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submitted 1 month ago* (last edited 1 month ago) by fer0n@lemmy.world to c/virtualreality@lemmy.world

If you want to post or ask for Quest referrals that give you 25% off of most games, you can now use !virtualreality_referrals@lemmy.world to do so.

The previously recommended Meta-dog website is currently not fully operational.

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submitted 47 minutes ago by fer0n@lemmy.world to c/virtualreality@lemmy.world

[In most mixed reality apps the boundary is] superfluous, since you can already see the environment around you, and downright annoying because it means you can't utilize your full room as a playspace.

Since v57 of the Meta XR Core SDK select whitelisted developers have been allowed to disable this boundary. Now with v66 of the SDK, any developer can do this.

The only "catch" is that the boundary will only be disabled while passthrough is being rendered, ie. in mixed reality. Fully immersive VR still requires the boundary, which makes sense for safety reasons given you can't see your surroundings.

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British developer studio Global Seer Initiative has released the official announcement trailer for its upcoming VR multiplayer game "Leeroy". The title will be released later this year for Meta Quest 3, Quest 2 and Quest Pro, as well as PC VR via Steam.

According to the developer, "Leeroy" promises more than 100 "brilliant, bizarre and baffling" mini-game challenges. These can be played alone or online with up to six people. The game concept is based on constantly changing rules and scenarios, where "nothing makes sense".

Announced mini-games include pelting tomatoes at peasants, rewriting the laws of physics, space cat races, and making coffee for a dog.

The Global Seer Initiative describes "Leeroy" as a combination of high-tech gaming and low-brow humor. Interested players can sign up for beta testing on the game's official Discord server, which is expected to launch in the next few days.

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If you're unaware, Lynx-R1 is a French standalone headset first announced in 2020 with an open periphery design. Had it shipped on time, in 2022, it would have been the first consumer standalone headset with color passthrough mixed reality. But after repeated delays it was beaten to market by Meta Quest Pro, and Lynx still hasn't shipped to all backers while Quest 3 and Apple Vision Pro shipped in volume in the meantime.

In a Kickstarter update post, CEO and founder Stan Larroque said that the last year has been "excruciating". He claims his company's inability to pay its manufacturer, Compal, resulted in produced headsets not being delivered, and says this situation resulted from intended investors not following through with their funding.

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Apple Vision Pro's gaze-and-pinch interaction system can feel like telekinesis at times, and makes watching media and simple interactivity a breeze. But the lack of tracked controllers makes it unsuitable for many kinds of games and experiences playable on other headsets.

Surreal Touch is a self-tracking controller designed to solve this problem. It uses two fisheye tracking cameras and an onboard chipset to determine its position in space, similar to Meta's Touch Pro controllers but with one fewer camera, and has the same design and control elements as Touch controllers including two action buttons, a thumbstick, an index trigger, and a grip trigger. The startup is claiming less than 10mm positioning accuracy. It describes this as "unparalleled tracking", an odd claim given Meta and Valve targeted less than 1mm for their VR controllers.

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The studio today announced that *Attack on Titan VR: Unbreakable *is releasing on Quest in early access on July 23rd, priced at just $5.

While it’s difficult to argue with such an honest price tag, the new gameplay video is a pretty stark departure from the concept trailer released in June 2023, which admittedly features pre-rendered animations.

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Chipset: Qualcomm Snapdragon XR2 Gen 2 Display: Dual LCDs with 2,160 by 2,160 pixels per eye Frame rate: 90 Hz Lenses: Pancake lenses with motorized IPD adjustment Sensors: 4 x tracking cameras, 2 x RGB passthrough cameras, 2 x IR illuminators for depth detection of the room Controller: Ringless controllers New mixed reality features: Room scanning and floating panels that can be freely positioned in the room Details may still change, but according to Luna's sources, these features are likely final.

A recent South Korean certification of the device suggests that the headset could be released in the next months.

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Meta announced that security patches for Quest 1 are officially coming to an end next month, marking the final phase-out of the now five-year-old headset.

Meta sent an email to Quest 1 owners on Friday stating the 2019-era Quest will no longer receive any security updates or bug fixes starting August 31st, 2024.

While users will still be able to download and play supported apps, the company notes that “if any security vulnerabilities are discovered in the future, private data that is directly stored on the device or accessible from it would be at risk of compromise.

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With date Archery Red (July 2) Spin Rhythm XD (July 9) Infinite Inside (July 12) Space Drop (July 12) StellarPlans (July 16) Rogue Ascent (July 18) Swarm 2 (July 18) Brazen Blaze (July 19) Tomb Explorer (July 19) Without date Time Lab Tiny Archers

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Im asking because I've been thinking about buying a headset but keep seeing that the Quest 3 is a much better experience than the Quest 2, even at a higher price. So is the 3 actually that much better that, even with a price of 550 Euros, it's worth it?

Never tried VR so can't compare it.

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As a huge fan of tactical multiplayer shooters like Rainbow Six: Siege, Breachers immediately captivated me. That's why I checked out the 5v5 shooter for Meta Quest 3. In addition to the version for Meta Quest 3, Quest 2 and Quest Pro, Breachers is also available for PSVR 2 and of course for PC VR.

Breachers is heavily based on the Ubisoft original and brings its proven gameplay concept to VR. Two teams compete against each other in multiple rounds, alternating between the roles of attackers (Enforcers) and defenders (Revolters).

As the Enforcers, your goal is to infiltrate a building and defuse two bombs planted by the Revolters. The defenders must prevent this from happening at all costs. Both sides have access to a variety of weapons and special gadgets to gain an advantage.

