Unity

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cross-posted from: https://programming.dev/post/4250703

A devlog on switching from Unity to Godot and then to Bevy.

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Unity's oldest community announces dissolution (bostonunitygroup.s3.us-east-1.amazonaws.com)
submitted 2 years ago by BrikoX@lemmy.zip to c/unity@programming.dev
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Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs.

We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed.

Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count.

  • Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.

  • Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.

This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay per game install. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

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For anyone that has tried the 1.0 release of entities what do you think of it?

I plan on making a small test project with it soon and comparing it to Bevy.

I tried the 0.17 version a while ago, and I remember the API was a huge mess. I'm sure things could only get better from there.

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The whole idea of interfaces finally clicked and I'm starting to see how useful they are for introducing possibilities of emergent gameplay. I might be addicted.

Oh yeah, and hi - just found this place. Looks pretty cool so far. (RIP RIF)

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