Weapon, Item, Enemy and Upgrade to discuss


Character: Golem

Stats:
+20 Max HP
Max HP modifications are increased by 33%
Armor modifications are increased by 33%
+40 % Attack Speed when you have less than 50% health
+20 % Speed when you have less than 50% health
You can't heal in any way

Unlocked by: Finish a wave with 1 HP

Unlocks: Stone Skin

Tags: Max Armor, HP

Starting Weapons: Cacti Club, Chopper, Fist, Ghost Axe, Hatchet, Knife, Plank, Rock, Spiky Shield, Stick, Torch, Pistol, Revolver, Slingshot, Crossbow, Ghost Scepter, Brick, Spoon, Flute

Wiki

Do you like this character? What's your survival strategy? Let us know!

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