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Just finished the main campaign for Saints & Sinners on PSVR2 and I kind of need to deflate a little. At first I was put off by it but in retrospect, I think I’ve enjoyed the whole weird experience. I still haven’t played the post-story DLC.

I rushed the campaign because every day it said there were more zombies and fewer resources, so I assumed the game kind of wanted to discourage me from taking time to enjoy myself. Plus I didn’t know if it would piss off the woman and her kid, or the guy on the radio, or just cause them to die if I took too long. My goal was to rescue the kid locked in the bunker and gtfo with the woman and her kid. I didn’t actually care all that much about the loot.

Well I feel like my best intentions went to waste. I didn’t want anything to do with the tower or the reclaimed, but l then they got all hostile when I told them no, and I ended up obliterating both groups just in self defense (I played story mode difficulty). It didn’t stop them from showing up at the church anyway.

(Spoiler) The ending kinda pisses me off. It’s like there was no point in building any rapport with either the woman or the kid in the bunker. I ended up having to shoot the woman to stop her from ringing the bell, and the kid just has a mental breakdown. I tried slapping the kids face a bit to get him to snap out of it so he could come with, but no response. I ended up having to just ditch him there and boat off as if the whole 12 days was a waste of time.

Is there actually a way to just save them all and let the bunker, tower, and reclaimed go to hell? Is it possible to broker a peace between the factions? Did I make a wrong choice somewhere to ensure I ended up with such a crappy outcome or is this just how the game is meant to be?

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Apple is asking LG and Samsung about supplying micro-OLED displays for the cheaper Vision headset, a South Korean news outlet reports. The Elec claims Apple sent a request for information (RFI) to both companies inquiring about "technical information necessary for product development". The outlet further claims Apple specified a 2 to 2.1 inch display with a pixel density of 1700 pixels per inch (PPI). For comparison, the Sony-supplied micro-OLED displays in Apple Vision Pro are 1.42 inch with a pixel density around 3386 PPI, providing a resolution of 3660×3200.

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Meta's long-in-development 'Avalanche' PC VR cloud streaming system appeared on a French outlet's Quest 3. The "Activate Avalanche (Alpha)" option appeared in the Experimental section of the settings of one of GamerGen's Quest 3 headsets, as demonstrated during a recent livestream.

The description of the setting translates to "Launch an Avalanche session using the cloud gaming endpoint". When activating it GamerGen was offered to play Lone Echo, a blockbuster Oculus Rift game from 2017 that hasn't been ported to Quest. However, actually attempting to launch it resulted in an error that translates to "Unable to launch the Avalanche session", with a description of "An error occurred while launching the Avalanche session, please check your network and try again."

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Meta's long-in-development 'Avalanche' PC VR cloud streaming system appeared on a French outlet's Quest 3. The "Activate Avalanche (Alpha)" option appeared in the Experimental section of the settings of one of GamerGen's Quest 3 headsets, as demonstrated during a recent livestream.

The description of the setting translates to "Launch an Avalanche session using the cloud gaming endpoint". When activating it GamerGen was offered to play Lone Echo, a blockbuster Oculus Rift game from 2017 that hasn't been ported to Quest. However, actually attempting to launch it resulted in an error that translates to "Unable to launch the Avalanche session", with a description of "An error occurred while launching the Avalanche session, please check your network and try again."

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While Quest 2 remains in stock in most other supported countries, the US is Meta's biggest market and this news suggests the headset could be in its final weeks on sale. […]

There's been strong evidence over the past 15 months that Meta is preparing to release a cheaper alternative to Quest 3 to replace Quest 2 in its lineup, which may be priced around $300 new.

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Developed under license from Asmodee Entertainment and published by Saber Interactive, Exploding Kittens VR will be released this fall for Meta Quest 3, Meta Quest 2, and Quest Pro. The VR game is based on the card game of the same name.

Exploding Kittens VR aims to combine the humorous strategy and chaos of the original game with the immersive experience of VR. Up to five players can compete online or against AI opponents, forcing their opponents to pull the infamous Exploding Kitten. The last one standing wins.

The game is played in three different game modes: Classic Mode, Blitz Mode with up to five players, or Duel Mode against a single opponent. You can customize your avatars and there will also be a social lobby to explore and mini-games.

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Play For Dream MR's design is clearly heavily "inspired" by Apple Vision Pro. But unlike the cheap Chinese knockoff we tried at CES in January, this new headset actually has the specs (though likely not the software) to rival apple.

The XR2+ Gen 2 chipset, Qualcomm's most powerful XR chip yet, is paired with 16GB of LPDDR5X RAM and either 512GB or 1TB of UFS 3.1 storage, depending on the model you buy. The headset features dual 3840×3552 micro-OLED displays from BOE, higher resolution than Vision Pro's Sony panels, with a refresh rate of 90Hz and 92% DCI-P3 color gamut, the same as Vision Pro. Its pancake lenses offer a claimed field of view of 103°, and the headset has eye tracking for automatic IPD adjustment and foveated rendering.

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Currently Horizon Worlds is only available in the USA, Canada, UK, France, Spain, Ireland, and Iceland. Now the platform is coming to the remaining Quest supported countries: Australia, Austria, Belgium, Denmark, Finland, Italy, Japan, Netherlands, New Zealand, Norway, Poland, Sweden, South Korea, Switzerland, and Taiwan.

Meta says this "rollout" will begin this week and take a "few months" to complete, so it could be quite a while before users in these new countries actually get access.

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Virtual Reality

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Virtual Reality - Quest, PCVR, PSVR2, Pico, Mixed Reality, ect. Open discussion of all VR platforms, games, and apps.

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