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submitted 1 year ago by EfreetSK@lemmy.world to c/gaming@beehaw.org
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[-] GlitchyDigiBun@lemmy.fmhy.ml 1 points 1 year ago

Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things "real" and you get that one bodycam footage game that everyone was jaw-dropped about.

this post was submitted on 14 Jun 2023
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Gaming

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