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submitted 6 months ago by Zectivi@sh.itjust.works to c/dcsworld@feddit.de

I'm pretty excited to see a full fidelity Fulcrum coming in 2024.

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submitted 7 months ago by Thorgs@feddit.de to c/dcsworld@feddit.de
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submitted 8 months ago by Hoggles@lemmy.world to c/dcsworld@feddit.de
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2.9 is out! (www.digitalcombatsimulator.com)
submitted 8 months ago by pazzeda@sopuli.xyz to c/dcsworld@feddit.de
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submitted 9 months ago by pazzeda@sopuli.xyz to c/dcsworld@feddit.de
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DCS Dev Diary: Datalink, VOIP (www.digitalcombatsimulator.com)
submitted 9 months ago by pazzeda@sopuli.xyz to c/dcsworld@feddit.de
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Just mad dog! (medal.tv)
submitted 9 months ago by pazzeda@sopuli.xyz to c/dcsworld@feddit.de
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submitted 9 months ago by pazzeda@sopuli.xyz to c/dcsworld@feddit.de
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submitted 10 months ago by pazzeda@sopuli.xyz to c/dcsworld@feddit.de
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submitted 11 months ago by feifei@lemm.ee to c/dcsworld@feddit.de
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submitted 11 months ago by feifei@lemm.ee to c/dcsworld@feddit.de
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DCS 2.8.8.43489 Changelog (www.digitalcombatsimulator.com)
submitted 11 months ago by Hoggles@lemmy.world to c/dcsworld@feddit.de
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DCS 2.8.8.43489 Open Beta Out now (www.digitalcombatsimulator.com)
submitted 11 months ago by BigBorner@feddit.de to c/dcsworld@feddit.de
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submitted 11 months ago* (last edited 11 months ago) by feifei@lemm.ee to c/dcsworld@feddit.de
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submitted 11 months ago by feifei@lemm.ee to c/dcsworld@feddit.de

Heatblur on FB: "We're warming up your seat! The last miles are always the hardest, and the team is presently working night and day to get DCS: F-4E ready for launch. The Phantom has now been in development for just over two years, and we've been working incredibly hard to build not only the ultimate recreation of the Phantom, but a sustainable platform for Heatblur moving forward, starting with the launch of the F-4. Every rivet, screw, breaker, lamp, and otherwise will be accurately recreated in what we hope will be the ultimate simulation of the legendary Phantom. Our current focus is still on wrapping up some of the most complex and intricate systems coming to DCS: F-4E, such as Jester 2.0. Not only do we have to make sure that new features developed are great, polished and fun on day one; but since we'll be re-using a lot of our new technology in both past and future aircraft, we're treading thoughtfully. We've always tried to look for new ways to further DCS and our own products, and the Phantom will be no different. Elements like better in game learning or RPG-lite mechanics in JESTER are just some examples of where we've gone this time around. Our key priority however is ensuring that you have a great experience on launch day, with a rich and as close to feature complete experience as we can provide, and we'll be sparing no effort to get to the quality you all expect. We can't wait for you to fly the F-4. Stay tuned for more news, including F-4E, but also MSFS F-14 as well as updates to DCS: F-14, Viggen and other Heatblur elements shipping this year. We're somewhat quiet at the moment as we have our heads down and are working hard, but we hope to share much more soon. Thank you for all of the support, we couldn't do this without you all!"

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submitted 11 months ago by BigBorner@feddit.de to c/dcsworld@feddit.de
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submitted 11 months ago by F04118F@feddit.nl to c/dcsworld@feddit.de
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submitted 11 months ago by Hoggles@lemmy.world to c/dcsworld@feddit.de
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submitted 11 months ago by Hoggles@lemmy.world to c/dcsworld@feddit.de
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DCS 2.8.7.42718 Open Beta released (www.digitalcombatsimulator.com)
submitted 11 months ago* (last edited 11 months ago) by BigBorner@feddit.de to c/dcsworld@feddit.de

DCS World

  • Weapons. AIM-54 loft trajectory adjusted
  • MP. Fix scrolling to own slot if filters were used before select role dialog was closed
  • Fix coalitions passwords feature

DCS: F-15E Suite 4+ by RAZBAM Simulations

  • Fixed: Crash when OFF Missile is selected when in GUNS mode.
  • Fixed: Crash when activating the A/G radar
  • Fixed: Crash when selecting SEL BIT after jettisoning wing pylons
  • Fixed: Corrected engine start and shutdown sounds not playing for AI F-15E
  • Fixed: Corrected engine sounds not heard from other F-15E aircraft in multiplayer
  • Added: Rear Cockpit MPD/MPCD display program
  • Added: Livery Dragon Betty II.
  • Added: Livery 494th AF00 Low Vis Combat Livery.
  • Added: USAF AF86-183 "Number 1" Livery
  • Added: MAN 2 default release program (chaff only)
  • Fixed: Early Refuel numbers to display correctly
  • Fixed: 391st Name in TMOTA livery description.
  • Fixed: Incorrect texture name using in Livery for 48th FW Anniversary and TMOTA
  • Fixed: Incorrect spelling error "USAF 48th FW 70th Anniversary AF92-364 Heritage"
  • Updated: Increased and improved nozzle sound gain logic
  • Updated: Improved gear configuration for better crosswind landing control
  • Updated: MAN 1 & MAN 2 can now be modified by editing the ALE45_PRG.lua file
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submitted 11 months ago by krimson@feddit.nl to c/dcsworld@feddit.de

In multithreaded DCS I experience micro stuttering when looking (TrackIR) left or right, but only the terrain and buildings and stuff seem to be affected. The game is very smooth otherwise. Happens in multithreaded only. No VR.

Anyone else experiencing this?

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DCS 2.8.7.42583 Open Beta released (www.digitalcombatsimulator.com)
submitted 11 months ago by BigBorner@feddit.de to c/dcsworld@feddit.de

Quite a bunch of fixes for the strike eagle!

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submitted 1 year ago by Hoggles@lemmy.world to c/dcsworld@feddit.de
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submitted 1 year ago by Hoggles@lemmy.world to c/dcsworld@feddit.de
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submitted 1 year ago* (last edited 1 year ago) by BigBorner@feddit.de to c/dcsworld@feddit.de

With geeky HRM Maps from the Strike Eagle in mind, i was playing around a bit with the - at least from me- much neglected A/G Radar of the Jeff and did some small test setups.

As it turns out, some Vehicles seem not to have a Radar return.

Attached there are 2 Screenshots - The Setup and the best Picture i could get in DBS 2 - Zoomed in as much as possible.

Whilst 2 Command Centers, BMP3 and T80U give clear radar returns, a DSHK Pickup does not (okay, i can dig that. its small) nor does A Scud Launcher (thats the part i cant understand).

Is it supposed to be that way?

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