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...the RX 9070 XT performs decently well, trading blows with the RTX 4070 Ti Super. In NVIDIA's favorite Cyberpunk 2077 at 4K with ray tracing, the RX 9070 XT managed 26 FPS, neck and neck with the RTX 4070 Ti, whereas the RTX 4080 Super was well ahead with 32 FPS.

In 1080p, the RX 9070 XT managed 85 FPS, whereas the RTX 4070 Ti edged past with 2 more frames. The RTX 4080 Super, unsurprisingly, was well ahead once again with 101 FPS. The RX 9070 XT appears far from promising in rasterization performance, as revealed by Black Myth: Wukong. At 4K, the RX 9070 XT managed around 30 FPS, defeating the 4070 Ti Super which managed 28. And at 1080p, the RX 9070 XT raked in 97 FPS, coming shockingly close to the 4080 Super, which managed 99 FPS.

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Last July, Atombeam unveiled its first product – Neurpac – which is central to the company’s data-as-codewords strategy of shrinking the size of data being transferred by an average of 75 percent in near real-time, resulting in an average four-times increase in effective bandwidth.

Neurpac is a cloud-based platform that includes an encoder, decoder, and trainer that can integrate into an organization’s cloud infrastructure. According to Atombeam, the trainer, using AI and machine learning, creates a set of small codewords – a codebook – with each codeword about three to ten bits in length. The codewords correspond to larger patterns found in a data sample – usually 64, 128, or 200 bits long. The codebook is installed on both ends of the communication link – at the sending and the receiving ends, connected by a satellite.

Yeomans says it is unlike data compression, which re-encodes information using fewer bits than the original. Because it’s on an “individual-only, one-at-a-time basis you can’t really use the compressed files for anything other than storing. If you said, ‘I’ve got a datalake full of this data and I want to do some research on it – I want to find out why this part is burning out on this tractor – just finding the data from those particular line of tractors is really hard, so 78 percent of the time the analysts spend is in finding and cleaning up the data; very little is actually analyzing it,” he says.

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As the name implies, LG's four-stack engineering leverages multiple OLED emitting layers held within its white-OLED panels (WOLED). Although the word "tandem" is used in Panasonic's branding of the technology, this isn't to be confused with Apple's Tandem OLED, which, though similar, is a different structure of RGB layers (side by side). Stacking OLED layers isn't a new concept, as even LG's 2024 TV lineup featured a three-stack structure, with its flagships aided with micro lenses (MLA).

Instead of using MLA panels, which are notoriously expensive to produce, LG is adding another OLED layer to its panel structure, thus bringing it to four, and also tossing in more deuterium hosts, according to Ross Young, CEO of Display Supply Chain Consultants. Not to turn this into a full-blown chemistry lesson, but in simplest terms, deuterium is an organic material that has been found to make OLED TVs much brighter.

According to The Elec, LG Display has stacked, from the bottom, blue, green, blue and red (B-G-B-R) layers as opposed to the three-stack WOLED's blue, green/yellow green/red, and blue (B-GYG-R) layers. This could not only lead to better brightness, but also a far wider range in colors and potentially even better color accuracy on these newer OLED sets.

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Not only is the new part able to offer a significant performance uplift to over 100 FPS in F1 24 thanks to XeSS FG, but the fellow running the demo, Intel's Mike Bartz, also demonstrated another potential benefit of XeSS FG. Putting the Arrow Lake system into a low-power "whisper" mode limited the SoC to just 15W, and yet the machine was able to maintain approximately 60 FPS in F1 24 thanks to XeSS FG.

That's particularly impressive considering that the Meteor Lake part was requiring over three times as much power to produce the same visual experience. Now, we have to admit that 30 FPS frame-gen'd to 60 FPS is not the most pleasant experience, and probably not something we would want to do in a racing game like F1. However, for a title like Civilization VI or Marvel's Midnight Suns, this might be a great solution.

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submitted 17 hours ago by cm0002@lemmy.world to c/hardware@lemmy.world
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submitted 21 hours ago by cm0002@lemmy.world to c/hardware@lemmy.world

Love em or hate em, gotta admit, at least they can plan ahead properly. Which is shockingly uncommon in the business world IMO lol

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We spotted this computing concept car at CES.

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