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Minecraft is down (lemmy.world)
submitted 1 day ago* (last edited 1 day ago) by Varven@lemmy.world to c/minecraft@lemmy.world
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submitted 4 days ago* (last edited 4 days ago) by Varven@lemmy.world to c/minecraft@lemmy.world
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What? (lemm.ee)
submitted 4 days ago by SeekPie@lemm.ee to c/minecraft@lemmy.world
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submitted 1 week ago* (last edited 1 week ago) by Swaziboy@lemmy.world to c/minecraft@lemmy.world

I am trying to get two pistons to synch their pulses for an item sorter (nether).

In the attached pic:

  1. Observer which has a string in front of it (far side) that sees items drop down out of a cobweb, it pulses the redstone to start the pistons
  2. The primary piston (#2) that pushes the items a block over towards the secondary piston (#3)
  3. The Secondary piston (#3) that pushes the items along the ice path.

The redstone and repeaters are currently set up so that the observer pulse pushes the primary piston first, then after a short delay pushes the secondary piston.

What I am trying to do is prevent the primary piston from extending while the secondary is active. What's happening is every now and again due to timing of items dropping past the string, the secondary piston is extended and the primary piston pulses pushing items onto the top of the extended slime block attached to the secondary piston, vs. those items dropping into the empty space while it's withdrawn.

Any help appreciated!

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submitted 1 week ago* (last edited 1 week ago) by DreitonLullaby@lemmy.ml to c/minecraft@lemmy.world

I'm really late to grab mine, but can I even still get it? The cape is still being advertised in the official launcher, but whenever I go to the redeem page which was linked in the article advertised in the launcher, I keep getting taken to the 15th anniversary page where all they tell me is about all the bedrock edition marketplace content you can redeem for the anniversary, and a history of Minecraft over each of its 15 years.

I can't find anything about a cape on the page. I also can't find anything about it being a limited time offer (but it would make sense to be at least limited to 2024) outside of an unofficial guide on redeeming the cape mentioning it apparently being the case; but I can't seem to follow along that guide because nothing they tell you to do seems to be possible whenever I visit the linked pages.

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submitted 1 week ago* (last edited 1 week ago) by Varven@lemmy.world to c/minecraft@lemmy.world
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submitted 1 week ago* (last edited 1 week ago) by hankskyjames777@thebrainbin.org to c/minecraft@lemmy.world

Modding for Minecraft Pocket edition has always been a niche thing, but there are many existing communities around it, for example:

Levilamina - An open-source mod loader for BDS BDSX - Another open-source mod loader for BDS Amethyst - A open-source client-side mod loader

To clarify here, I am not talking about addons, I am talking about literal native mods that have full control over the game exactly like Java mods

But last night, in the latest preview version 1.21.10.22 mojang removed a thing called symbols (for programmer folks, this is what allows us to identify functions by name for example Block::getMapColor instead of something like func_143213213), these are absolutely critical to these communities, and without these many of these community ran projects are having to completely shutdown. 2 of the 3 examples listed above (Levilamina and BDSX) have already announced that they are going to be stopping completely. And Amethyst is no longer going to support the latest versions.

For any java modders, this is equivallent to mojang getting rid of mappings

In the past these symbols did accidentally get removed, but this time is has been confirmed to have been completely intentional by a Mojang Employee via a community discord

A secreenshot showing developer DarkNavi confirming it is intentional

Please help by spreading the word, it would be an absolute shame if these projects were unable to continue due to the supression of this. Many servers for bedrock rely on these projects for their infastructure too, and many have made plugins for these server softwares to do stuff that simply isn't achievable with addons.


OP notes: This has been reported happening more than 2 weeks ago, but I have just been informed through @pokeca_phoenix@lemmit.online's youtube video

Source: https://farside.link/redlib/r/MCPE/comments/1d9j3cb/modding_for_mcbe_is_actively_getting_supressed/

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Felix Arvid Ulf Kjellberg, better known as PewDiePie, is a Swedish YouTuber known for his comedic videos.

I make videos.

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submitted 2 weeks ago* (last edited 2 weeks ago) by Varven@lemmy.world to c/minecraft@lemmy.world

Hi all! Today, I will be calculating how much weight Minecraft Steve can carry. Yes, I was supposed to be doing my media arts assessment, but instead, I did this.

Now, to truly find this out, we're going to start start off with shulker boxes. A shulker box has 27 slots, and each slot can hold 64 items. So, 64 x 27 = 1,728. Each one can carry 1,728 items.

