popcar2

joined 2 years ago
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[–] popcar2@programming.dev 3 points 12 hours ago

I mean the series did peak in season 1, but season 2 is the worst one by far. If you do pick it up again you'll probably have a better time once you get through the bad parts.

[–] popcar2@programming.dev 46 points 1 day ago (6 children)

Stranger Things very famously had that one episode in season 2 where Eleven travels and joins another group of teenagers with superpowers - it was an extremely unsubtle attempt at greenlighting a spinoff that never happened.

After that episode this was never mentioned or brought up ever again.

[–] popcar2@programming.dev 5 points 1 day ago

Animals seem immune. There was some throwaway line in episode 2 about how one of the survivors told a giraffe to shoo and go away but it completely ignored her.

[–] popcar2@programming.dev 3 points 1 day ago* (last edited 1 day ago)

spoilerI think you're on the money. The signal humanity got is also most likely from an alien species that suffered the same fate, it's a virus trying to spread to the whole universe.

[–] popcar2@programming.dev 13 points 1 day ago (3 children)

I just finished watching the first two episodes and thought it was excellent. It's been a while since a show hooked me from the very start.

Episode 2 theoryAfter finishing episode 2, I now have a theory on where this is going. When the hivemind says that it can't hurt anything, I think they mean it literally. They are not allowed to hurt any living thing and are completely docile.

The reason they have a seizure when shouted it is that they want to hurt Carol back but aren't allowed to, so they deadlock. They also seem to do 100% of everything they're told to do. Nobody noticed this yet in the show but potentially this could mean someone could order around everybody on earth to try and rule it, which could be wild. Curious to see where this goes and whether I'm right.

 

I haven't see any discussion for this show on Lemmy so I thought I'd be the first!

Pluribus is the new show from Vince Gilligan, creator of Breaking Bad/Better Call Saul. The marketing on this show was so vague that it was intended to be watched completely blind, with nobody knowing what it was even about.

 

TL;DW: Fast charging over 2 years only degraded the battery an extra 0.5%, even on extremely fast charging Android phones using 120W.

And with that, hopefully we can put this argument to rest.

[–] popcar2@programming.dev 1 points 3 days ago

As long as main menu storage works, I'm sure people will find other ridiculous bugs to finish the game quickly.

[–] popcar2@programming.dev 1 points 6 days ago

You don't have to use NTFS. In fact, it's not recommended, but the biggest reason you'd want to is if you were dual-booting Windows and wanted to access the same files from both operating systems.

[–] popcar2@programming.dev 2 points 6 days ago

The new theme is nice and all but condense layout for arrays in the inspector is so beautiful. I have an old project that became unwieldy because of how much space the inspector was taking to edit anything.

[–] popcar2@programming.dev 20 points 1 week ago* (last edited 1 week ago)

This is good info, thanks! I'll add it to the fstab entry in a bit.

Edit: I've tested it for a bit and made sure the symlinks still work with non-Windows characters. Added it to the guide :)

 

Hey folks, I just finished writing a guide for setting up NTFS drives for Linux gaming. There's been some misinformation and questions on whether it's feasible, but if you set it up right you should be fine.

Hopefully this can help others avoid the pain I've gone through to make it work without issues!

 

Hey folks, I just finished writing a guide for setting up NTFS drives for Linux gaming. There's been some misinformation and questions on whether it's feasible, but if you set it up right you should be fine.

Hopefully this can help others avoid the pain I've gone through to make it work without issues!

[–] popcar2@programming.dev 6 points 1 week ago (1 children)

I walked into the crusher trap in Crystal Peak

"Surely I'm not going to run into it again"

I ran into it again

"Surely I'm not going to run into it again"

I ran into it again and lost my save file. I think I ragequit for like a year before coming back and getting the steel soul achievement.

[–] popcar2@programming.dev 14 points 2 weeks ago

Help you how...? If you want to make a game, learn game development.

