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Unpopular Opinion
Welcome to the Unpopular Opinion community!
How voting works:
Vote the opposite of the norm.
If you agree that the opinion is unpopular give it an arrow up. If it's something that's widely accepted, give it an arrow down.
Guidelines:
Tag your post, if possible (not required)
- If your post is a "General" unpopular opinion, start the subject with [GENERAL].
- If it is a Lemmy-specific unpopular opinion, start it with [LEMMY].
Rules:
1. NO POLITICS
Politics is everywhere. Let's make this about [general] and [lemmy] - specific topics, and keep politics out of it.
2. Be civil.
Disagreements happen, but that doesn’t provide the right to personally attack others. No racism/sexism/bigotry.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Shitposts and memes are allowed but...
Only until they prove to be a problem. They can and will be removed at moderator discretion.
5. No trolling.
This shouldn't need an explanation. If your post or comment is made just to get a rise with no real value, it will be removed. You do this too often, you will get a vacation to touch grass, away from this community for 1 or more days. Repeat offenses will result in a perma-ban.
Instance-wide rules always apply. https://legal.lemmy.world/tos/
I partially agree with you. Sometimes a story adds to the gameplay, if it's an interesting one. But sometimes I'm not in the mood, and just want to blow shit up.
I like ambient story, background story, lore that is present but only if you seek it out. Dark Souls has the perfect approach to storytelling in games imho. You can ignore it completely and just BONK but if you are really into it, you can actually hear what the NPCs have to say, you can read the item descriptions that tell about the world, you can look around and see clues that tell the story. and every cutscene is skipable! you get a vibe for a world filled with madness, despair, repetition, cruelty, and mortality, but you don't have to sit there reading some hackneyed japanese translation presenting every convoluted plot point crammed into an awkward dialog
The Souls series, subnautica, and Hitman all do this well. Minimal story, skippable cut scenes, and fantastic gameplay and environments.
In all of them you can dig deeper if you want, but it's almost always optional.
There have been very few games where the story is what grabs me, I want fun and engaging gameplay and character development (stats, perks, weapons, etc).
The one exception is Mass Effect, but that game just has everything.
Mass Effect was an excellent series.
Here’s hoping the new one carries the torch
Haven't played the others, but Subnautica is a perfect example. It caused me to really want to explore further.
I don't like being spoonfed a story through endless exposition pieces of dialogue and reading - I much prefer the Subnautica approach where it is experienced rather than told.