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submitted 8 months ago* (last edited 8 months ago) by PhinaryDivision@lemmy.world to c/citiesskylines@lemmy.ml

I just started playing Cities: Skylines 2, and it's pretty cool. Seems like a good mega time-sink game. But oh man is managing traffic flow DIFFICULT. I'm beginning to understand how the AI behaves whenever it comes to types of intersections, like oh man is the computer bad with changing lanes at the last minute or what.

But what I'm working on right now is figuring out how to manage my larger traffic volumes. I've gotten a couple cities to get to 10k-20k population, but around that point I have the same issue with traffic flow, in that I don't know a space efficient way to distribute high volume traffic in my city on my roadways. I think the issue is I'm just getting too high of a population too quickly. I think I'm also making neighborhoods that are WAAAAAAAAAAY too large. How large do you all usually make your large apartment neighborhoods?

Edit: Okay so additional parking makes traffic MUCH worse. I kept thinking "oh man, this is a TON of apartments, so they all need parking for their cars!" If you put 10 underground parking garages next to it, hundreds of cars will spawn and swarm at you in droves, bloodlust in eyes.

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In Cities: Skylines 2, I just learned that the demand suggestor for which distructs your city wants should basically be ignored. I had a city where less than 1/3 of all jobs were filled, and it was telling me to build a TON more job buildings.

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Roads are HARD (lemmy.world)

Title is everything . . . I tried making intersections and diverted traffic elsewhere, and the townpeople cut through neighborhoods instead of my nice roadways!

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submitted 9 months ago by Microw@lemm.ee to c/citiesskylines@lemmy.ml
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submitted 9 months ago by Microw@lemm.ee to c/citiesskylines@lemmy.ml
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submitted 9 months ago by Microw@lemm.ee to c/citiesskylines@lemmy.ml
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Turn it on before you lose hours of progress.

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submitted 9 months ago by Rentlar@lemmy.ca to c/citiesskylines@lemmy.ml

I have a near 200k city which is essentially a set of neighbourhoods isolated from the highway separated by train and airplane lines for both passenger and cargo.

The money trend indicator goes up and down between +300 000/month (=24h) and -2 500 000/month... yet I'm consistently making money hand-over-fist jumping up about 20k every time it updates.

So IDK if it's a source of income like haulage fees for freight or ticket income from transit being more than reported, or if my municipal council is reporting low numbers to defraud the national government to give Rentlar City all the subsidy monies (which were around 2-4 million a month) and bankroll the transit system.

Any one have any ideas or thoughts?

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cross-posted from: https://poptalk.scrubbles.tech/post/323936

Tired of all the negativity online around this game. Wanted to start sharing that while there are a lot of people who are not enjoying it, there are just as many people who are.

170k Citizens, 5 in game years in, 30 real-world hours in, still growing

And since it'll be asked Ryzen 5000 series CPU RTX 3090 GPU 5120x1440@30ish fps Most settings on high (except for the ones they recommended disabling) Personal enjoyment level 5/5

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submitted 9 months ago by Shjosan@sopuli.xyz to c/citiesskylines@lemmy.ml

Why does it have to leave the "work area" and drive onto the motorway???

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submitted 9 months ago* (last edited 9 months ago) by Kushia@lemmy.ml to c/citiesskylines@lemmy.ml

Big if true.

Response from the Devs included, they're claiming this is just bugs which I really hope is the case.

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Performance could certainly be better, but it’s good to be playing this game! Can’t wait to see the performance improvements and mod support coming soon. I will say it is amusing to see the meltdown of so many people reviewing it on Steam.

I’m just hoping to get more traffic! My city isn’t too big yet, but I’m looking forward to the puzzle of improving efficiency, especially since I’m nowhere near a pro in street designs.

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submitted 10 months ago* (last edited 10 months ago) by Rentlar@lemmy.ca to c/citiesskylines@lemmy.ml

The game is coming out in a few days, show of hands who is excited to play it right as it comes out, even if game performance is reportedly sluggish?

Moreover, what new feature in C:S2 are you most excited about?

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submitted 10 months ago by Shjosan@sopuli.xyz to c/citiesskylines@lemmy.ml
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Well this is a bummer. I'll have a few more months with my existing cities I guess.

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submitted 11 months ago* (last edited 11 months ago) by acceptable_pumpkin@lemmy.world to c/citiesskylines@lemmy.ml

New Humble Bundle looks great for anyone still looking to pick up some DLCs. At quick glance, any of the major DLCs missing? I'm not up to speed on them all, but it does look like some aren't in the pack.

Edit: Looks like several DLCs are missing including Sunset Harbot, Park Life, and some others.

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submitted 11 months ago by Rentlar@lemmy.ca to c/citiesskylines@lemmy.ml

cross-posted from: https://lemmy.ca/post/4169847

Another Paradox Dev Diary ahead of City skyline's release.

I really like they are including something akin to the "Favourite Cims" mod I used in CS:1.

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submitted 11 months ago by eatham@aussie.zone to c/citiesskylines@lemmy.ml
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submitted 1 year ago* (last edited 1 year ago) by tetrabrick@hexbear.net to c/citiesskylines@lemmy.ml
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Development Diary for more reading: https://colossalorder.fi/?p=1809

Economics is very much overhauled from CS1 and much more complex. But it seems rather open and you can "control" as much or as little as you want. Interesting to see this play out at release.

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Cities: Skylines

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An unofficial sublemmy for the game Cities: Skylines.

founded 2 years ago