Game Development

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Welcome to the game development community! This is a place to talk about and post anything related to the field of game development.

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Not sure if this goes her because im new to lemmy, but i have a snapdragon plus laptop, 16 ram, no gpu, i got this laptop recently when it was on sale for portability and because chromebooks are bad.

I want to get into gamedev and explore both 2d and 3d but im unsure what to try with my laptop as a newcomer not knowing much?

What would you suggest and why so? i need the simplest of the simple.

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cross-posted from: https://piefed.social/c/Bside/p/1540475/indie-studio-released-10000-game-assets-to-help-devs-avoid-ai

Two-person indie studio Chequered Ink launched a pack of 10,000 game assets to "give budding developers an alternative to AI", which includes over 9,000 graphics for platformers, RPGs, puzzle games, board games, and more, as well as over 700 sound effects.

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When Zork arrived, it didn’t just ask players to win; it asked them to imagine. There were no graphics, no joystick, and no soundtrack, only words on a screen and the player’s curiosity. Yet those words built worlds more vivid than most games of their time. What made that possible wasn’t just clever writing, it was clever engineering.

Beneath that world of words was something quietly revolutionary: the Z-Machine, a custom-built engine. Z-Machine is a specification of a virtual machine, and now there are many Z-Machine interpreters that we used today that are software implementations of that VM. …

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I'm pretty new to Multi-User Dungeons so i'm not sure this question makes sense. It seems like every MUD engine i've seen that mentions a day/night cycle makes no mention of localized time, or it being day in one part of a large world and night in another part at the same time.

I'm considering trying to make my own MUD, and this (along with localized weather) is something i'd want it to have. If no engine supports this, how hard should i expect it to be to make this work in an existing engine?

Is there anything else i should know, since i currently don't have much experience in anything more complicated than Inform6?

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Hey everyone.

I thought I'd share my extra game prototype keys here, as they would be more likely to be used by those who make game prototypes.

I'm not 100% sure these are all on Steam still, but they're free to try out. So have at it.

PLEASE comment on which game key you claimed so I can scratch it off.


I Have No Idea What I'm Doing -- VR game prototype 9MBIR-IP8QE-LHZDK

Kiln -- game prototype 6BRRR-IV6Q2-R75D7 ... 6HVIA-AJAV4-PQY2Z ... 677LM-6Z636-HGQBM

The Gods Must Be Hungry -- game prototype 9M23Q-GYW4C-W6J4M


Enjoy

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Rocketwerkz CEO Dean Hall and Floating Point Origin Interactive founder Felipe Falanghe sound downright giddy when they talk about the new C# framework named "Brutal." During a recent call with Game Developer, the brains behind DayZ and Kerbal Space Program couldn't stop making random asides to each other about what they've pulled off with the tool and how they've inspired each other's work.

Their joy was infectious because once you understand how Brutal functions, you realize every new feature is a bona fide accomplishment even for this pair of seasoned developers. "It's called Brutal for a reason," Hall said after Felipe compared working with it to the experience of sitting on a bar stool while all your friends using engines like Godot are sitting on a comfy couch.

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CONTROL_MAP = { # Movement & Basic Actions 'Up_Arrow': {'action': 'MOVE_UP', 'type': 'movement'}, 'Down_Arrow': {'action': 'MOVE_DOWN', 'type': 'movement'}, 'Left_Arrow': {'action': 'MOVE_LEFT', 'type': 'movement'}, 'Right_Arrow': {'action': 'MOVE_RIGHT', 'typ...

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🎮 Game_1 – Pygame Prototype This issue introduces the first playable version of Operation Free Passage – Strait of Hormuz Simulator. Below is the complete Python code (v1.0) for discussion, testing, and iteration.


🧩 Full Code ```python import pygame import sys i...


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Is it possible for a kid to develop games ? I mean not the computer wizkid, but the average one who is simply fond of playing computer games ??

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I made a YouTube channel for the kitty game so as not to fill catbox.moe with kitty litter (dev snippets) 😹

Props to the Titanfall modding community, this was super easy thanks to their excellent tooling... I was able to extract the map files from the game install and import them to Blender -> clean and export to GLTF -> import to Godot 🙀

Just for funsies... 🐱

https://www.youtube.com/watch?v=KL6u9yDZgw8

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Been using the Rust bindings for Godot and finally settled on a nice workflow with a good combination of Rust and Gdscript 😺 just wanted to share somewhere! 😸

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EdenSpark seemed like a pretty exciting announcement for game developers and the open source community, until you read about the AI generation involved.

Announced today by Gaijin Entertainment they say it's the "first open-source platform that lets independent developers make their games accessible to console users hassle-free and truly own the code of their creations". A fair amount of the focus seems to be consoles but it will also support Windows too. However, since it's all going to be open source, I've no doubts people will quickly begin hacking away at the code to run it on Linux.

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