Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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I belive i would like to try making games but my laptop isint that powerful. Its a thinkpad from like 10 years ago, i upgraded it to a 250gb ssd, and 16gb of low voltage ddr3, i also put linux on it to screeze out as much as possible. So i need something that will run but im struggling on choosing expecially sense i want to start for free. I want to start with something dead simple and work my way up.

What would you suggest and why so?

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The computer has taken its first steps toward actually playing the game. At the moment, its logic is limited to land units (tanks and infantry). Aviation and naval forces are not fully implemented for the player yet either.

The AI can construct buildings and units (within its budget), move them through friendly territories, and attack weak neighboring zones when an opportunity arises.

For now, I’m postponing further AI improvements and shifting focus to the user interface. The goal is to complete the overall game structure and architecture. This includes the main menu, options menu, save/load system, and a basic sound system.

https://rewinwar.itch.io/rewinwar

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CtrlAssist – an open source project to bring more accessible, collaborative gaming to Linux! Inspired by PC gaming sessions with my own family, where both young and old relish exploring rich stories with immersive worlds (like Witcher 3, RDR3, Hogwarts Legacy, etc) but find coordinated combat or movement control too challenging to play solo, CtrlAssist lets you combine multiple controllers into one virtual gamepad, much like assist features on dedicated game consoles.

Whether your helping grandparents through tough boss fights, or co-oping with nieces and nephews to level age gaps, CtrlAssist aims to make PC gaming on Linux fun and accessible for everyone. While I’m certain similar utilities exist, I also just wanted a holiday hobby project to practice Rust development while scratching a personal itch.

Please give it a try, share your feedback in the relevant discussion categories, or check out the open issues if you’d like to contribute, help is always welcome!

#RustLang #LinuxGaming #Accessibility #OpenSource #CtrlAssist

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I posted here a couple years ago about my indie game, now it's finally releasing! Please check it out and wishlist on steam if it looks like your kind of game.

https://store.steampowered.com/app/3993180/No_More_Mages/

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cross-posted from: https://piefed.social/c/Bside/p/1540475/indie-studio-released-10000-game-assets-to-help-devs-avoid-ai

Two-person indie studio Chequered Ink launched a pack of 10,000 game assets to "give budding developers an alternative to AI", which includes over 9,000 graphics for platformers, RPGs, puzzle games, board games, and more, as well as over 700 sound effects.

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When Zork arrived, it didn’t just ask players to win; it asked them to imagine. There were no graphics, no joystick, and no soundtrack, only words on a screen and the player’s curiosity. Yet those words built worlds more vivid than most games of their time. What made that possible wasn’t just clever writing, it was clever engineering.

Beneath that world of words was something quietly revolutionary: the Z-Machine, a custom-built engine. Z-Machine is a specification of a virtual machine, and now there are many Z-Machine interpreters that we used today that are software implementations of that VM. …

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I'm pretty new to Multi-User Dungeons so i'm not sure this question makes sense. It seems like every MUD engine i've seen that mentions a day/night cycle makes no mention of localized time, or it being day in one part of a large world and night in another part at the same time.

I'm considering trying to make my own MUD, and this (along with localized weather) is something i'd want it to have. If no engine supports this, how hard should i expect it to be to make this work in an existing engine?

Is there anything else i should know, since i currently don't have much experience in anything more complicated than Inform6?

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Hey everyone.

I thought I'd share my extra game prototype keys here, as they would be more likely to be used by those who make game prototypes.

I'm not 100% sure these are all on Steam still, but they're free to try out. So have at it.

PLEASE comment on which game key you claimed so I can scratch it off.


I Have No Idea What I'm Doing -- VR game prototype 9MBIR-IP8QE-LHZDK

Kiln -- game prototype 6BRRR-IV6Q2-R75D7 ... 6HVIA-AJAV4-PQY2Z ... 677LM-6Z636-HGQBM

The Gods Must Be Hungry -- game prototype 9M23Q-GYW4C-W6J4M


Enjoy

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Rocketwerkz CEO Dean Hall and Floating Point Origin Interactive founder Felipe Falanghe sound downright giddy when they talk about the new C# framework named "Brutal." During a recent call with Game Developer, the brains behind DayZ and Kerbal Space Program couldn't stop making random asides to each other about what they've pulled off with the tool and how they've inspired each other's work.

Their joy was infectious because once you understand how Brutal functions, you realize every new feature is a bona fide accomplishment even for this pair of seasoned developers. "It's called Brutal for a reason," Hall said after Felipe compared working with it to the experience of sitting on a bar stool while all your friends using engines like Godot are sitting on a comfy couch.

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CONTROL_MAP = { # Movement & Basic Actions 'Up_Arrow': {'action': 'MOVE_UP', 'type': 'movement'}, 'Down_Arrow': {'action': 'MOVE_DOWN', 'type': 'movement'}, 'Left_Arrow': {'action': 'MOVE_LEFT', 'type': 'movement'}, 'Right_Arrow': {'action': 'MOVE_RIGHT', 'typ...

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🎮 Game_1 – Pygame Prototype This issue introduces the first playable version of Operation Free Passage – Strait of Hormuz Simulator. Below is the complete Python code (v1.0) for discussion, testing, and iteration.


🧩 Full Code ```python import pygame import sys i...


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Is it possible for a kid to develop games ? I mean not the computer wizkid, but the average one who is simply fond of playing computer games ??

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I made a YouTube channel for the kitty game so as not to fill catbox.moe with kitty litter (dev snippets) 😹

Props to the Titanfall modding community, this was super easy thanks to their excellent tooling... I was able to extract the map files from the game install and import them to Blender -> clean and export to GLTF -> import to Godot 🙀

Just for funsies... 🐱

https://www.youtube.com/watch?v=KL6u9yDZgw8

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Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript 😺 just wanted to share somewhere! 😸

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