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Here's a link for anyone in interested in checking it out! add to wishlist to get 40% discount at launch https://store.steampowered.com/app/3054440/Short_Snow/

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Bevy 0.14 (bevyengine.org)
submitted 2 days ago by barsoap@lemm.ee to c/gamedev@programming.dev
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submitted 4 days ago* (last edited 4 days ago) by GammaGames@beehaw.org to c/gamedev@programming.dev

Update from the dev on reddit (you can skip the OP, it’s full of false and inflammatory claims just to get upvotes):

Wow, I never expected to become the centre of one of these game dev controversies - I want to set the record straight about some of the misconceptions I'm seeing in this thread.

Firstly, no it isn't coincidential that there's a visual similarity between my game and his. Yes, I was inspired by certain aspects of Kenney's game in designing the visual identity for mine. At the time I didn't believe this stepped over the line of becoming plagarism - after all this is an industry where games are always iterating on previous ideas and that's by and large seen as being a good thing. Especially in this particular genre - where there's only so much you can do visually in the first place - at the time I didn't see it as problematic whatsoever that the games look visually similar. However I've spoken with Kenney directly and come to an agreement with him. It's also not good for the long term success of my game to be seen as plagarising and I would like it to stand on its own merit rather than under his shadow. That's why I've decided to make some changes to create some distance between the two games.

I don't hold any ill will towards Kenney and as far as I'm concerned we're on good terms - yes I do wish we could have resolved the matter privately instead of using the force of 100k Twitter followers against me - which he presumably know would result in the inevitible twitter shitstorm - but I also understand that emotions were running high and I can understand the perspective that he assumed I was acting in bad faith. It's not an ideal situation but it is what it is and as far as I'm concerned this is the best outcome for everyone.

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submitted 1 week ago* (last edited 1 week ago) by laradev@programming.dev to c/gamedev@programming.dev

Here is the Steam link if anyone interested in: https://store.steampowered.com/app/3054440/The_Short_Snow/

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submitted 1 week ago* (last edited 1 week ago) by klg71@lemmy.world to c/gamedev@programming.dev

Hello Community I've recently released an Unity asset to create geometric meshes. Geometric Line Mesh Generator I still have plenty of vouchers available. If you would like to test this asset feel free to comment. I will pm you the voucher code. You can find a demo video on youtube.

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submitted 1 week ago* (last edited 1 week ago) by Berin@mastodon.social to c/gamedev@programming.dev

How to Sell Visual Novels at Conventions

This is a guide on how to set up and run a booth to sell games and merch at a convention. Super useful if you have never tabled at a con before:

https://arimiadev.com/how-to-sell-visual-novels-at-conventions/

#GameDev #IndieDev #VNDev @gamedev

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A lot of old games have become unplayable on modern hardware and operating systems. I wrote an article about how making games open source will keep them playable far into the future.

I also discuss how making games open source could be beneficial to developers and companies.

Feedback and constructive criticism are most welcome, and in keeping with the open source spirit, I will give you credit if I make any edits based on your feedback.

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(I didnt write the article, thats just the title)

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Stolen from 2009scape Discord uwu

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I'm developing a game that very closely mimics the gameplay of the ghost minigame from Nintendo Land. I'm not including Nintendo characters, names, etc.

Is there any precedent of Nintendo going after people for something like this?

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So I'm reading The Art of Game Design: A Book of Lenses by Jesse Schell and I'm quite enjoying it. I don't really have anyone else in my life who shares my game development interests so I thought it might be fun to put together some kind of regular discussion. I've got a pretty long reading list, would nice to have someone to talk to. Thoughts?

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submitted 1 month ago by Wxnzxn@lemmy.ml to c/gamedev@programming.dev

cross-posted from: https://lemmy.ml/post/16304403

cross-posted from: https://lemmy.ml/post/16304400

cross-posted from: https://lemmy.ml/post/16304397

Check out a story about thought processes going awry after ecstasy born from early successes and personal issues hitting.

Still, I decided to release the result of my work so far as a prototype for Fuck Capitalism Jam 2024, to be worked on in the future until it is done. Alongside part 1, which was basically developed within the time frame anyway, and is more than fitting for the theme as well.

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submitted 1 month ago* (last edited 1 month ago) by mrsgreenpotato@discuss.tchncs.de to c/gamedev@programming.dev

Hello all, I'm happy to announce that I've just opened beta test for my first Steam game release, which will be available between 30.05 and 02.06.

This is a turn based strategy game, where you play with toy army men trying to conquer your opponent on the other side of the room. Available in single player mode against the AI, or local multiplayer, also via Steam Remote Play.

Steam page: https://store.steampowered.com/app/2776110/Bedroom_Battlegrounds/

I'd be very happy to hear your feedback, which you can send over here, or through a dedicated feedback form. https://forms.office.com/r/nvt7vAz9kF Your feedback will play a crucial role in enhancing the game before releasing the demo for the upcoming Steam Next Fest, and subsequently full version of the game later this year.

Looking forward to hear your feedback. Happy conquering!

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I saw this posted by Grumpy Gamer, who highly recommended it. So I took a look.

Amazing video. Totally worthwhile. The rest of his videos are great also.

I'm making a P&C Adventure, and this really helped me focus on "the horizontal slice" in my early stage of development.

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What is a collision? (www.sassnow.ski)
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package int poll_win_RawInput(ref InputEvent output) nothrow @nogc {
	MSG msg;
	BOOL bret = PeekMessageW(&msg, null, 0, 0, PM_REMOVE);
	if (bret) {
		////Some code that supposed to swallow WM_SYSKEY and the likes, but does not work as intended////
		DispatchMessageW(&msg);//In the aforementioned block
		////Function that optionally gets text input messages////
 		switch (msg.message & 0xFF_FF) {
////Regular user input handling via RawInput and some legacy stuff + XInput handling in separate function////

Since it's for games, the default Alt key behavior is undesirable for me. It makes my test application hang and make error noises since it doesn't have a menubar. I checked whether my window had a flag that enabled the menubar or not, but couldn't find it.

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From GamesIndustry.biz

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Screenshot Saturday! (programming.dev)

Share some progress, text or screenshots of some development on your game!

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I'd like to start developing a board game I love playing. There's an iOS implementation of it, but none for android. I don't even know where to start and which principles I could possibly follow. I've been working as a (business) software dev for the last 20 years, so I have some clue about programming.

I don't want to care too much about the graphics, it's the computer opponents and the game rules I am interested in.

No language constraint ;-)

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GameMaker in 2024 Road Map (gamefromscratch.com)

From GameFromScratch.com

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