48
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 15 Jul 2023
48 points (96.2% liked)
Games
16369 readers
494 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 1 year ago
MODERATORS
who the fuck even wants cross play this badly? minecraft bedrock exists seemingly solely for cross play , and anytime i play minecraft with someone they specifically want to play java. i’m convinced the largest market share of cross play users is young folks with no real control over what play they play on.
What does cross play have to do with this?
That's the excuse those companies give for it. There's nothing stopping someone like Microsoft from making "Bedrock" and "Java" Minecraft versions play together. Just establish an API and make separate clients if needed.
Bedrock and java have different behaviors in many things. Not to mention different mod scenes. Those two are very much different games imo.
But still I don't see what that has to do with always online. Crossplay doesn't need you to be always online
And those separate behaviors would be minimized if they supported cross play between Java and Bedrock.
As for cross play and always online, you're absolutely right that it doesn't require it, but it makes things a little simpler. If a game requires you to login with the server on startup, that check only has to happen once, instead of happening when you engage with the multiplayer mode. It also makes it so the game can integrate social aspects pretty easily (friend X is online, do you want to play together?).
So if a game offers multiplayer as it's intended main gameplay, then it can make sense to require always online.
That said, I still hate it. I would prefer companies be forced to support offline play if they offer a significant single player experience. I know it's something I consider when buying a game (I play with my Steam Deck offline quite frequently), and ideally game stores would have similar requirements as well.
Wtf