 

Richer HTML exports are very exciting to me. I don't know if it'll be viable but if I ever self-host my own blog, I'd be interested in using Typst instead of Markdown.

[–] popcar2@programming.dev 8 points 3 weeks ago

Why are people promoting this, all of a sudden?

They just released a new version a few days ago that's really solid and aims to be a drop-in replacement for Windows. It's probably the most beginner friendly distro out there and has stuff like Onedrive/MS 365 integration for people using that stuff.

The paid version is useless unless you need support.

 
  • Added support for Dualsense Edge controllers.

  • Improved support for various controllers on Mac.

  • Game now pauses when the controller disconnects.

  • Fixed various smaller controller issues (more fixes to come in future).

  • Fixed remaining instance of certain players getting stuck cursed while in the late game.

  • Fixed Curveclaw not reacting to Hunter down-stab.

  • Fixed rare instances of being able to air dash and double jump when not intended.

  • Fixed several out of bounds situations.

  • Fixed Pharlid Divers sometimes sliding on roofs after ambushing in certain scenes.

  • Fixed Eva Hunter Crest upgrades unintentionally clearing tool equips.

  • Fixed rare instances of Harpoon sometimes granting 2 Silk instead of 1.

  • Fixed Cogflies sometimes appearing from odd locations after scene transition and, in rare cases, having their active quantity reduced by 1.

  • Fixed Crafting Kits not increasing the damage of offensive blue tools (eg Sawtooth Circlet).

  • Slight increase to Sharp Dart and Cross Stitch damage.

  • Updated damage scaling on Rune Rage to match other Silk Skills.

  • Slight decrease to Thread Storm damage at higher needle levels.

  • Fixed Surgeon enemies sometimes pulling the hero out of bounds.

  • Fixed instances of some Spool Fragments being permanently missable if a player immediately quit after collecting the item.

  • Fixed Crust King Khann sometimes falling out of bounds during entry, when fought on low-end systems.

  • Fixed rare instance of Second Sentinel becoming rotated when defeated.

  • Fixed additional case of Seth sometimes getting out of bounds and not returning.

  • Fixed Seth sometimes remaining invincible for a moment at the start of a refight.

  • Fixed Vaults slide blocks incorrectly responding to damage sources other than the needle.

  • Changed Fine Pins wish drops from 50% chance to 100%, but raised required quantity.

  • Fixed issues when consuming a Silkeater while in water.

  • Fixed Scuttlebrace sometimes allowing a wall jump when not intended.

  • Fixed a soft-lock during the Grand Gate opening sequence, if the Citadel had been visited and some bellshrines remained inactive.

  • Various smaller fixes and tweaks.

 

Lovely to see the pace is getting back up after a long time in feature freeze for 4.5, there are a few PRs I really want to be merged.

 

I'm currently running CachyOS (arch-based) and am looking for a good app to download flatpaks easily. I previously used Discover but it was really slow. What's a good program everyone uses for getting and managing Flatpaks now?

 

cross-posted from: https://programming.dev/post/38068209

We couldn't possibly be more excited to announce that we've completed the Early Access development of Hades II, and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!

I'm playing it right now after a year of not playing early access (I decided to wait until full release). It's so much more polished and I'm glad I waited, from the get-go I noticed combat is a lot smoother, and all the menus and art have been improved.

Anybody playing it here? What're your impressions?

 

We couldn't possibly be more excited to announce that we've completed the Early Access development of Hades II, and officially launched v1.0 of the game!! Whether you've been playing all through Early Access or this will be your very first foray into our take on the Underworld of Greek myth, we welcome you and thank you for joining us!

I'm playing it right now after a year of not playing early access (I decided to wait until full release). It's so much more polished and I'm glad I waited, from the get-go I noticed combat is a lot smoother, and all the menus and art have been improved.

Anybody playing it here? What're your impressions?

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