Just finished filling it. Pretty good survey overall, I hope they get the message that we really want more work in 2D physics.
This project is definitely a parent studio decided that they didn’t like the game, so they decided to cancel it.
If you've read the past few development updates, it's very likely that the team leadership is at fault and not Riot. They basically spent the last ~3 years moving the game to a new engine and the most they had to show was some concept art. I hoped that they were developing in secret to have some big reveal down the line, but it seems like the game really was going nowhere.
I'm reading it more like the longest "we blew our budget and had no game" post.
Oh! I didn't expect it to get suddenly shadowdropped. It looks pretty clean, and it's neat that assets can have direct links to donate on the side. It's going to take at least a few months until it gets integrated with the editor though, since 4.5 is already in feature freeze.
From their new page on AI. God, who asked for this? How much time and money did they waste integrating these useless AI tools? I was optimistic that they mentioned OCR but the more I look into it the worse it gets, nobody wants to generate AI images in their text editor. I don't want a chatbot to tell me facts about butterflies in my presentation tool. Wtf? I'm not usually this upset about random AI integrations but this is the exact thing Microsoft would do and why people would choose onlyoffice instead.
Edit: Well, the good news is that this AI garbage seems to be a plugin that's not included by default, so they at least have some sense in them.
I've gotten as far as I could, but didn't do everything.
spoiler
I did most of the fairy puzzles but didn't do the golden path; I ended up looking up how it's done on Youtube since it sounds like a huge investment. As much as I liked the puzzles, I'm good with the regular ending.
I guess it just wasn't in my circle because I haven't heard much about it since release, but good to know it's more popular than I thought
Bloody tiny ribbon cables…
Yeah... They're sturdier than they look but it's still scary that pulling on one of them could completely ruin the joycon. My bigger problem was the battery connector, I intended to remove the battery completely but after trying to disconnect it twice, I gave up and just moved it aside. I was too worried I'd break it.
Oof, how did that happen? Left it out under the sun?
Yeah I'm aware of the hall effect replacements which are pretty cheap, but this fix was essentially free and should last me at least a few months until the sticks degrade. Once it really stops working I'll look into opening it again and fixing it for real.
Just finished the video, and I think it's a fantastic intro to using lights in Godot! I want to mention though that SDFGI runs terribly whenever you move the camera quickly, so I wouldn't recommend it for any serious projects. There's a PR to replace it with something better (also mentioned in the video) but there hasn't been movement in a year, so who knows when that'll come around.
Yeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it's on the floor, Z is up. If it's on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.
Boy oh boy, what a post. Somehow they managed to make it less clear than ever what they even want to do with the platform, here are my favorite highlights:
That's some advanced corpo-speak, doubling down on AI but also acknowledging that people don't like AI-generated answers and providing a "human intelligence layer" to "unlock growth". Did an AI write this? Lol.
I can feel the growth unlocking the more of this I read.
I wasn't sure I wanted to ingest knowledge, but now that I can eliminate all these silos, I'm sure that my team can finally gain some institutional wisdom. Also I'm having a stroke. Help-