this post was submitted on 06 Jun 2025
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[–] popcar2@programming.dev 5 points 1 week ago* (last edited 1 week ago)

Yeah, it depends on whether you expect the 2D view to be on the floor or on the wall. If it's on the floor, Z is up. If it's on the wall, Z is forwards & backwards (depth). Personally I think it being on the wall makes way more sense since we already expect from 2D view that Y is up and down, it feels weird to shift it to forwards & backwards when switching to 3D.