602
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 08 May 2024
602 points (95.5% liked)
Games
16834 readers
1193 users here now
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc..
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
- No low effort comments(one or two words, emoji etc..)
- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
founded 2 years ago
MODERATORS
Any game with texture pop-in is already handling more data than you have space. "Rage" famously had unique textures across the entire world... and infamously streamed them from DVD, with the dumbest logic for loading and unloading. You could wait for everything to load, turn around, and it would all be blurry again.
Anyway if you're rendering ten zillion copies of something way out in the distance, those can all be the same. It will not matter whether they're high-res or unique when they're eight pixels across. As Nvidia said: if you're not cheating, you're just not trying.