popcar2

joined 2 years ago
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[–] popcar2@programming.dev 47 points 4 days ago (16 children)

It's not a big deal since git repos aren't hard to migrate. GitHub is fine currently and if they push people away then there are a couple of alternatives.

Firefox hosting on Github is a good move because it lowers the barrier of entry for contributors.

[–] popcar2@programming.dev 8 points 1 week ago

Do you mean it works reliably well in letting users through, or in blocking AI?

Both, check out this article talking about it: The Day Anubis Saved Our Websites From a DDoS Attack

Looking at the statistics really shows how dire things have gotten with AI crawlers. The before and after is crazy. There are some other blog posts also mentioning they get maybe 1000x less requests per hour after deploying Anubis.

[–] popcar2@programming.dev 6 points 1 week ago (4 children)

If it weren't tiktok it'd be any other mainstream social media that people spread dumb trends on. Anybody remember teenagers eating laundry soap pods a couple years ago?

[–] popcar2@programming.dev 12 points 1 week ago (2 children)

Been seeing this more and more lately. It's a shame we need such a nuclear solution, but it works reliably well. It takes a second or two to be redirected to the site you're visiting.

[–] popcar2@programming.dev 5 points 2 weeks ago (1 children)

That should work fine, but make sure to get rid of the first few lines in the text file since they're headers for ublacklist.

[–] popcar2@programming.dev 73 points 2 weeks ago (5 children)

That's partially why I made a blocklist of SEO/AI spam websites. EaseUS and partition manager were some of the first websites I blocked!

[–] popcar2@programming.dev 38 points 2 weeks ago (1 children)

That's... Kind of insane! I've been following Bitcraft every now since it got announced but I never expected them to go to this direction. The blog post makes sense but I'm curious what license they're going to use. It could be a legal minefield to try and stop people from stealing the game, re-branding it, then profiting off of it.

It'll be really curious to see how this plays out because there isn't really any major games that went open source, much less one that's going to be actively monetized like Bitcraft.

Our focus will be on a smooth and successful Early Access launch on Steam, which is our highest priority. Only once we are happy with the state of the game will we start the process of open sourcing BitCraft.

Anyway, it sounds like open-sourcing the game might take a while. I hope early access works out for them.

[–] popcar2@programming.dev 1 points 1 month ago

Isn't Pangora dead? It hasn't been updated in a year.

[–] popcar2@programming.dev 1 points 1 month ago

Don't submit AI generated content to this community. Next time will be a ban.

 

What a gorgeous demo page!

[–] popcar2@programming.dev 7 points 1 month ago

Yup. I asked around in chat and we're 99% sure it's a joke. They don't actually have a team big enough to transition to a whole new engine.

[–] popcar2@programming.dev 34 points 1 month ago (9 children)

The project is for making unofficial drivers for Apple's chips, which very few people are trying to do. Without Asahi, you can't run Linux on Macbooks.

 

For personal reasons, I no longer feel safe working on Linux GPU drivers or the Linux graphics ecosystem. I've paused work on Apple GPU drivers indefinitely.

I can't share any more information at this time, so please don't ask for more details. Thank you.

If you think you know what happened or the context, you probably don't. Please don't make assumptions. Thank you.

I'm safe physically, but I'll be taking some time off in general to focus on my health.

Well that's sudden.

 

This was a fun one. Here's my newest post on how to dramatically reduce Godot's build size.

Some sacrifices were made... But the end result is a Godot project that works exactly the same, albeit with slightly worse performance. Hope this can help others in achieving tiny build sizes!

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