Game Development

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Rocketwerkz CEO Dean Hall and Floating Point Origin Interactive founder Felipe Falanghe sound downright giddy when they talk about the new C# framework named "Brutal." During a recent call with Game Developer, the brains behind DayZ and Kerbal Space Program couldn't stop making random asides to each other about what they've pulled off with the tool and how they've inspired each other's work.

Their joy was infectious because once you understand how Brutal functions, you realize every new feature is a bona fide accomplishment even for this pair of seasoned developers. "It's called Brutal for a reason," Hall said after Felipe compared working with it to the experience of sitting on a bar stool while all your friends using engines like Godot are sitting on a comfy couch.

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CONTROL_MAP = { # Movement & Basic Actions 'Up_Arrow': {'action': 'MOVE_UP', 'type': 'movement'}, 'Down_Arrow': {'action': 'MOVE_DOWN', 'type': 'movement'}, 'Left_Arrow': {'action': 'MOVE_LEFT', 'type': 'movement'}, 'Right_Arrow': {'action': 'MOVE_RIGHT', 'typ...

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๐ŸŽฎ Game_1 โ€“ Pygame Prototype This issue introduces the first playable version of Operation Free Passage โ€“ Strait of Hormuz Simulator. Below is the complete Python code (v1.0) for discussion, testing, and iteration.


๐Ÿงฉ Full Code ```python import pygame import sys i...


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Is it possible for a kid to develop games ? I mean not the computer wizkid, but the average one who is simply fond of playing computer games ??

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I made a YouTube channel for the kitty game so as not to fill catbox.moe with kitty litter (dev snippets) ๐Ÿ˜น

Props to the Titanfall modding community, this was super easy thanks to their excellent tooling... I was able to extract the map files from the game install and import them to Blender -> clean and export to GLTF -> import to Godot ๐Ÿ™€

Just for funsies... ๐Ÿฑ

https://www.youtube.com/watch?v=KL6u9yDZgw8

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Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript ๐Ÿ˜บ just wanted to share somewhere! ๐Ÿ˜ธ

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EdenSpark seemed like a pretty exciting announcement for game developers and the open source community, until you read about the AI generation involved.

Announced today by Gaijin Entertainment they say it's the "first open-source platform that lets independent developers make their games accessible to console users hassle-free and truly own the code of their creations". A fair amount of the focus seems to be consoles but it will also support Windows too. However, since it's all going to be open source, I've no doubts people will quickly begin hacking away at the code to run it on Linux.

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Bonus cool points if you share a link to it.

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After much hard work I am finally ready to show the world my demo! I hope you enjoy it! Follow me on Bluesky for more updates, and chances to win free copies of the full game on release!

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Also check out my profile for the first very short game play video, found in the redgifs link. 18+ only!

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Unity has been sounding the alarm about a code execution vulnerability that has been identified in all applications built with vulnerable editor.

EDIT: While the below text kind of still holds for Desktops, I've absolutely forgotten about Android. If you have an Android game, you should definitely patch, since the situation is kind of different there.

Also, if your game is registered as custom URL schema handler, it can lead to privlidge escalation, or maybe even be triggered remotely (through a malicious link), so Update.

While there's definitely no harm in patching, in my personal opinion, the situation is needlessly overblown. I have worked in offensive cybersecurity, and the fact that Unity game allows you to locally run a code that

would be confined to the privilege level of the vulnerable application, and information disclosure would be confined to the information available to the vulnerable application.

is not really exploitable. Since the attack vector is local, the attacker already has to have read/write/execute access to the application and your system, which usually means you have way bigger problems.

Not to mention that since Unity suffers with .dll injection vulnerability (which is what most mods are using), the attacker can do the same by simply replacing a .dll file of the game.

So, patch up if you can, but if you're not able or can't be bothered, in my opinion, it doesn't really matter. But please prove me if I'm wrong.

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