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submitted 1 year ago by EfreetSK@lemmy.world to c/gaming@beehaw.org
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[-] jcg@halubilo.social 32 points 1 year ago

Who is setting this standard? Is the general gaming population really upset if the graphics of the new CoD or sportsgame iteration is not hyperrealistic?z

[-] Lols@lemmy.world 18 points 1 year ago

this, i despise the focus on polygon and texture counts so goddamn much

games from a decade ago are still popular and still look good, can we please just focus on performance and actual mechanics

[-] communist@beehaw.org 6 points 1 year ago

Eh, I think we're about to hit complete photorealism on those things without it mattering at all anyway

What we really need is easier access to assets.

[-] GlitchyDigiBun@lemmy.fmhy.ml 1 points 1 year ago

Photogrametry has pretty much secured photorealistic baked-in effects without any additional computational power. Just by using real photos (especially 3D scan photos) you cut out mapping, toning, and forming (all together a 1hr+ process) all in one step. That, coupled with modern engine lighting and an eye for what makes things "real" and you get that one bodycam footage game that everyone was jaw-dropped about.

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this post was submitted on 14 Jun 2023
159 points (100.0% liked)

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