Let's use the heaviest item: blue ice. Blue ice can be crafted from 9 packed ice, which is crafted from 9 regular ice. So, you need 81 regular ice to make 1 blue ice. To find out how much regular ice we can put in one shulker box, we need to do this: (27 x 64) x 81 = 140,288. That's 140,288 regular ice in one shulker box.

Now, let's multiply that by 37 (including the off-hand slot in the player's inventory): 37 x 140,288 = 5,193,856.

So now, let's take this to the extreme. A water bucket can hold 4 trillion pounds if you build a water pyramid from bedrock to build limit. So let's do the math: 4 trillion x 140,288 = 561.152 trillion pounds or 254.513 trillion kg.

Now, let's talk about the armor. We're going to take gold armor into account. It takes 24 ingots for one set of gold armor, plus 4 for each trim. The average gold ingot weighs about 12.4 kg (27.4 lb). So, 28 gold ingots weigh 28 x 12.4 = 347.2 kg (765 pounds).

Finally, we add this to our previous total: 254.513 trillion kg + 347.2 kg = 254,513,000,000,347.2 kg (560,974,826,927,136.64 pounds).

Edit: to put this weight into perspective it is about 42,450 times the weight of the great pyramid of Giza or the weight of 42.42 trillion elephants

And that is how much Steve can hold! If you have seen any mistakes in my math or if I didn't include everything, please flex your PhDs down in the comments.

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submitted 2 weeks ago* (last edited 2 weeks ago) by MinecraftWikiEN@wikis.world to c/minecraft@lemmy.world

15 years ago today, the Minecraft Wiki (Minepedia at the time) was created by a user called Citricsquid

Today, we’re bringing back the extremely old logo for a short time to celebrate!

Happy 15 years of editing and reading, and heartfelt thank you to all of the contributors! 🎉

https://minecraft.wiki/w/Minecraft_Wiki:15_Years_of_Minecraft_Wiki

@minecraft
#MinecraftWiki #MinecraftWiki15

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submitted 2 weeks ago* (last edited 2 weeks ago) by Draegur@lemm.ee to c/minecraft@lemmy.world

This Hurts Me

As a civil engineering and municipal infrastructure enthusiast, village generation like this makes me die inside.

You may think "but it looks cool", until you actually fly in close and realize that none of the villagers can get back into their houses after convening at the common areas of the town because they're up sheer cliffs or halfway embedded into solid rock, and none of the paths are actually navigable in any way.

Even 'rescuing' this town by trying to light it up sufficiently that they won't be accosted by zombies all day long from every nook and cranny, let alone refactoring all the paths so they can find their way around, is a frustrating and painful prospect.

Yeah sure okay it's just a video game, but games and other environmental simulations of the sort only capture the imagination and our own minds' abilities to extrapolate emergent play by having at least some basic modicum of verisimilitude - and i can tell you, this settlement, which was supposed to have been ostensibly built by allegedly sapient beings, should NEVER have come to be. Villagers can't even merely sustain existence here let alone build it. Not that they have any canonical capacity to construct in the first place, but it's supposed to be implied by the existence of buildings.

In a word, it's dissonant.

How To Decrease Suck

But look. I'm not here to just point fingers and lay blame. Generally it's a dick move to criticize a situation without offering a solution, and I have one:

Pathfinding as a generative guideline.

Retracing the hows and whys of populated places in real life, we can reveal the underlying principles that drive the phenomenon of Basically Any Place That Is Dwelled-Within. You see, for millions of years before humanity even existed let alone before the first permanent artificial structures were constructed on earth, the critters who occupied various land-based biomes on our world were trying to balance the needs of food, water, and safety. And they would do this by recognizing where these things were, and then attempting to navigate between them as efficiently as possible. In other words: animals create game trails, delineated paths of least resistance, between foraging grounds, watering holes, and hiding/nesting/resting places. Even entirely nomadic herds will attempt to beat relatively easier-to-traverse routes between grazing lands.

You could build an algorithm that attempts to lay a route between any two arbitrary points in an environment that minimizes for disruptions like objects blocking the way, bodies of water, gaps in the terrain like ravines, or even slopes that are uncomfortably steep.

A Pathfinding Algorithm.

Now, why do people make paths? Well, our hunter-gatherer ancestors did this to follow migratory prey and seasonal edible plants. Even though structures weren't permanent, we'd come back to set up our camps at the same spots because they're good spots to camp at - and our ancestors KNEW that as a function of accessibility. When we began experimenting with agriculture and attained the ability to stay in the same spot year-round while not dying of starvation or exposure, we discovered a whole-ass new use for pathfinding: trade!

We'd harvest materials from the surrounding world, and congregate to exchange what we found. Since all the materials were there, we began producing those materials into goods! Since we have all these people and all these goods in one place, why, let's facilitate the exchange with the performance of services to improve quality of life! Providers of Materials, Producers of Goods, and Performers of Services, congregating at a common location...
That's a Village.

The villagers in minecraft also possess an intrinsic implied division of labor along similar lines:

  • Farmers obviously provide all the base sustenance foods the community needs.
  • Fishermen provide fish, but also presumably various salvaged items or junk their luck of the sea might have brought ashore.
  • Fletchers hunting in the wild provide wood, flint, feathers, and string.
  • Masons mining in quarries provide minerals.
  • Shepherds tending their herds and flocks provide meat, dyes, and cloth from wool.
  • The various armorer, weaponsmith, toolsmith, leatherworker, and butcher all produce finished goods from those raw materials.
  • The Cleric provides the service of being the community's organizer and leader.
  • The Librarian provides the service of keeping records and teaching the young.
  • The Cartographer provides the service of facilitating travel and communication between towns and the location of resources in the field

What I'm trying to say is, there's every indication that the only thing missing from this brew is the PATHS.

And that, if you DID try to draw paths of least resistance between arbitrary points in the world, you would see them converging upon level, open areas of solid ground... which would be perfect for the construction of settlements and slot seamlessly into the extant paradigms of villages as they already are.

Not only that, but, this would go incredibly far toward enriching every minecraft world with the semblance of a narrative without actually having to write one for real. Villages connected with roads will provoke our imaginations to externally hallucinate the existence of social systems that don't even need to be programmed into the game, like sociological regions, or nations.

It all comes down to a road-based approach.

edit: BTW,
I created a submission in the official Minecraft Feedback site last month. Sadly it's rather hard to elegantly express what I'm suggesting with a character limit of only 1500. So if you think this is a good idea, come here and vote or something. maybe comment. Feedback Link

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Here's the improvements:

Now, I seek help with the following building. I am utterly lost on what to use for the roof of it. Any ideas?

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submitted 3 weeks ago* (last edited 2 weeks ago) by sag@lemm.ee to c/minecraft@lemmy.world
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submitted 3 weeks ago by atocci@lemmy.world to c/minecraft@lemmy.world

I found this tiny cherry grove surrounded on all sides by frozen peaks

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1.21 releasing (lemmy.world)
submitted 3 weeks ago by Varven@lemmy.world to c/minecraft@lemmy.world

Hey guys as you know 1.21 is releasing in about what 8 hours idk kinda difficult knowing when it's gonna release when you live in the southern hemisphere but all I wanna say is gl enjoy the update as much as you can or don't because not many people enjoy the updates anymore because mob vote I know you guys hate it but just try to enjoy it release candidate link https://www.minecraft.net/en-us/article/minecraft-1-21-release-candidate-1 because If you know nothing about it have you been living under a rock and I can't be bothered explaining it

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"i am but a regular tree" (lemmy.blahaj.zone)

fr tho im so excited for 1.21 its gonna be such a good update

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I have it original. Bought it on the eStore before it closed, only 8 months later.

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So i use paperMC to have an private server, i run it vanilla because i cannot wrap my head around how to add mods like alexs caves on linux with paper as a server, so i just have FAWE

So my newly generated world ended hollow, so no blocks between ore/resource blocks.

We did not notice because there was a ravine nearby, looked pretty much normal untill i wanted to add a cellar under the house and fell into the abyss. It cool because - materials galore but it breaks the world.

How to ensure it does not happend?

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guys (lemmy.world)
submitted 1 month ago* (last edited 1 month ago) by Varven@lemmy.world to c/minecraft@lemmy.world
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boats and leashes (lemmy.world)
submitted 1 month ago by Varven@lemmy.world to c/minecraft@lemmy.world
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submitted 1 month ago* (last edited 1 month ago) by RedStrider@lemmy.world to c/minecraft@lemmy.world

This might be the coolest mod I've ever seen.

I swear this isn’t some kind of AI bro thing, it’s just really cool. Here's the repo:

https://github.com/kolbytn/mindcraft

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old piston sound (lemmy.world)
submitted 1 month ago by Varven@lemmy.world to c/minecraft@lemmy.world
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submitted 1 month ago* (last edited 1 month ago) by sag@lemm.ee to c/minecraft@lemmy.world
  • 976PV-4VW6F-RFMMC-23FD2-YJQWZ
  • C4J3Y-D92WP-PWVYP-9MRT2-W93PZ

Redeem here : https://www.minecraft.net/en-us/redeem

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Minecraft

4091 readers
26 users here now

Welcome to the Minecraft community on Lemmy and Kbin!

The home for all posts related to the Minecraft franchise: from the classic game to the mobile ports, mods, adventure games, merchandise and similar!

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